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Old 15-03-2007, 01:30 PM   #1 (permalink)
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Default Mac-based Unity game engine to support Wii


Over the Edge (OTEE) has announced plans to expand its Unity game engine to support the Nintendo Wii video game console. Using Unity, a Macintosh-based 3D game development engine, developers will be able to create software for the Wii platform — providing, of course, they’re licensed Nintendo Wii developers.


Unity can already make standalone games for Mac OS X and Windows, Web browsers and even Tiger’s Dashboard, though the development environment itself runs specifically on Mac OS X. It’s been used to create Ambrosia Software’s Gooball game, and Freeverse Software’s recently-released Big Bang Brain Games. Other games are also in development.


OTEE is expected to offer further details about the business and technical end of the Nintendo Wii license in the coming weeks. Users interested in the prospect are encouraged to send mail to OTEE for details.


Unity licenses start at $249, and a demo version is available. System requirements call for Mac OS X v10.3.9, G3/500MHz or faster (including Intel) and ATI Radeon or Nvidia GeForce-based graphics card with at least 32MB VRAM.



Source: http://www.macworld.com/news/2007/03...=mwrss#content
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Old 15-03-2007, 01:52 PM   #2 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

good going. Hope Mac also sees some games.

there should be more small games for Mac, you know like some classics as tetris or Pac Man. Trust me, they are old but they can be addictive. Just look at that Pinata game for XBOX
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Old 20-03-2007, 09:57 AM   #3 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Actually, the Mac has all the good games you could want - I play Doom 3, Quake IV, Prey, World of Warcraft II, Age of Empires III, Wolf:ET, America's Army, etc on my Mac Pro. Besides, there are a lot of free, casual games for the mac. Do a quick Google to find games for the mac
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Old 20-03-2007, 11:13 AM   #4 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Macs only have OpenGL games they don't have crysis, halo, & counter strike. Period.
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Old 20-03-2007, 11:21 AM   #5 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Macs have Parallels and Boot-Camp too. Period.
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Old 20-03-2007, 11:27 AM   #6 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Parallels & boot camp use Windows. If you are installing Windows on a Mac to play games, whats the point of getting a Mac then? get a Customised PC for gaming.
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Old 20-03-2007, 11:33 AM   #7 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Just cause it plays games doesn't mean Windows is better. The point in getting a Mac is to use a better and work-dependent productive machine than Windows. All don't play games on their PC y'know? There's work we're here for. Maybe not you but there are others.
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Old 20-03-2007, 12:18 PM   #8 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Quote:
Originally Posted by Possible
Just cause it plays games doesn't mean Windows is better. The point in getting a Mac is to use a better and work-dependent productive machine than Windows. All don't play games on their PC y'know? There's work we're here for. Maybe not you but there are others.
You really don't know anything about me, do you?

Don't want to start a flame war here as always with macboys, but stop talking like Mac are the only machines for work dependency. Lolz....it's just a computer man. There are enough user working on Windows in this PC doing much productive tasks.
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Old 20-03-2007, 02:58 PM   #9 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Quote:
Macs only have OpenGL games they don't have crysis, halo, & counter strike. Period.
That's not true. Many game developers, including EA and Microsoft, take the time to port their DirectX games to the mac.
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Old 20-03-2007, 03:12 PM   #10 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

I said that Macs only have OpenGL games, which is true. There is no DirectX for Mac.

Those games ported by EA & MS are ported using OpenGL engine, something not much popular among game developers cos DirectX is made for gaming & runs efficiently on the biggest gaming platform for PC out there, Windows.
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Old 20-03-2007, 03:18 PM   #11 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Quote:
Originally Posted by gx_saurav
Macs only have OpenGL games they don't have crysis, halo, & counter strike. Period.
correction
Halo 1 from Microsoft game studios+bungie came out for MAC. But that's it.
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Old 20-03-2007, 03:27 PM   #12 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Yup, after being ported to OpenGL. & Sorry I should have written Halo 2
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Old 20-03-2007, 03:29 PM   #13 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Quote:
Those games ported by EA & MS are ported using OpenGL engine, something not much popular among game developers cos DirectX is made for gaming & runs efficiently on the biggest gaming platform for PC out there, Windows.
DirectX is not efficient than OpenGL - OpenGL is much more easier-to-code than DX. Companies use DirectX because M$ pays other companies to do so. If you use OpenGL, not only you'll have superior graphics in less time, it'll also work on all major platforms (Mac, Windows, Linux, and Solaris). Call of Duty 2, Doom 3, Quake IV, Prey, etc. are all OpenGL-based games, and you can't complain that they have inferior graphics.
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Old 20-03-2007, 03:52 PM   #14 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Lolz, man why are u talking like it's a flame war

Quote:
Originally Posted by nepcker
DirectX is not efficient than OpenGL - OpenGL is much more easier-to-code than DX. Companies use DirectX because M$ pays other companies to do so.
The lamest joke of the century, at least talk something which makes sense. Who told u this anyway? some Mac forum kya?

