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Old 17-02-2009, 08:49 PM   1 links from elsewhere to this Post. Click to view. #2431 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality


Some1 help me out plz
None of the urban terror servers are openincg on my computer!
I get a message saying Invalid Game Folder
What to Do??

@gagandeep
You were talking about Hari that day
Quote:
Some1 similar to Hari
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Old 17-02-2009, 08:53 PM   #2432 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

^^ ??
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Old 17-02-2009, 09:42 PM   #2433 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
Originally Posted by Crazykiller View Post
Some1 help me out plz
None of the urban terror servers are openincg on my computer!
I get a message saying Invalid Game Folder
What to Do??
The Hax messed it up..
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Old 18-02-2009, 06:27 AM   #2434 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

^^lol maybe r8
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Old 18-02-2009, 06:44 AM   #2435 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

w00t Sangrophage. returns. He used to play back in July and then went underground. He owns some a$$.
He'll be excellent. (partially because of his less than 10ms pings.)

He used to be one of the top 5 CS players in Hong Kong. He playing CS since he was 5.
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Old 18-02-2009, 08:13 AM   #2436 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
The Hax messed it up..
Maybe.......
So what do i do now??? Reinstall??? What abt my maps and configs and Hacks??

I get this message when i try connection for a second time...........

Quote:
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
11903 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
execing chat.cfg
execing teams.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
26728060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 626 milli seconds
UI menu load time = 378 milli seconds
21 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27967
Hostname: abc
IP: 192.168.1.34
Working directory: D:\UrbanTerror
91.121.119.63:27915 resolved to 91.121.119.63:27915
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
23806 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
35709 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
47612 files in pk3 files
********************
ERROR: Invalid game folder
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 785 milli seconds
UI menu load time = 411 milli seconds
21 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
59515 files in pk3 files
execing q3config.cfg
130.89.175.45:27962 resolved to 130.89.175.45:27962
Invalid password
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 612 milli seconds
UI menu load time = 374 milli seconds
21 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
71418 files in pk3 files
203.215.243.113:27960 resolved to 203.215.243.113:27960
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
83321 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
95224 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
107127 files in pk3 files
********************
ERROR: Invalid game folder
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 609 milli seconds
UI menu load time = 371 milli seconds
21 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
119030 files in pk3 files
execing q3config.cfg
203.215.243.113:27960 resolved to 203.215.243.113:27960
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
130933 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
142836 files in pk3 files
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
154739 files in pk3 files
********************
ERROR: Invalid game folder
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 612 milli seconds
UI menu load time = 374 milli seconds
21 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
166642 files in pk3 files
execing q3config.cfg
203.215.243.113:27960 resolved to 203.215.243.113:27960
Need paks: @q3ut4/zpak000.pk3@q3ut4/zpak000.f84fc997.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 4.14.10.4396
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed
Can someone upload these?
1.default q3config
2.zpak000.pk3{i tried modifiying it} file??

Thanx for the server file.
What are the max and min values for g_knckback?

here's an image of the error message

Last edited by Crazykiller; 18-02-2009 at 08:54 AM. Reason: Automerged Doublepost
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Old 18-02-2009, 04:01 PM   #2437 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Last Night something around 7:30 we had DF vs All---BOMB MODE over RSA Hellsheaven.co.za......

Here r the teams:-

BLUE:-
[DF]Krazzy Warrior---2:1
[DF]Gangsta---2:1
[DF]Hustler --- 1.5:1
[DF]Bullet500 --- 1.5:1
[DF]BooYaaka --- 1:1

Red Team:-
[V.a.]Coke and other 2 member of V.a. clan and other 2 non-clan member...


We just rocked,rocked,rocked,rocked, no member was able to bit our clan....I think 90% match was won by us...It was lots of fun....


@Gagan
Why can we have CTF over Hell.....We all doesnt play for stats,we play for fun...quite bored from TDM so now Bomb and even sometime we want CTF...


Plz.....................................
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Old 18-02-2009, 04:27 PM   #2438 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

And i was playing with 500+ pings Yesterday !!
Still owned Haha !!!
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Old 18-02-2009, 09:16 PM   #2439 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

I missed yesterday. And today the server is laggy. although the pings are around 250
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Old 18-02-2009, 10:16 PM   #2440 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

1 online at hells..
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Old 19-02-2009, 01:08 AM   #2441 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
Originally Posted by Krazzy Warrior View Post
@Gagan
Why can we have CTF over Hell.....We all doesnt play for stats,we play for fun...quite bored from TDM so now Bomb and even sometime we want CTF...
Inflation in Gametracker stats.

Seriously saying, you all play so better than me now. The game looks so fast to me now. I am not able to even think.

Quote:
Originally Posted by Crazykiller View Post
What are the max and min values for g_knckback?
Default value is 1000 and on Hellsheaven we have 18000.
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Last edited by ico; 19-02-2009 at 06:01 AM. Reason: Automerged Doublepost
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Old 19-02-2009, 07:01 AM   #2442 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

^ Nice Avtar. Lagta hai haaton mein No. 1 banne ki baicheni hai.
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Old 19-02-2009, 07:53 AM   #2443 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
Reply from 203.215.243.113: bytes=32 time=1040ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1019ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1060ms TTL=116
Request timed out.
Request timed out.
Reply from 203.215.243.113: bytes=32 time=1047ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1047ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1305ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1081ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1201ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1204ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1124ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1145ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1059ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1081ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1158ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1227ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1198ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1060ms TTL=116
Reply from 203.215.243.113: bytes=32 time=1068ms TTL=116
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Old 19-02-2009, 09:20 AM   #2444 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

some1 host plz.....................
LOTS OF LAG AT HELLS

Quote:
Ping statistics for 203.215.243.113:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 199ms, Maximum = 425ms, Average = 314ms
Omg 129 ping at CC Japan's I

some1 hosting now?

plz.......................................

