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Old 02-02-2007, 12:29 AM   #1 (permalink)
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it makes me want to buy some 3000$ PC just to play it.

enjoy the screens.










I wish I had the money to go back to PC gaming.


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Old 02-02-2007, 12:45 AM   #2 (permalink)
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All crysis has got is a yellow frog??
Check the images again dude.
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Old 02-02-2007, 12:52 AM   #3 (permalink)
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sorry i am checking something
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Old 02-02-2007, 12:53 AM   #4 (permalink)
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WOW..Nice images.But the top two are same
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Old 02-02-2007, 12:56 AM   #5 (permalink)
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^^what Frog?

was it like this


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Old 02-02-2007, 01:06 AM   #6 (permalink)
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Yeah like that,there was some error in images

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Old 02-02-2007, 01:30 AM   #7 (permalink)
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just one word.... AWESOME
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Old 02-02-2007, 01:35 AM   #8 (permalink)
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thanks

It will support DirectX9 and SM3, so Vista is not obligatory.


Quote:
Check this for system requirements


Minimum Requirements

CPU: Athlon 64 3000+/Intel 2.8ghz
Graphics: Nvidia 6600/X800GTO (SM 2.0)
RAM: 768Mb/1Gb on Windows Vista
HDD: 6GB
Internet: 256k+
Optical Drive: DVD
Software: DX9.0c with Windows XP

They are simply estimates made by myself based on the factors mentioned above. The minimum requirements may drop a little below that, but I don't think you would want anyless than that by the time Crysis comes out. Also remember that CryEngine2 will be very scalable.
Recommended Requirements

CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows Vista
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Old 02-02-2007, 01:50 PM   #9 (permalink)
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Quote:
Originally Posted by NIGHTMARE
thanks

It will support DirectX9 and SM3, so Vista is not obligatory.
Minimum Requirements

CPU: Athlon 64 3000+/Intel 2.8ghz -- I have this
Graphics: Nvidia 6600/X800GTO (SM 2.0) - Still using geforce fx5200 - Anyone Intrested in giving me Geforce 6800 .
RAM: 768Mb/1Gb on Windows Vista -- I got 512. Will be upgrading to 1 or 2 GB very soon.
HDD: 6GB - Will be getting 250 GB HDD.
Internet: 256k+ - Will be playing in hamachi if anyone intrested.
Optical Drive: DVD - I have
Software: DX9.0c with Windows XP -- Yup.

They are simply estimates made by myself based on the factors mentioned above. The minimum requirements may drop a little below that, but I don't think you would want anyless than that by the time Crysis comes out. Also remember that CryEngine2 will be very scalable.
Recommended Requirements

CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
HDD: 6GB
Internet: 512k+ (128k+ upstream)
Optical Drive: DVD
Software: DX10 with Windows Vista
Nothing in this i have .
 
Old 02-02-2007, 02:50 PM   #10 (permalink)
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This is the game that I have been waiting for the past year..I was just bowled over by its graphics...so realistic...
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Old 02-02-2007, 09:10 PM   #11 (permalink)
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- Technology and the Hardware That You'll Need to Run the Game

We get an early look at the many amazing technologies going into this cutting-edge action game, as well as an idea of what kind of PC hardware you'll need.
By Jason Ocampo, GameSpot
Posted Jul 28, 2006 8:55 pm PT


Perhaps the most common question revolving around Crysis isn't when this eagerly awaited first-person shooter is going to ship or even whether it will appear on the Xbox 360 and the PlayStation 3. Instead, gamers everywhere are wondering what sort of PC they'll need to run the game.
And it's not hard to understand why Crysis has everyone thinking about hardware upgrades.
Ever since it was revealed at the Game Developers Conference, gamers have been amazed by the cutting-edge visuals in Crysis. So when we recently visited developer Crytek's offices in Frankfurt, Germany.

