Forum     

Go Back   Digit Technology Discussion Forum > Portables, Peripherals and Electronics > QnA (read only)
Register FAQ Calendar Mark Forums Read

QnA (read only) Mods please help transfer the contents of this forum to proper sections. :)


 
 
LinkBack Thread Tools Search this Thread Display Modes
Old 10-06-2006, 12:31 AM   #1 (permalink)
Alpha Geek
 
ionicsachin's Avatar
 
Join Date: Apr 2005
Location: Hyderabad
Posts: 613
Default What exactly does they mean...


I am a die hard Far Cry fan. I just wanted to know what does anistropic filtering mean.
__________________
My first song
http://rapidshare.com/files/128849730/Sachin_-_In_My_Dreams.mp3
http://cid-e2d4f861e716a7fe.skydrive.live.com/self.aspx/.Public/Sachin%20-%20In%20My%20Dreams.mp3
ionicsachin is offline  
Advertisements. Register and be a member of the community to get rid of them.
Advertisement

Old 10-06-2006, 01:09 AM   #2 (permalink)
King of my own Castle
 
freshseasons's Avatar
 
Join Date: May 2004
Location: Humor and wit.
Posts: 1,249
Default Re: What exactly does they mean...

Anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera.
So you see those distant objects like skyline ...trees in FARCRY. Well they are not blurred when Anisotropic filtering is on. Both ATI and nVidia use it in different forms.
Even Anisotropic filtering greatly enhances the details we see in the objects.
freshseasons is offline  
Old 10-06-2006, 08:23 AM   #3 (permalink)
Commander in Chief
 
QwertyManiac's Avatar
 
Join Date: Jul 2005
Posts: 6,658
Default Re: What exactly does they mean...

Exaxctly.
Quote:
Originally Posted by wiki
In 3D computer graphics, anisotropic filtering (AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur in the process and thus preserves more detail. Anisotropic filtering is computationally relatively expensive and has only recently become a standard feature of consumer-level graphics cards.
More More More - http://en.wikipedia.org/wiki/Anisotropic_filtering (With pictures)
__________________
Harsh J
www.harshj.com
QwertyManiac is offline  
 

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


 
Latest Threads
- by ico
- by Charan
- by gohan89
- by Sujeet

Advertisement




All times are GMT +5.5. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.3.2