| Forum |
|
|||||||
| Technology News News from the world of technology that our members stumble across. NOTE: Sources to be mentioned at the beginning of each post. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
Source- http://www.gamespot.com/features/617...;picks;title;4
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
| Advertisements. Register and be a member of the community to get rid of them. | |
|
Advertisement
|
|
|
|
#2 (permalink) |
|
The G-Axe Effect
Join Date: Jan 2007
Location: New Delhi
Posts: 5,579
|
Wait, so OpenGL 2.1 supports WDDM, Hardware reset & failure recovery of DX 10 & XNA Gaming Platform too? Wow, where did these come from then
Here is the thing, right now OpenGL 2.1 & DirectX 10 provides almost equal features. Both support unified pipelines, both support stream processors. However the difference is that DirectX is already optimised for Windows Vista, which saves a lot of developer work to optimize the code & engine of the game for Windows. OpenGL on the other hand, despite of being very powerful, needs to be optimized according to the OS as it comes without any optimization out of the box. It provides similar graphics quality but not the same lavel of efficiency when running on the most used Computer gaming platform out there, Windows. Besides, OpenGL 2.1 doesn't support the Microsoft XNA Platform for game developement. Using XNA, a game developer can make a game in DirectX 10 for Windows Vista & easily port it to XBOX 360, in most cases just remaping of the controller & CPU specific optimsations are required. Although, if Khronos group can provide OpenGL for Vista in such manner that Vista Aero can rely compleately on it, then maybe we can get Aero Running on OpenGL 1.5 based cards like geforce 4 & FX faster then DX 10.
__________________
Graphics & Web Designer - SlideShare Portfolio & Blog : http://gxsaurav.com Last edited by gxsaurav; 28-05-2007 at 09:09 PM. |
|
|
|
|
#4 (permalink) | |
|
The G-Axe Effect
Join Date: Jan 2007
Location: New Delhi
Posts: 5,579
|
Quote:
The thread title is wrong. OpenGL 2.1 provides graphics quality similar to DirectX 10, not all the features & efficiency of DirectX for Windows.
__________________
Graphics & Web Designer - SlideShare Portfolio & Blog : http://gxsaurav.com |
|
|
|
|
|
#6 (permalink) |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
Ya i was wrong there.opnegl 2.1 graphics=DirectX 10 graphics.
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
|
|
#7 (permalink) | |
|
The G-Axe Effect
Join Date: Jan 2007
Location: New Delhi
Posts: 5,579
|
Quote:
On Windows front, Unreal Engine 3.0 is further optimised & enhanced to make full use of unified shaders, here is the thing. If previously the graphics card needed to do 100n of work to render a scene, then with DirectX 10 it needs to do 50n of work to render a scene, this saves the electricity & increses the efficiency. This saved 50n of work can be used to further enhance the graphics with DX 10 by doing more work, however this power needs to be tamed & will require some time.
__________________
Graphics & Web Designer - SlideShare Portfolio & Blog : http://gxsaurav.com |
|
|
|
|
|
#8 (permalink) | |
|
C# Be Sharp !
Join Date: Jun 2006
Location: Toronto
Posts: 1,805
|
Quote:
Also , DX10 programmnig is a LOT easier than OpenGL , n now with DX10 natively supporting C# it's terrific .
__________________
There are 10 types of people in the world: those who understand binary and those who do not. |
|
|
|
|
|
#9 (permalink) |
|
I WANT MORE FPS!!
Join Date: Aug 2004
Location: Shifted to Hydreabad from Mumbai
Posts: 494
|
too late. all the upcoming hyped games run dx10. should have come sooner.
__________________
E8500+Asus P5Q Pro, GTX280 OC, 4GB RAM+RAID0 2*WD 500GB, CM690+Corsair 650TX, Razer Diamondback+Goliathus Control Edition Omega, Microsoft Natural Ergonomic 4000, Dell E228WFP, X-Fi Titanium+T6060 |
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| DirectX10 | power_8383 | Gamerz | 4 | 11-12-2006 04:23 PM |
| 3D Browser using OpenGL | techbirbal | Technology News | 5 | 14-11-2006 10:54 PM |
| Learning OpenGL | mako_123 | QnA (read only) | 1 | 21-01-2006 10:50 PM |
| Serious Sam OpenGL | Massacre | Gamerz | 1 | 24-12-2005 07:17 PM |