Crysis will be Crytek's second game, after 2004's acclaimed Far Cry, and the company is aiming to ratchet up its storytelling, as well as its technologies.
The story revolves around an alien invasion of Earth, with the end of humanity as we know it hanging in the balance. This is a far cry from Far Cry's tale of science run amok on a remote tropical island. Still, Crysis does feature a tropical island, and it serves as the setting for the game. After a mysterious meteor crashes on the island, your special forces team is deployed to investigate. However, the North Koreans have arrived first, so you'll battle not only them but also the aliens, once the extraterrestrial threat is revealed. The early screenshots and videos of Crysis are no doubt impressive and, in some ways, jaw dropping. They show combat taking place in an incredibly realized tropical paradise. More importantly, the videos show things that have never been seen before in a game, such as how the individual leaves of a plant will bend if someone or something passes by.
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Old 02-02-2007, 10:47 PM   #12 (permalink)
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CRYSIS GAMEPLAY

The player will get to experience many unique environments encompassing all weather conditions. You begin in the jungle (seen in many gameplay videos from E3) where you fight the North Koreans for control over the Island. As you progress closer towards the alien ship, you start to enter the sphere where the temperature rapidly plummets and the environment goes through a radical change. Once in the sphere, the player is then faced with a very hostile alien enemy (in battle armour). It is only due to your nanoarmor that survival in such freezing conditions is possible. At this stage, both the North Koreans and Americans concur that the only possible way to defeat the alien enemy is to combine forces. The final stage of the game is set within the alien spaceship where you combat the aliens in their natural form.

Others gameplay features include:

Emergent Consequential Gameplay

Perhaps most of impressive of all is the emergent consequential gameplay. Generally most games are scripted to point that the experience is the same no matter how differently your game style is. Crysis is different in that it will offer the player a unique experience every time the game is played. Your actions earlier on in the game will ultimately affect what happens in the future and how things pan out.

Nano Muscle Suit

The Nano Muscle suit has come along way from FarCry where you could only collect armour in order to be better protected against the enemy. The Nano Muscle Suit in Crysis will not only support armour but also strength and speed. You'll be given a certain level of energy and then it's up to you how you use it. For example in scenes where you need to escape quickly from hostility, more energy could be allocated to speed - thus enabling you to escape faster - however this makes your armour and strength more susceptible.

The suit will also offer you great protection against the alien enemy - especially against the Molecular Arrestor weapon. You'll be able to essentially defrost yourself rapidly if you have enough power. Also, as aliens can only see through thermal vision, the suit will enable you to drop your temperature down so that you become invisible to the alien eye. The length of which you can do this again depends on the level of power your suit has.

If the enemy attacks become too much to handle, the suit is equipped with a final resort emergency feature. Activating this feature will send out a small shockwave, paralyzing any enemies within a 50m radius.

You'll be unlikely to make it through Crysis if you don't use this suit properly.

Destructible Environments
Everything you see in your environment can affect the gameplay in someway. Almost everything can be destroyed including vegetation, buildings and vehicles. Even enemy fire will destroy the vegetation around you - so don't think you can take shelter behind a tree! Throwing a grenade will clear the foliage enabling you to view your enemy hiding.

As you may have seen in the first official tech demo, dynamic lighting is another amazing feature of the new Cry Engine and of course this will be incorporated into the game. Time will not stop in Crysis. You'll be fighting day and night - regardless of your environment.

Hostile environments made worse

Just as you begin to think your environment could not get any worse with freezing conditions and a very difficult alien enemy, a natural disaster will strike wreaking even more havoc. The alien sphere has modified the area on a global scale causing tsunamis, torrential rainfall, earthquakes, waterspouts and tornadoes. Again, it's only through effective use of the Nano Muscle suit that you'll survive.

Advanced AI

The AI has been completely re-written from FarCry so expect to experience the most advanced AI ever - and not just against other soldiers. The aliens - including the "Hunter" will all have advanced AI behind them. One advance feature of the new AI is the enemy's ability to work more productively as a team in order to destroy you!

Source: incrysis

CRYSIS GRAPHICS ENGINE

http://www.crysis-online.com/Information/Graphics/

MISC INFO
http://www.crysis-online.com/Information/
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Old 02-02-2007, 11:04 PM   #13 (permalink)
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Old 04-02-2007, 04:13 AM   #14 (permalink)
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download video http://rapidshare.com/files/14778238...9012007_2_.wmv
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Old 04-02-2007, 04:31 AM   #15 (permalink)
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hey Nightymare .......... just a thought about ur avatar .......... u dont need to tell where ur location is..........!!!
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Old 04-02-2007, 10:46 AM   #16 (permalink)
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CRYSIS MULTIPLAYER

Quote:
LET'S GET TOGETHER
That's a bold claim if Crysis' single-player ends up being even half as impressive as it sounds. How on earth do Crytek hope to make the multiplayer every bit as good as the single-player then? The statistics seem sound enough: 32 players, America versus North Korea, four game modes (Tactical Deathmatch, Team Deathmatch, Tactical CTF and a new mode called Power Struggle), six to eight maps at launch and clever enough Net code to allow for the online destruction of jungles... But do they honestly think they can make people want to click the second button in the main menu just as much as they'll undoubtedly want to click the first?

