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| Gamerz Whether it's on a PC, console, on your phone or in your browser, we all love games. Reviews, walkthroughs, consoles, easter eggs, cheats, etc., should be posted here. Note: All views/reviews within are the opinions of the respective posters only |
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#1 (permalink) |
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Just another linux lover.
Join Date: Jun 2006
Location: Bangalore, KA
Posts: 559
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Source: http://www.bit-tech.net/gaming/2006/...ure_Gam/1.html
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Today is a most unusual day, because we have never lived it before; we will never live it again; it is the only day we have. (Registered Linux User #432737 - subratabera.blogspot.com) |
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#2 (permalink) |
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Broken In
Join Date: Jul 2006
Location: pune
Posts: 176
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well i hope this is incorporated in future games, coz 5-6 GB per game is too much
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Intel Core 2 Duo E6300 | Gigabyte 945 GM S2 |2X1 GB DDR2 transcend @ 667 mhz| Samsung 740N (17in)| 200GB Seagate SATA HDD | LG H10N | logitech MX 518 | Steelpad 5L | Philips HP 805 |
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#4 (permalink) |
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Hanging, since 2004..
Join Date: Aug 2004
Location: hanging..
Posts: 3,253
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Generating procedural textures needs good processing power, although .kkrigger may not be the best showcase of the procedural textures as denoted by the article that the math they are using to create the procedural textures is different than the one used in kkrigger still generating procedural textures will take processing power. On the other hand the funda of Megatexures is equally interesting which will be showcased in the upcoming id game 'quake wars' which gives the levels a more artistic approach , and the whole levels can be made without repeated textures(the Megatexture technology used in ETQW is primitive and the problems in the first gen megatextures tech has been solved in the new version of it and is being implemented in new un-named id game, but ETQW has the older version of it).
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