There are 3 lunatics(madmen) playing on RSA and say that RSA is hong kong only and are kicking any1 with ping >50ms
gagandeep could u come and kick theses guys?
They are not letting me enter game even

Last edited by Crazykiller; 19-02-2009 at 12:30 PM. Reason: Automerged Doublepost
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Old 19-02-2009, 05:49 PM   #2445 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

mine neck is dHr enough short to remember
this thred need to be updated urt is now not just a mod of quake engine it has now its own iourbanterror modified from ioquake and it is a standalone game for all the platforms i do play on both ubuntu linux and windows vista

anybuddy interested to developm maps for urt?

@Crazykiller
gagandeep cant do anything man its thair server they may do anything.but why r u worrying there are lots of servers just enjoy.
there are cc clan,alpha clan,snt university and many more yar.

Last edited by dHr; 19-02-2009 at 05:51 PM. Reason: Automerged Doublepost
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Old 19-02-2009, 06:06 PM   #2446 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
Originally Posted by dHr View Post
@Crazykiller
gagandeep cant do anything man its thair server they may do anything.but why r u worrying there are lots of servers just enjoy.
there are cc clan,alpha clan,snt university and many more yar.
What they are doing is wrong. The server has no minping and maxping limit.
I'm somewhat an admin on the server though I don't own it.

Are you from India?
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Old 19-02-2009, 06:18 PM   #2447 (permalink)
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definately i am from india man
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Old 19-02-2009, 06:49 PM   #2448 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

^^ With what name do you play on Hellsheaven?
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Old 19-02-2009, 08:02 PM   #2449 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

^^i joined dHr's orkut UrT community some time back.. I dont think he even played before at Hells..
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Old 19-02-2009, 08:14 PM   #2450 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

i recently started playing in linux my performance degraded much like the hell and cant get that ridhem as the settings i have done in windows.now improved just a little bit.
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Old 19-02-2009, 08:41 PM   #2451 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

hells mein abhi bhi lag hai kya. mein hell mein jaa raha houn lag hua to vapas aa jounga, koi host kare to batana.
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Old 19-02-2009, 08:58 PM   #2452 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

/connect 59.96.163.161
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Old 19-02-2009, 10:10 PM   #2453 (permalink)
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hi dHr
This is me lomush from ORKUT
I play with the nick [DF]Crazykiller.

You can add [DF] Tag to your name if you want

Any1 hosting tonight?

This is a demo of all Great Camping Places in ut4_algiers which i had promised to [DF]Zine
Any1 knows Zine's ID??


Here's the link
http://www.mediafire.com/?sharekey=b...5965eaa7bc68bc
I have covered almost all The Hiding Places in Algiers execpt a few which i have not perfected yet.

Abbey Tree Clmbing
http://www.mediafire.com/?mfmjolzimym

Gonna do the same for Turnpike

Last edited by Crazykiller; 20-02-2009 at 09:35 AM. Reason: Automerged Doublepost
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Old 20-02-2009, 05:08 PM   #2454 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Quote:
Originally Posted by Crazykiller View Post
hi dHr
This is me lomush from ORKUT
I play with the nick [DF]Crazykiller.

You can add [DF] Tag to your name if you want

Any1 hosting tonight?

This is a demo of all Great Camping Places in ut4_algiers which i had promised to [DF]Zine
Any1 knows Zine's ID??


Here's the link
http://www.mediafire.com/?sharekey=b...5965eaa7bc68bc
I have covered almost all The Hiding Places in Algiers execpt a few which i have not perfected yet.

Abbey Tree Clmbing
http://www.mediafire.com/?mfmjolzimym

Gonna do the same for Turnpike
I am Zine.I don't remember asking for the demo, but thanks anyway.!
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Old 20-02-2009, 08:02 PM   #2455 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

You hadn't asked but you wanted to know all the places in Algiers when we were playing on gagan's server
Anyways any1 can see and use it.

Its Quite Useful........................
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Old 20-02-2009, 08:06 PM   #2456 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

anyone hosting?
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Old 20-02-2009, 09:30 PM   #2457 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

Anorion I asked you to change my Id from toofan.is.back to toofan and you never replied to it. I am again sending the request. Please do so.

And gagan hosted yesterday but u were not there. Bye the way whats ur playing id at hells.
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Old 20-02-2009, 10:46 PM   #2458 (permalink)
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Smile Re: Urban Terror - Where Quake Meets Reality

2de i played on hellsheven was fine server booyaka was there
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Old 20-02-2009, 10:48 PM   #2459 (permalink)
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Default Re: Urban Terror - Where Quake Meets Reality

I was also there,BacchanPandey. I've started to play well these days.
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Old 20-02-2009, 11:32 PM   #2460 (permalink)
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Question Re: Urban Terror - Where Quake Meets Reality

hey i requested to join df clan on game tracker no reply yet what else i need to do?
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