"When we were designing Crysis, one of our key focuses was on the ability of the player to modify his suit, his weapons and his gameplay experience," explains Mamais. "We set the multiplayer basically as an epilogue to the single-player. Instead of making it a pocket universe which has nothing to do with the rest of the game, we're trying to tie it into the events of the single-player game."

HOME ECONOMICS

"Our multiplayer mimics the single-player in that objectives pop up that you'll be guided to," Mamais continues. "It'll be suggested to you to capture a vehicle factory, for instance. We want to have the same feeling in multiplayer as you get in single-player, that you're accomplishing things, goals are being done and that you're succeeding, rather than just this endless loop which we're tired of."

So what are these game modes? (To be honest, I'm just posing the question as a literary device, I already know the answer.) Deathmatch and CTF should be obvious enough - those are 'killing everybody' and 'running around with a flag' respectively - but the Power Struggle mode is what will make Crysis breach the canopy of online shooters. It's all about economics, you see.

"The economy model came about because we had the feeling that multiplayer gaming was kind of empty," states Mamais. "If you killed people you didn't get anything - there was no reward. Chris Auty was one of the early designers on Counter-Strike, and we always liked the Counter-Strike buying model. What we didn't like was that it ended - two rounds were over and you had your AWP or your twin pistols, there was no further to go. So we thought, why don't we just let it keep going? What if the player could buy weapons, modifications, suits, tanks, airplanes - what if those airplanes could have different weapons depending on your money? So we decided to attach points to everything the player does and let them spend those points how they want to."

That said, something like this could only be done in a game with massive, open environments, which is why there's only one foreseeable problem with letting the best players buy the best equipment - balance.

It's not something Crytek aren't aware of. "We've added a balancing mechanic to the game," explains Auty, sensing my concern. "Depending on the rank of the person you just killed, it will have an affect on how many points you'll get. If you're a General and you kill a Private, you're going to get fewer points than you would get if you were a Private killing a General."

Mamais interjects with an example: "We're still working on it but let's say you get 500 points, you'd become a Corporal and you're then worth twice as much to the enemy. Conversely, a newbie is then worth half as much to you. Now you're encouraged to fight on your own level, because you'd be risking yourself and your team if you present yourself as a target to a lower enemy."

BEST MADE PLANS
It's a plan that looks fine on glossy magazine paper, but it's something we'll have to see in action before we draw our conclusions as to whether or not such a balancing mechanic would actually work in practice. The idea of having to purchase everything is solid though, from special ammunition which can spray crazy purple knockout gas or track enemies, to the very suit that's modelled so gracefully on our front cover.

"You'll start off at the beginning of the game as a North Korean or American soldier with a very rudimentary form of exo-armour," explains Mamais. "This will give you a small armour boost. There are actually two versions of the suit; the prototype version that has some basic abilities like a little more armour and a little more strength, and the production model which we see in the single-player game - that's the full nano-suit. That's very expensive and gives you cloaking, speed and strength - basically it gives you everything, but it'll cost probably as much as a tank."

Not knowing exactly how much a tank costs, all I can do is feign an expression of mild shock. Presumably the suit will be one of the harder weapons to get your hands on, especially considering its powers in both single- and multiplayer. The suit's energy can be routed to either stealth, strength or speed at any time, offering Predatorlike invisibility, Hulk-like strength or Billy Whizz-like speed respectively.

There are two more pillars in this Acropolis-style monument however, the first of which is the inclusion of strategic buildings. Dotted around each map are factories, bases and airfields which can be captured by standing in a specific room inside each one for a predetermined amount of time, very much like control points in Battlefield 2. The importance of these buildings comes in the fact that, by controlling them, they enable you to build certain things. Capture a heavy vehicle factory and you can build tanks, for instance. Capture an airbase and you can build attack helicopters and VTOL jets. If you control the map's assets, you control the flow of production, and ultimately you will win the game. There's a tinge of the realtime strategy game on this side of Crysis' palette, and it all comes back to economics.

