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27-06-2011, 10:28 AM
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#1 (permalink)
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learn more share more....
Join Date: May 2011
Posts: 36
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regarding python
i am learning python and just learnt few basics.now i need to save a file and run it.how do i do it?
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27-06-2011, 10:45 AM
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#2 (permalink)
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Simply a DIGITian
Join Date: Nov 2007
Location: Kolkata
Posts: 2,942
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Re: regarding python
Save the file with .py as extension. So if you name the file helloworld then the file name should be helloworld.py
Now from the terminal, invoke that file using
Code:
python helloworld.py
and press enter.
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27-06-2011, 11:00 PM
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#3 (permalink)
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learn more share more....
Join Date: May 2011
Posts: 36
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Re: regarding python
ok...dats fine but where do i save it?in d folder where my python main files are,over der?
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27-06-2011, 11:34 PM
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#4 (permalink)
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In The Zone
Join Date: Jul 2008
Location: Golden City
Posts: 320
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Re: regarding python
^ You can save it any where you like. But while running the command in terminal be sure you are in the location where you saved your file.
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28-06-2011, 12:42 PM
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#5 (permalink)
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learn more share more....
Join Date: May 2011
Posts: 36
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Re: regarding python
i downloaded few codes from few websites and tried running them but they display some kind of error and am not able to understand why it is showing error.
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28-06-2011, 01:12 PM
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#6 (permalink)
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Manchester United <3
Join Date: Oct 2010
Location: Noida
Posts: 2,122
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Re: regarding python
What's the error?
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28-06-2011, 01:13 PM
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#7 (permalink)
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Simply a DIGITian
Join Date: Nov 2007
Location: Kolkata
Posts: 2,942
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Re: regarding python
Because the programs are wrong. For understanding those errors you need to learn Python.
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28-06-2011, 01:15 PM
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#8 (permalink)
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Manchester United <3
Join Date: Oct 2010
Location: Noida
Posts: 2,122
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Re: regarding python
Quote:
Originally Posted by krishnandu.sarkar
Because the programs are wrong. For understanding those errors you need to learn Python. 
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I have a feeling that he has not installed python.
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28-06-2011, 01:22 PM
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#9 (permalink)
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learn more share more....
Join Date: May 2011
Posts: 36
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Re: regarding python
i have this tic-tac-toe game here.downloaded from the internet.
Code:
# Tic Tac Toe
import random
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
def inputPlayerLetter():
# Let's the player type which letter they want to be.
# Returns a list with the player's letter as the first item, and the computer's letter as the second.
letter = ''
while not (letter == 'X' or letter == 'O'):
print('Do you want to be X or O?')
letter = input().upper()
# the first element in the tuple is the player's letter, the second is the computer's letter.
if letter == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return input().lower().startswith('y')
def makeMove(board, letter, move):
board[move] = letter
def isWinner(bo, le):
# Given a board and a player's letter, this function returns True if that player has won.
# We use bo instead of board and le instead of letter so we don't have to type as much.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupeBoard = []
for i in board:
dupeBoard.append(i)
return dupeBoard
def isSpaceFree(board, move):
# Return true if the passed move is free on the passed board.
return board[move] == ' '
def getPlayerMove(board):
# Let the player type in his move.
move = ' '
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):
print('What is your next move? (1-9)')
move = input()
return int(move)
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerMove(board, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
# Here is our algorithm for our Tic Tac Toe AI:
# First, check if we can win in the next move
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter, i)
if isWinner(copy, computerLetter):
return i
# Check if the player could win on his next move, and block them.
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, playerLetter, i)
if isWinner(copy, playerLetter):
return i
# Try to take one of the corners, if they are free.
move = chooseRandomMoveFromList(board, [1, 3, 7, 9])
if move != None:
return move
# Try to take the center, if it is free.
if isSpaceFree(board, 5):
return 5
# Move on one of the sides.
return chooseRandomMoveFromList(board, [2, 4, 6, 8])
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
print('Welcome to Tic Tac Toe!')
while True:
# Reset the board
theBoard = [' '] * 10
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
# Player's turn.
drawBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print('Hooray! You have won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
else:
# Computer's turn.
move = getComputerMove(theBoard, computerLetter)
makeMove(theBoard, computerLetter, move)
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print('The computer has beaten you! You lose.')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
if not playAgain():
break
end....
the error i get is dis
Traceback (most recent call last):
File "C:\examples\tictactoe.py", line 145, in <module>
playerLetter, computerLetter = inputPlayerLetter()
File "C:\examples\tictactoe.py", line 27, in inputPlayerLetter
letter = input().upper()
File "<string>", line 1, in <module>
NameError: name 'x' is not defined
now wat is d problem?can u help me wid it?
Last edited by krishnandu.sarkar; 28-06-2011 at 01:34 PM.
