Forum     

Go Back   Digit Technology Discussion Forum > Gaming > Gamerz
Register FAQ Calendar Mark Forums Read

Gamerz Whether it's on a PC, console, on your phone or in your browser, we all love games. Reviews, walkthroughs, consoles, easter eggs, cheats, etc., should be posted here. Note: All views/reviews within are the opinions of the respective posters only


Closed Thread
 
LinkBack Thread Tools Display Modes
Old 26-09-2006, 09:32 PM   #1 (permalink)
thunderbird.117
Guest
 
Posts: n/a
Default Supreme Commander


What is Supreme Commander?

Supreme Commander is a computer game of the real-time strategy (RTS) genre, developed by Chris Taylor's Gas Powered Games and slated for release sometime in 2007.

What is so great in Supreme Commander?

Supreme Commander is great in many ways such has :-

1. Unit Scale.

Unlike other RTS games, where units must be sized to fit reasonably on the screen, the zoom range in Supreme Commander will allow for diversity in unit size. Previews have confirmed that there are units so large that they merely crush smaller units as they travel and some will not even be able to fit on a single screen at the mimimum zoom range of Supreme Commander. The scale is large enough that Supreme Commander will feature sea and air battles as well as nuclear weapons at a realistic scale in addition to land battles.

To accomplish this, Supreme Commander will use fully 3D terrain that is dynamically tessellated as the camera is moved around. Both units and maps will also use normal maps in order to allow for a large amount of detail.

2. Balance.

With such diversity in the size of units, one might expect the balance to be thrown off, making the game a race to build the biggest and most powerful weapons. However, the balance of units in Supreme Commander will be different than most other RTS games; the GameSpy article explains that, as with Total Annihilation, Supreme Commander will be a simulation. What this means is that units will operate using true Newtonian physics. Unlike most RTS games, where weapons are artificially limited in power or range to balance the game and use a die-roll function to randomly determine if a projectile successfully strikes its mark or not, Supreme Commander will use the natural weaknesses of units to keep things even. For example, a very powerful and accurate bomber squadron can devastate a base rather quickly. However, bombers must fly relatively slowly if they are going to accurately bomb a target. On the other hand, the enemy can defend with air units that can move very fast and would have little problem hunting down and destroying the defenseless bombers. Another example is the advantage of holding high ground; projectiles fired from artillery based on a hill would be assisted by gravity in damaging the enemy. These physics will also come into play with respect to hits/misses of projectiles. For example, a tank rolling and firing will have a lower hit rate than one that is stationary while firing.

Other naturally limiting factors will come into play, such as the time and materials that go into making more powerful and advanced units.

Lots more.....

Sound Great What is next?

They are many more in SupCom. It is the only RTS which has massive scale ever.

Any screenshots?





Any trailers?

1.http://video.google.com/videoplay?do...03414366135212
2.http://www.fileplanet.com/164078/160...igh-Quality%5D
3.http://video.google.com/videoplay?do...93731353&hl=en
4.http://www.thq-games.com/uk/site/thq...oryMovie%3A241

Enjoy...

I will keep you updated in this games.

Have fun
 
Advertisements. Register and be a member of the community to get rid of them.
Advertisement

Old 27-09-2006, 09:57 PM   #2 (permalink)
Back From Deathstar
 
Darthvader's Avatar
 
Join Date: Jan 2005
Location: Rome 233 B.C
Posts: 761
Default Re: Supreme Commander

True its the most anticipated rts now
Darthvader is offline  
Old 28-09-2006, 01:14 PM   #3 (permalink)
thunderbird.117
Guest
 
Posts: n/a
Default Re: Supreme Commander

It is funny that no one is talking about. I think India is not meant for RTS .
 
Old 28-09-2006, 01:36 PM   #4 (permalink)
bang bang!
 
Chirag's Avatar
 
Join Date: Feb 2005
Location: Vadodara
Posts: 1,162
Default Re: Supreme Commander

^^
Agreed. Almost all my frnds hate RTS. Even I don't like them much. I jst luv FPS games.
Chirag is offline  
Old 28-09-2006, 01:40 PM   #5 (permalink)
Commander in Chief
 
QwertyManiac's Avatar
 
Join Date: Jul 2005
Posts: 6,658
Default Re: Supreme Commander

OMFG this is friggin awesome!
__________________
Harsh J
www.harshj.com
QwertyManiac is offline  
Old 28-09-2006, 04:08 PM   #6 (permalink)
thunderbird.117
Guest
 
Posts: n/a
Default Re: Supreme Commander

I play lot of RTS. I hardly play action or Counterstrike. When i go to gaming popular they only RTS they have is age of empries 2 and warcraft 3. I hope indian will change soon.
 
Old 28-09-2006, 07:48 PM   #7 (permalink)
Commander in Chief
 
QwertyManiac's Avatar
 
Join Date: Jul 2005
Posts: 6,658
Default Re: Supreme Commander

FPS sucks real bad, I nauseate each time. RTS and RPG are the one that rule and make me think. FPS is all trigger happy zombied persons.
__________________
Harsh J
www.harshj.com
QwertyManiac is offline  
Old 29-09-2006, 12:30 AM   #8 (permalink)
thunderbird.117
Guest
 
Posts: n/a
Default Re: Supreme Commander

Quote:
Originally Posted by QwertyManiac
FPS sucks real bad, I nauseate each time. RTS and RPG are the one that rule and make me think. FPS is all trigger happy zombied persons.
What type of RTS and RPG do you own right own?
 
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


 
Latest Threads
- by Soumik
- by trublu

Advertisement




All times are GMT +5.5. The time now is 02:02 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.3.2