| Forum |
|
|||||||
| Gamerz Whether it's on a PC, console, on your phone or in your browser, we all love games. Reviews, walkthroughs, consoles, easter eggs, cheats, etc., should be posted here. Note: All views/reviews within are the opinions of the respective posters only |
| View Poll Results: do you use anti aliasing? | |||
| Often |
|
18 | 50.00% |
| Sometimes |
|
12 | 33.33% |
| Not at all |
|
6 | 16.67% |
| Voters: 36. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Alpha Geek
Join Date: Aug 2006
Posts: 670
|
Anti-aliasing(AA) many games have this feature as an option. You can decide weather u want to use it to "smoothen" the image or not. It slows down the overall frames per second(FPS). Now with power cards from ati & nVidia, does it make sense to sacrifice that FPS and activate AA? |
|
|
| Advertisements. Register and be a member of the community to get rid of them. | |
|
Advertisement
|
|
|
|
#2 (permalink) |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
AA is going to be an important technique of improving image quality for Gaming video cards until we reach 2x resolution of current max XHD as standard resolution for playing games.
For professional graphics cards this feature will be always present. I always use atleast 4x Multi-Sample AA in all my games. The only games which i haven't played with proper AA are HALO 1 and Ghost Recon Advanced Warfighter 1 & 2 because AA did not work in these games due to the use of a different lightning approach.Although GRAW 1 & 2 had something called edge-smoothing AA which reduced zazzies by blurring the image to some extent,it also reduced the crispness of the image and hindered the use of AF.
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
|
|
#4 (permalink) |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
Yes I have played all Prince of Persia Titles since POP SOT was released with AA.
GRAW 1 and 2 were not ported from any console gaming platform.They had a separate engine for the PC version using which the games were developed.PC versions were different from the consoles versions because of much bigger gameplay environment and being FPSs instead of TPSs.
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
|
|
#7 (permalink) |
|
The Smaller Bang
Join Date: Sep 2007
Location: Gautham City
Posts: 7,431
|
AA in Games is like PostProcessing in MediaPlayers. Dead useful to increase quality at lower resolutions.
But if the game natively supports a high resolution, rendering all objects perfectly, and its resolution matches with your monitor's, AA is optional. And if your monitor has a limited resolution capability, then AA is useful to make lower resolution look good. Conclution:- Who Cares ?
__________________
http://TheSmallerBang.wordpress.com eMachines E725 - T4400 2.2GHz, 1GB, 160GB Nokia 5130XM * T-Sonic 610 2GB Nokia 2323C * Samsung Galaxy Y Apple iPad 2 16GB WiFi |
|
|
|
|
#8 (permalink) | |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
Quote:
GRAW 1 on GF 6600 1024*768 Edge Smooth AA, GRAW 2 on 8800GTS G80 640MB SLI,8800GT G92 512MB,8600GT 256MB SLI with Edge Smooth AA. On GF 5200 and 6600 i experienced seldom lags at the settings i played.With 8600GT SLI and GRAW 2 i wasn't able to turn on High textures due to the Vram being 256 only(in SLI Vram doesn't double up),but i could...by manually editing config files which would result in hiccups.
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
|
|
|
#11 (permalink) |
|
Alpha Geek
Join Date: Aug 2006
Posts: 670
|
no gameplay w/o shaders
@MetalheadGautham, +1 sum up. @harvik, why do u play at such low res.? How much does ur monitor res goes upto? |
|
|
|
|
#13 (permalink) |
|
Right Off the Assembly Line
Join Date: Feb 2008
Posts: 22
|
will pop work with nvidia 8600 256 MB and Ram is 2gb... I have played these games on lower configuration and because of that i feel i missed alot of things.... so i want to play it... please suggest.
|
|
|
|
|
#14 (permalink) | |
|
ToTheBeatOfUrHeart
Join Date: Feb 2006
Location: Boston,Newyork
Posts: 1,866
|
Quote:
Now i only play at a resolution of 1600*1200 with 4xAA.
__________________
Mobo - P5N32-E SLI,P5N-E SLI|GFX - 2x8800GTS,8800GT|Processor - E6550,E6600|PSU - CM EP 600,HX620W|Physics - 2x8600GT |
|
|
|
|
|
#15 (permalink) |
|
-The BlacKCoaT Operative-
Join Date: Mar 2005
Location: Dehradun, India
Posts: 1,205
|
i am having lodes of trouble with the new drivers fron nvidia for my 8800gt .. cant set AA in lots of games liek quake wars etc
__________________
-------------------------------------------- Holding my last breath, safe inside myself..... -------------------------------------------- I dont use my computer. I misuse it- रोलरकोस्टर |
|
|
|
|
#17 (permalink) |
|
Wise Old Owl
Join Date: Mar 2005
Location: shhhh!!!!! on a sniper point
Posts: 4,151
|
in some games only. Most games wud seem fine w/o AA on 1280*960 on my 17" CRT. And if the edges seems jagged, then 2xAA wud be max tht i wud go.
__________________
G1: PII X4 B50 4.0 | TRUE 120*2 | TA790GXB A2+ | 4GB DDR2 GSkill 1200 | Audigy 2 | HD4870 | HEC 550 | MX 518. G2: AII 240 | M2N 68AM+ | 3GB| 8800GT | Zebby Plat 500 G3: XPS M1530 | FZ 16. |
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| What is AA (Anti Aliasing) | °K£l†huzaD° | QnA (read only) | 5 | 04-02-2008 10:09 AM |
| Anti-aliasing and Anisotropic filtering explained | shady_inc | Gamerz | 5 | 22-08-2007 08:42 PM |
| Problem with anti-aliasing | Stalker | Gamerz | 2 | 03-09-2006 04:19 PM |
| Ip aliasing in win xp (networking guys .. look in ) | Ricky | Software Q&A | 8 | 14-05-2006 11:30 PM |