ALIEN CONCEPTS
The final aspect of multiplayer is easily the most exciting however, and one which you may have already guessed at - aliens. The remains of alien technology rather, seeing as the multiplayer setting serves the single-player's epilogue.

"The alien weapons come in three base forms," explains Mamais. "There's what we call a Molecular Accelerator, which is basically a gun which shoots ice flechettes with no ammo needed - it just charges off precipitation in the air; a Molecular Arrester which is a freeze gun which, if you hold it down long enough, can freeze things to the point that they shatter instantly; and a Singularity Cannon which is basically an alien tactical nuclear bomb.

"On each map there'll be one to five randomised alien crash sites," continues Mamais, warming to his subject (and perhaps inadvertently hinting at the game's ending). "You take a tool from your base called the stabiliser, bring it out to the field, recover the alien core from the crash site and take it back to whatever you want to upgrade. If you can bring that alien core back to a strategic building, say a heavy vehicle factory, you can produce tanks which have alien weapons. You can produce a tank that has the freeze gun, for instance - a freeze tank. Or create a tank which cloaks."

Rounding off a multiplayer package which seems to be careering towards the sort of gameplay which allows fantastic player-defined set-pieces, Auty goes on to explain how Crytek are striving to keep everything just as destructible as it is in single-player. The age-old conundrum will finally be answered: if a tree falls in the jungle, and there are 32 players mindlessly slaughtering one another around it, can the server send out accurate physics information across a limited bandwidth without affecting the ping?

"Yes," smiles Auty knowingly. "One of the key destructible things in multiplayer will be the foliage, which really hasn't been seen before. You'll be able to blow down parts of the forest like in Predator. Obviously there'll be other destructible stuff; the vehicles will be destructible too." That's two Predator references now, which can't be bad.

"The vehicles have component damage," adds Mamais. "For instance, a helicopter would have a fuel tank, weapon pod, front rotor, back rotor and a cockpit. You can take a hit to the back rotor and the helicopter will lose control, but it won't blow up - in fact, it's pretty hard to blow a vehicle up unless you hit it in the fuel tank or it crashes. We want to have crashes that the pilot can walk away from, so you could hard-land a chopper, get up and walk away from it."

BEST SERVED CHILLED
Imagine what beautiful form the culmination of all these multiplayer features could take. You kill a few enemies, you earn a few points. You capture a tank factory, you upgrade it with an alien reactor. You buy a tank with a freeze gun on the top, you start spewing ice-cold jets of frozen death at a sky full of enemy aircraft.

Now imagine this: you're flying your newly bought helicopter above hostile territory when a stream of icy doom splits the sky in front of you, running along your rotor blades and leaving your chopper in a right cold mess. You begin to spiral towards the jungle, struggling to keep your vehicle steady. You smash through the trees, ploughing through a good 30 metres of arboreal foliage, and maybe one or two team-mates too, before coming to a stop, hopping out and sprinting into the undergrowth. In that situation, everybody has fun.

As Chris Auty puts it: "We want to give the player the situations that they want to have in the game, and play it like they want to play it." It just so happens that the way we want to play it involves mounting massive alien weapons on the sides of VTOL jets and tanks, completely levelling entire sections of jungle in the process. The way Crysis multiplayer is shaping up, that freedom may very well be served to us on an ice-cold platter.
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Old 04-02-2007, 08:30 PM   #17 (permalink)
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watch out this









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Old 04-02-2007, 09:06 PM   #18 (permalink)
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^^ simply AWESOME...
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Old 05-02-2007, 12:25 AM   #19 (permalink)
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my pc doesn't even fit da minimum requirements...can't these processor co.s make something which they won't upgrade, that shall be da ultimate, no more genre...i'll b happy buy tat...
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Old 05-02-2007, 11:12 AM   #20 (permalink)
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your system matches the min requirements, you can play at 800x600 low.

You guys have the old estimates for Crysis, the new estimates are here:
http://www.crysis-online.com/Informa...0Requirements/

I would further like to expand those system requirements for those who can't interpret them properly.