Reason: added code tags
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28-06-2011, 01:57 PM
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#10 (permalink)
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Manchester United <3
Join Date: Oct 2010
Location: Noida
Posts: 2,122
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Re: regarding python
Try using Python 3.
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28-06-2011, 02:04 PM
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#11 (permalink)
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learn more share more....
Join Date: May 2011
Posts: 36
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Re: regarding python
tried..even den it says d same...
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28-06-2011, 03:18 PM
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#12 (permalink)
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Manchester United <3
Join Date: Oct 2010
Location: Noida
Posts: 2,122
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Re: regarding python
Code:
# Tic Tac Toe
import random
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
def inputPlayerLetter():
# Let's the player type which letter they want to be.
# Returns a list with the player's letter as the first item, and the computer's letter as the second.
letter = ''
while not (letter == 'X' or letter == 'O'):
print('Do you want to be X or O?')
letter = raw_input().upper()
# the first element in the tuple is the player's letter, the second is the computer's letter.
if letter == 'X':
return ['X', 'O']
else:
return ['O', 'X']
def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player'
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return raw_input().lower().startswith('y')
def makeMove(board, letter, move):
board[move] = letter
def isWinner(bo, le):
# Given a board and a player's letter, this function returns True if that player has won.
# We use bo instead of board and le instead of letter so we don't have to type as much.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupeBoard = []
for i in board:
dupeBoard.append(i)
return dupeBoard
def isSpaceFree(board, move):
# Return true if the passed move is free on the passed board.
return board[move] == ' '
def getPlayerMove(board):
# Let the player type in his move.
move = ' '
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board, int(move)):
print('What is your next move? (1-9)')
move = raw_input()
return int(move)
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def getComputerMove(board, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
# Here is our algorithm for our Tic Tac Toe AI:
# First, check if we can win in the next move
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, computerLetter, i)
if isWinner(copy, computerLetter):
return i
# Check if the player could win on his next move, and block them.
for i in range(1, 10):
copy = getBoardCopy(board)
if isSpaceFree(copy, i):
makeMove(copy, playerLetter, i)
if isWinner(copy, playerLetter):
return i
# Try to take one of the corners, if they are free.
move = chooseRandomMoveFromList(board, [1, 3, 7, 9])
if move != None:
return move
# Try to take the center, if it is free.
if isSpaceFree(board, 5):
return 5
# Move on one of the sides.
return chooseRandomMoveFromList(board, [2, 4, 6, 8])
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1, 10):
if isSpaceFree(board, i):
return False
return True
print('Welcome to Tic Tac Toe!')
while True:
# Reset the board
theBoard = [' '] * 10
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
# Player's turn.
drawBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print('Hooray! You have won the game!')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'computer'
else:
# Computer's turn.
move = getComputerMove(theBoard, computerLetter)
makeMove(theBoard, computerLetter, move)
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print('The computer has beaten you! You lose.')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie!')
break
else:
turn = 'player'
if not playAgain():
break
__________________
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2x4GB DDR3 1600MHz CL9 | 160GB 7200rpm + 160GB 5400rpm | W7 x64
CM690 II USB3 | Corsair TX750W V2 | APC 1.1KVa | Dell U2312HM + Sansui V8 19"
Razer DA Black + Razer Goliathus | XBox360 wired x2
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07-02-2012, 01:09 PM
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#13 (permalink)
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i love bakwaas
Join Date: Jan 2012
Location: bangalore
Posts: 10
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Re: regarding python
Seems like an old thread but i don't know where else to ask.
Trying something like this Wu-Name Name Generator in python.
Help or guidance would be greatly appreciated.
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09-02-2012, 08:00 PM
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#14 (permalink)
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In The Zone
Join Date: Jul 2008
Location: Golden City
Posts: 320
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Re: regarding python
Quote:
Originally Posted by kaput
Seems like an old thread but i don't know where else to ask.
Trying something like this Wu-Name Name Generator in python.
Help or guidance would be greatly appreciated.
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Follow these two steps:
1. Buy the book - Head first python
2. Read the book
You will be a excellent programmer in python when you finish the book - believe me
__________________
The secret ingredient is nothing
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10-02-2012, 12:35 PM
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#15 (permalink)
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i love bakwaas
Join Date: Jan 2012
Location: bangalore
Posts: 10
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Re: regarding python
will buy soon 
About my earlier post, i got around to that part where i can generate random names. But even for the same input string it generates a different name.
eg input :Mohan output : cool guy
eg: input: Mohan output: creepy man
any idea how to get the same output for the same input.
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10-02-2012, 10:01 PM
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#16 (permalink)
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In The Zone
Join Date: Jul 2008
Location: Golden City
Posts: 320
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Re: regarding python
^ Can you post the code so that we can rectify it?
__________________
The secret ingredient is nothing
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13-02-2012, 10:58 AM
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#17 (permalink)
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i love bakwaas
Join Date: Jan 2012
Location: bangalore
Posts: 10
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Re: regarding python
using college library computer.
will post soon. thanks
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