Have you ever seen DirectX HLSL & OpenGL Coding? Go check & then talk. Since DirectX is Windows native, developers save a lot of overhead cos they don't have to code much about the network part, the audio part....as these are taken care of by the DirectX runtime. DirectX was made for gaming only. Only with DirectX 10 it is going to other markets.

OpenGL on the other hand is much more powerful when it comes to Workstations apps, something only DX10 with Unified shader engine is trying to match. DirectX up to 9c was nothing compared to OpenGL 2.0 in workstation market, but with DX10 we do have something. Think of it as a DX10 accelerated 3D Max viewport, all native...running at full power of the gfx card without a wrapper. However, right now even DX10 has just started in workstation area with Vista native Workstations apps. It has a long way to go.

The workstations apps are made in OpenGL cos it same on all platforms, whether Linux Mac or Windows or even SGI IRIX. The viewport in Maya 8 gives same performance among all the platforms due to this reason only.

Quote:
If you use OpenGL, not only you'll have superior graphics in less time, it'll also work on all major platforms (Mac, Windows, Linux, and Solaris). Call of Duty 2, Doom 3, Quake IV, Prey, etc. are all OpenGL-based games, and you can't complain that they have inferior graphics.
Have you ever tried making a shader in OpenGL or DirectX? no seriously dude. You need to learn something when it comes to DX & OpenGL & what they are capable of. Both are easier to code & it depends on the developer what he wants to do.

Call of duty 2, Doom 3, Quake 4 & Prey are made by ID software, the all use same doom 3 engine, while CoD 2 uses Quake 3 engine. Again....all from the same company & OpenGL. If it was not for ID software, OpenGL would have died for gaming.
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Old 21-03-2007, 02:33 PM   #15 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Quote:
Originally Posted by gx_saurav
Lolz, man why are u talking like it's a flame war


The lamest joke of the century, at least talk something which makes sense. Who told u this anyway? some Mac forum kya?

Have you ever seen DirectX HLSL & OpenGL Coding? Go check & then talk. Since DirectX is Windows native, developers save a lot of overhead cos they don't have to code much about the network part, the audio part....as these are taken care of by the DirectX runtime. DirectX was made for gaming only. Only with DirectX 10 it is going to other markets.

OpenGL on the other hand is much more powerful when it comes to Workstations apps, something only DX10 with Unified shader engine is trying to match. DirectX up to 9c was nothing compared to OpenGL 2.0 in workstation market, but with DX10 we do have something. Think of it as a DX10 accelerated 3D Max viewport, all native...running at full power of the gfx card without a wrapper. However, right now even DX10 has just started in workstation area with Vista native Workstations apps. It has a long way to go.

The workstations apps are made in OpenGL cos it same on all platforms, whether Linux Mac or Windows or even SGI IRIX. The viewport in Maya 8 gives same performance among all the platforms due to this reason only.



Have you ever tried making a shader in OpenGL or DirectX? no seriously dude. You need to learn something when it comes to DX & OpenGL & what they are capable of. Both are easier to code & it depends on the developer what he wants to do.

Call of duty 2, Doom 3, Quake 4 & Prey are made by ID software, the all use same doom 3 engine, while CoD 2 uses Quake 3 engine. Again....all from the same company & OpenGL. If it was not for ID software, OpenGL would have died for gaming.
OpenGL is a totally underrated graphics API. The buzz for the last couple of years has been DirectX, mainly due to its support for shaders and other new features. nVidia has also helped a lot, and even released its own version of the DX9 SDK.

OpenGL not only offers a very stable and feature-rich platform for the PC, but it also comes in many forms for loading on different devices, even including a mobile version. One of OpenGL's biggest supporters is the games company id and its bigwig, John Carmack. All id games are written for OpenGL and not DirectX.

OpenGL is an independent API governed by a body of people, whereas Microsoft is a closed company governing DirectX. I am not saying DirectX isn't a great API, just that there has always been and always will be a place for OpenGL. Having DirectX on its own in the market would probably mean Microsoft would start charging for its use anyway.

Happily, I don't think OpenGL is going to disappear any time soon, and will continue to mature as long as people keep using it.

If you are still not convinced that OpenGL is better, check out http://www.d6.com/users/checker/#opengl.
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Old 21-03-2007, 05:12 PM   #16 (permalink)
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Default Re: Mac-based Unity game engine to support Wii

Oh comon, what are u trying to prove here? I never said OpenGL is not better, i clearly said DirectX is made for Windows made by Microsoft which results in a very solid foundation for gaming on Windows platform.

When did I said OpenGL is going to die? It is strong, but most strong only in the workstation area not much strong in gaming.

About OpenGL in devices such as mobile phones....here is the thing, DirectDraw is already available in Windows Mobile devices, though CPU based cos not much time ago, there were no dedicated GPUs for mobile phones. It's a nascent market & it will take quite some time before it is even developed.

Quote:
Having DirectX on its own in the market would probably mean Microsoft would start charging for its use anyway.
You buy Windows OS to run DirectX content, thats it. Thats all you will ever have to pay. There is a reason MS is not relesing DX for other OS, & with DX10 they can't due to WDDM.
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