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Old 13-04-2005, 02:59 PM   #1 (permalink)
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Default Stealth Action Re-redefined(Credits added)


First Encounter:
Stealth Action Re-redefined

The company behind Prince of Persia: The Sands of Time™, Beyond Good & Evil, and Tom Clancy’s … well, everything, continues to turn out brilliant games a breakneck speed. And, they’re not content to rest on the deserved laurels of 2003. Now Ubi Soft Montreal revisits the espionage super spy that made it an darling in the stealth-action sequel Tom Clancy’s Splinter Cell® Pandora Tomorrow™. Sam Fisher is leaving the ventilation shafts—mostly—for outdoor settings in brand-new environments. He’s learned a few new moves and perfected all his original tricks, including an all-new multiplayer mode for full-on PC play, which practically guarantees that this Cell will be an even bigger hit than the first.



I Will Not Make a Pandora’s Box Pun
The latest Splinter Cell opens up a Pandora’s box of trouble (oops) for our man Fisher. The story line is being kept tightly under wraps, but we can tell you that Sam’s latest adventure will find him moving out of industrial, urban environments and into a jungle-type location, where the bad guys wear badder Hawaiian shirts, and he’ll turn John McClane for a mission at LAX. He’s also headed to Europe, where he’ll have to infiltrate a moving train to nab an international terrorist. Settings like this allow Ubi Soft Montreal to show off Pandora Tomorrow’s refined graphics engine, which (though almost inconceivably) improves on the original’s groundbreaking look.


Sam Fisher Live
So, how do you make Splinter Cell even better, after you’ve added new
graphics, locations, and moves? How about a multiplayer mode? Multiplayer is limited to only four players but there’s a good reason. Taking a page from the Counter-Strike playbook, two players are spies—cyborg-looking generic Sam Fishers—while two others play mercenaries (according to the developers, anything more just turns into an old-fashioned deathmatch, which isn’t what they’re going for). Players going in as spies will get the full Splinter Cell complement of stealth abilities and a third-person view, while the mercs will be played from a first-person perspective (to simulate a “cone of vision,� ala the guards in Metal Gear Solid) and pack much more lethal hardware. Though full multiplayer is still being refined, we’ve gotten word of three modes that will be up and running for the PC: Neutralization, where the spies must reach an objective and the mercenaries simply try to stop them; the more CTF-like Extraction, in which the spies must nab their objective and then get it away from the mercenaries; and Sabotage, a game that’s similar to Counter-Strike’s demolition mode—spies have to plant a communications device and then defend it for a set period while the mercs try to switch it off.

They’re in the stretch … and it’s Ubi Soft by a mile!

This article is from Xbox.com

http://www.xbox.com/en-au/splinterce...tencounter.htm
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Old 13-04-2005, 10:51 PM   #2 (permalink)
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Default

Kindly give credit to the source from where you copy-paste the stuff. In this case, here is the source:
http://www.xbox.com/en-au/splinterce...tencounter.htm

Kindly understand that it's against the forum rules to balantly lift articles without giving proper credit to the source.
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