Meaning of prefixes like: cs, de, as, he, fy, ka,kz, dm, aim, awp, pa, surf
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This is a
GENERAL INFORMATION about the prefixes that gamers see in their maps
(eg: de_aztec or cs_havana)
So, I will explain what these prefixes mean in all the maps:
cs: The map is a HOSTAGE RESCUE MAP.
de: The map is a BOMB DEFUSE MAP.
as: The map is an ASSASINATION MAP.
he: The map is a GRENADE MAP.
fy: The map is a TEAM DEATH MATCH MAP.
ka: The map is a KNIFE ARENA MAP.
kz: The map is a JUMPING MAP (named after Kreedz).
dm: The map is a DEATH MATCH MAP.
aim:The map is a AIM MAP.
awp:The map is a SNIPER RIFLE MAP.
pa: The map is a PREPARED ASSAULT MAP.
surf:The map is a SURFING (Roaming) MAP.
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DETAILED EXPLAINATION OF ALL THE MAP PREFIXES
cs: The map is a HOSTAGE RESCUE MAP.
Hostage Rescue (cs_) maps are the original map type, based on a hostage rescue situation. Four Hostages (computer-controlled) are located near the terrorist spawn; the counter-terrorists must lead them to a rescue zone, which are usually near the counter-terrorist spawn. If the counter-terrorists rescue all the hostages within the time limit, they win the round. If a player on either side kills a hostage, they lose money and might also be kicked off the server. Killing the entire enemy team also ends the round. If the time limit is reached and the hostages have not been rescued, the terrorists win (even if all hostages have been killed).
de: The map is a BOMB DEFUSE MAP.
Bomb defuse (de_) maps are the most popular map type, based on a bomb-planting/defusing scenario. One of the terrorists starts out with a C4 bomb that can only be planted at bomb sites; usually there are two bomb sites on the map, defined by A and B, one of which is sometimes near the counter-terrorist spawn. If the terrorist carrying the bomb is killed, his team members will have to locate it using their radar and can pick it up like a dropped weapon.
Once the bomb has been planted, the counter-terrorists must locate and defuse it in 45 seconds (this is a variable; it can be changed; commonly also set to 35 seconds) before it explodes. On bomb defuse maps, CTs can buy a special defuse kit that decreases the time needed to defuse a bomb by 5 seconds. Killing the enemy team ends the round if the bomb has not been planted; if the bomb has been planted, the terrorists will win if they kill the counter-terrorists, but the counter-terrorists must defuse the bomb even if they kill the terrorists. Previously, the round could end with the bomb planted but not yet exploded, resulting in a victory for the counter-terrorists. However, the round timer now becomes void when the bomb is planted, meaning the bomb can be planted even with 1 second left in the round and the round will continue until the bomb is defused, it explodes, or the counter-terrorist team is eliminated. Bomb defuse maps are by far the most popular, and are in general the only kind of maps used in tournament play.
as: The map is an ASSASINATION MAP.
Assassination (as_) maps are based on an assassination scenario. One of the counter-terrorists spawns as a VIP (Very Important Person). The VIP cannot buy equipment, but starts out with a USP pistol and 200 armor (the normal maximum is 100). The VIP must go to a rescue point; this is usually a helicopter or APC. The counter-terrorists win if the VIP makes it to the rescue point or all the terrorists are killed while the VIP is still alive. The terrorists win if the VIP is killed or the time limit is reached and the VIP has not yet made it to the rescue point. Assassination maps are far less popular than hostage rescue and bomb defuse maps. At the time of writing, this game type is not played in CS:Source, however, there is an unofficial modification for CS:Source in development that will allow assasination maps to be played.
he: The map is a GRENADE MAP.
As the name suggests, this map uses Grenade to kill your opponents.
fy: The map is a TEAM DEATH MATCH MAP.
Fy_maps (officially mean frag yard, but said to stand for fight yard, fun yard or fantasy) are team deathmatch maps where the only objective is to kill the opponents. FY maps are usually very small and simple. They are great for small servers and practicing skills. The spawn points are often not situated in a buy zone; instead the weapons are laying on the ground, usually one of each type and on some rare occasions armor or grenades are also provided. These maps are typically played at LAN Centers, parties, or when players are seeking quick, bloody rounds without much strategy involved.
ka: The map is a KNIFE ARENA MAP.
Ka_maps (generally agreed to stand for "Knife Arena" or "Knife All") maps center on use of the knife. Usually these maps will have some kind of variable, whether it be vehicles in the map, hidden caches of guns, or glass floors. No weapons are available to buy, and everyone starts out with a knife. Some Ka maps also offer a slight change, which are free HE grenades.
kz: The map is a JUMPING MAP (named after Kreedz).
Kz_maps are jumping maps named after Kreedz, which allow players to improve their jumping skills. The objective is to get to the end in the shortest time possible. These maps have only counter-terrorist spawns, and killing is not an objective.
dm: The map is a DEATH MATCH MAP.
As the name suggests, its a DEATHMATCH map.
aim:The map is a AIM MAP.
Aim_maps are maps that put the two teams (Terrorist and Counter Terrorist) at each end of a map (usually a large open area with boxes or walls for cover) and start them with certain guns at the spawn area. There is (usually) no buy zone. These maps are intended to help work on your aim at long distances. These maps usually work on a specific gun or type of gun (rifles, pistols etc). They are great for honing your weapon skills.
awp:The map is a SNIPER RIFLE MAP.
Awp_ maps focus on using the popular "AWP" (Arctic Warfare Magnum or Arctic Warfare Police) sniper rifle, which, in Counter-Strike, almost always results in one-shot kills (unless shot in lower leg or foot, or through an obstacle).
pa: The map is a PREPARED ASSAULT MAP.
PA maps drop the traditional CS element of buying guns, instead providing both teams with a set selection of guns when they spawn. PA maps are typically small and better suited for LANs, and the gun restriction makes playing the game trickier, but also fun when you get to raid the other team's spawn point for different weapons. 'pa_fact' was the first PA map and others have followed.
surf:The map is a SURFING (Roaming) MAP.
Surf_maps are, obviously, surfing maps. Surfing maps contain long angled, triangular "rails" called surfs. A player jumps on the surfs and strafes toward the center of it, allowing them to manipulate a glitch in the game and slide down it (aka "Surfing") in order to get to the end of the map. At the end, there are usually teleporters back to spawn, weapon depots, or a reward is given. These maps range from short, simple and easy to long, complex and difficult. These maps may only have Counter Terrorist spawns or both, but killing is usually not the main goal. Surf maps come in three main flavors: course, level-based, or freestyle. Course maps have two spawns and the objective is to reach the end as fast as possible, there is a definite end to the map. Level-based maps have one spawn point and short surf "obstacle courses" which lead to the next obstacles, much like KZ maps. Freestyle surf maps have either one or two spawns and no levels, sometimes the secondary goal is killing.
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NOTE: More additions/info will be added later.
COMMENTS are welcomed.
Cheers n e-peace.....