800x600 Low
Intel P4 2.4-2.8GHz or AMD Athlon XP 2400 - AMD 64
512MB-1GB RAM
128MB Geforce 6600/GT or Radeon 1600Pro level card


1024x768 Medium(or Med-Low)
Intel 3GHz or AMD 64 (maybe faster CPU will be required, dual core prefered)
1-1.5GB RAM
256MB Geforce 7600GT or Radeon X1650XT


1024x768 High(or near Max)
AMD 64 3500 or Intel 3.8GHz (Dual Core Recommended)
2GB RAM
512MB Radeon 1900XT or Geforce 7900GTO/GTX


1280x1024 Near Max(or Max)
AMD X2 2.4GHz (Core 2 Duo Recommended)
2GB(+) RAM
512MB Geforce 8600Ultra or 320MB 8800GTS
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Old 05-02-2007, 10:47 PM   #21 (permalink)
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thanks
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Old 05-02-2007, 11:12 PM   #22 (permalink)
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See my System Configuration and tell me about the Quality that i would get

AMD 3000+ , 1 GB RAM , Nvidia 6600 Non-Gt , 160 GB SATA Hard Disk
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Old 06-02-2007, 10:28 AM   #23 (permalink)
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May be at the lowest it will run.
One fact : Rainbow six vegas has '6600GT' as the minimum gfx requirements, now judge yourself what will crysis do.
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Old 06-02-2007, 02:37 PM   #24 (permalink)
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Don't get afraid by Rainbow Six Vegas, it is a port and crappily coded. It doesn't run good on anything but a 1900 series card or geforce 8800 series card. PERIOD
It needs a C2D with the former or X2/C2D with the latter, else it won't run ok.
It is practically unplayble even on a 7600GT. Ports are like this.

Crysis will scale well, there is no need to worry, but with a vanilla 6600 you may end up with 640x480 lowest if not worse.
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Old 06-02-2007, 02:51 PM   #25 (permalink)
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and who wants to play the visual dream on sh1tty settings , not me , i wont play that game until i get necessary hardware , even if it means waiting waiting and waiting . I played HL2 after a year it was released just coz i didn't have enough ram to avoid the stuttering on high settings. Such games dont come daily , these need some respect .
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Old 06-02-2007, 05:39 PM   #26 (permalink)
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Default Re: Crysis Thread

well you are right. But it may be worth playing even if you manage 1024x768 Medium, the graphics will surely be da best even then.
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Old 09-02-2007, 02:15 AM   #27 (permalink)
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This Q&A is about graphics and hardware, you ll need a high end pc for this game.


Quote:
Crysis Q&A - Graphics, DirectX, and Windows Vista
Crytek's Cevat Yerli discusses what's going under the hood in this graphically impressive PC shooter as well as how the game is shaping up for Direct3D 10 and Windows Vista.
By Staff, GameSpot
Posted Jan 6, 2007 12:43 am GMT

Exclusive Video See what Direct3D 10 can do for you in this exclusive video footage of Crysis.
Watch | Download
While first-person shooters of yore were arcade-style games that put big guns in your hand and tasked you with dashing around various corridors from a first-person perspective, blasting everything that wasn't you, times have changed. The kind of gameplay players have come to expect from these games has grown and developed, and technology has definitely advanced. For instance, consider Crysis, the impressive-looking shooter from Crytek and EA Games. This shooter will pack a powerful punch in terms of advanced graphical effects, especially since it's being developed with Microsoft's soon-to-be-released Direct3D 10 graphics environment (also known as DirectX 10) and the upcoming Windows Vista operating system in mind. Crytek CEO Cevat Yerli sat down with us to discuss the kind of technology we can expect to see in the game and how Crysis is being geared up for Vista.

GameSpot: Could you give us an update on the game's development? What parts of the game is the team working on now?



Crysis will make use of advanced graphics technology to create dense and highly detailed outdoor environments like this one.
Cevat Yerli: We are nearing alpha status, which means full feature and content completion on the entire project, with a solid pass on balancing. That is valid for the single-player and multiplayer experience. We are very excited. Crysis is shaping up as we imagined it. Stay tuned, it's almost there.

GS: Tell us about the special features in Direct3D 10 that Crysis will make use of. For instance, how, if at all, will the game make use of Shader Model 4.0? Where will we see instances of this new technology in the game--enhanced animated reflections on shiny surfaces, more-detailed textures, and so on?

