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#1 (permalink) |
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Apprentice
Join Date: Aug 2006
Posts: 62
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#2 (permalink) | |
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18 Till I Die............
Join Date: Jul 2004
Location: India, Mumbai, Marine Lines
Posts: 5,792
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Quote:
Here's an example of using svgalib http://db.glug-bom.org/wiki/index.ph...CC_and_Svgalib Wiki seems to be down for now, though. |
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#4 (permalink) |
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"The Cake is a Lie!!"
Join Date: Oct 2006
Posts: 471
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Or you can directly program with OpenGL API. (A little tough though, but surely its got teh 3D! Doom 3/Quake 3/ UT2004 all work on Linux with OpenGL)
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#5 (permalink) |
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I see right through you.
Join Date: Sep 2005
Location: Chennai
Posts: 597
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If you want to just create user interfaces (buttons, and textboxes and the like), go for qt/gtk - gtk is easier to use (generally), qt looks better (again, generally). If you want freeform graphics like games, etc, I recommend OpenGL, although it is hard to get a hang of it, the end results are awesome.
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I didn't make the world, I only try to live in it. http://lucentbeing.com -- Sykora -- |
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#6 (permalink) |
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Apprentice
Join Date: Sep 2006
Location: Mumbai
Posts: 65
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qt/gtk is good enough if you wish to make programs (dialog boxes and such ui). Rather i suggest you learn qt/gtk even if you wish to learn OpenGL although no such perquisite is needed.
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Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. |
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#7 (permalink) |
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in search of myself
Join Date: Sep 2006
Location: Gurgaon
Posts: 1,719
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For C GTK is good enough. If you want to do it in C++ then use QT. Although there is c++ variant of GTK i can't recall it
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:::::::::::::::::::: Unban Praka123 :::::::::::::::::::: Vista is my Secretary | Mac is my Girlfriend | Linux is my Wife "Ek Se Mera Kya Hoga" |
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