CY: In general, we utilize the new interface of D3D10 to get better performance. We also use geometry shaders with texture arrays to accelerate shadow map and particle generation. We now can develop render algorithms easier because of the big guaranteed feature set of D3D10. For example, with DX9, the limited number of interpolators often prevented shader optimizations. There are many more useful features we want to utilize as well, such as texture lookups in vertex and geometry shader, stream out, and integer math. D3D10 hardware is now required to do high-quality texture filtering, which can result in better shading quality (such as specular effects or reflections).

GS: We understand that as part of Direct3D 10's development, Microsoft has apparently made compliance requirements stiffer for graphics hardware manufacturers to have their new GPUs Direct3D 10-certified. How, if at all, have these increased requirements helped Crytek optimize the game for first-generation Direct3D 10 GPUs?

CY: It did not make a tangible difference for our development, really. We are used to working through these types of issues, but at the same time, certain simplifications for developers did not impact us too much.

GS: Tell us about how Crysis will continue to make the most of existing DirectX 9 hardware for users who can't upgrade their computers in time for the game.

CY: If you have a high-end DX9 card with an equal level of CPU and memory--basically today's "gamer rig"--you will enjoy Crysis with close-to-D3D10 fidelity. Don't forget that for a long time, we ran the game only on DX9 hardware, even though people thought it was D3D10. You can be sure your high-end gamer rig will satisfy your expectations--but with D3D10, you will surpass them.

GS: Due to various scheduling and ship-date changes, Crysis is in a rather challenging position of being one of the first next-generation PC games to have to straddle the gulf between DirectX 9 and Direct3D 10 (and implicitly, the gap between Windows XP and Windows Vista). Aside from DirectX compliance, what are some of the other hurdles the team has faced, and how are they being addressed?

CY: That indeed is an annoying burden, but a necessary evil. It's our job to satisfy our gamers. We had similar challenges in the past with DX8, 9, and with 32/64 bit, but this is a much larger step that we have to help bridge. But I am happy to say that we manage to push both to maximum capacity usage; we're pushing quality in both [DirectX platform] directions.

GS: Since Crysis, Vista, and Direct3D 10 will all be launching in 2007, is Crytek banking on consumers having high-end PC hardware? Any plans, for instance, for Crysis to make specific use of other advanced consumer hardware features, such as dual-core processors or even physics processors?

CY: We have already implemented within CryEngine 2 our multicore technology, so out of the box Crysis does configure itself toward single-core, dual-core, quad-core, or multicore configurations alongside DX9, 10, XP, Vista, 32 bit, and 64 bit. We do not plan to use physics processors at this stage, though, since we did not see the direct beneficial impact in our software. Our in-house physics engine runs fast enough and spreads over multicore CPUs if needed to make Crysis a next-gen experience on that front.

GS: Is Crytek taking advantage of Microsoft's XNA framework in developing the game? Since one of XNA's most highly touted features is cross-platform compatibility, could working with the software open the door to console versions of the game?



The game is being optimized for both DirectX 9/XP and Direct3D 10/Vista setups.
CY: One particularly cool aspect we have been using recently is the unified input system, so you will be able to experience Crysis with the Xbox 360 controller on your living room TV attached to a high-end PC rig with D3D10. No console game will be able to stand in comparison against that.

GS: Finally, is there anything else you'd like to add about the technology that's going into Crysis to prepare it for use with both DirectX 9 and Direct3D 10, as well as for Windows Vista?

CY: Yes. Our high-end DX9 and XP experience was meant to offer you all our goals in terms of a cinematic and realistic experience, with gameplay mechanics pushing choices and freedom to the maximum. I want to reemphasize this is still true. D3D10 is going to take that whole experience and help us exceed those initial goals.

GS: Thanks, Cevat.
http://uk.gamespot.com/pc/action/cry...&click=topslot
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Old 11-02-2007, 11:25 PM   #28 (permalink)
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Smile Re: Crysis Thread

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Old 09-03-2007, 11:11 PM   #29 (permalink)
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Smile New Crysis trailer... you gotta see this!

http://www.gamevideos.com/video/id/9865

Oh. My. God. Graphics and physics like this is what I was expecting out of, uhhh, Playstation 4 or 5! Holy ****. Makes the PS3 and 360 look ancient.
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