CLASSIC GTA CHARACTERS AVAILABLE IN MULTIPLAYER (junkpile)
While completing certain task during single player and multiplayer players will unlock classic characters to play as during multiplayer including.
- Tommy Vercetti
- Carl Johnson
- Niko Bellic
- Ken Rosenberg
- Kent Paul
- Packie McReary
- Little Jacob
- Candy Suxxx
- Elizabeta Torres
- Mallorie Bardas
- Kendl Johnson
Selecting a gang
Once the player has worked on their character's appearance they will be prompted to Join 1 of the 5 major gangs of Los Santos which includes
Grove Street Families
Los Santos Vagos
Selecting a gang will become important for features I will explain later.
Creating a group
Additionally you can create your own group within one of the 5 main gangs, from here you can create your own tag which you and your group members can spray across Los Santos to gain respect and notoriety.
Edit: Looks like rockstar has done this already with Crews
As well as the standard Death-match, Team death-match, Race and GTA race the game will include several new game modes with some being variations of old ones.
Free Roam will take various ideas from Red dead redemption with some refinements and new additions of its own.
The free roam this time will focus more on keeping the multiplayer experience as deep and immerse as single player by including several features and ideas including:
Money and XP will now be separated as the money earned while playing through the various game modes featured in the multiplayer
will play a bigger role to the player this time around especially in free roam which leads on to the next feature.
Players will now be able to walk up several properties currently for sale and purchase them provided they have the money.
Properties will range in price depending on where they are situated and their size.
Once a property is bought players can use it as a unique spawning point with the added perk of certain properties containing various cars or weapons for players to pickup.
While it is advised to try different properties, players can only purchase one property at a time which means they should invest wisely on which place they want.
Along with giving players new clothes after ranking up,
players can find a larger range of clothes exclusive to the various different clothes shops found in SA, however these clothes will not be available by just ranking up.
Aswell as a clothes stores, several gun shops would be available for players to get unique skins for their guns once they pick-up certain weapons that they have purchased skins for.
Players will be able to play activities featured in the single player including
.Head to head arcade games
.Getting drunk (Cosmic Gypsy )
.Robing stores and houses (Cosmic Gypsy)
and much more with their friends and enemies with the abillity to take bets which can earn players a healthy profit or a hole in their pocket.
To prevent players from interrupting a game, the participants will be immune to damage for the remainder of the activity.
Much like the previous games before IV, players will generate money and xp for doing crazy stunt in free mode and races.
Players will also be able to do group stunts by ensuring several players pull off stunts within a close timescale and proximity from each other,
this can potentially double the money/xp everyone earns for a stunt provided everyone pulled off an impressive stunt successfully.
This is where selecting a gang becomes useful as players can attack rival gang territories (similar to RDR hideouts) alone or with other gang members to claim that area which earns them money and xp.
However players from rival gangs in the same free roam session have the chance to prevent players from stealing their territory,
which will earn them XP for defending their territory.
Each territory taken will go towards the bigger goal of making your gang the most feared in San Andreas as each of the gang's worldwide progress
will be recorded and shown in Rockstar's social club which includes the overall number of territories taken during free roam and the total amount of money earned from every single member from a gang.
During a number of in-game days, rare NPCs and events will randomly spawn almost anywhere on the map. A few examples of Rare NPCs include:
-San Andreas most wanted: While crusing around S.A, players may encounter one of S.A's 10 most dangerous and cunning criminals.
Players can earn a healthy reward if they manage to kill them, however they will usually be heavily armed as well as heavily protected.
Players will know when they have found one as a gold Icon will appear on the mini-map when they are in close vicinity.
-Bigfoot: Bigfoot returns from RDR however he is not so friendly this time as he will become violent to anyone in his vicinity.
Bigfoot will spawn very rarely and it could spawn almost anywhere apart from well populated areas,
to make things more difficult it will never appear on the mini-map so players will need to keep an eye out for the beast.
-Rare cars: From time to time certain NPCs will be spotted with rare cars, rare cars will be identified by unique paint jobs or modifications.
If you can find a way to take it off their hands and drive it safely to a garage you could earn yourself a nice sum of money.
However you will need to be cautious of other players, as they might want to steal the car for themselves or destroy it to just cause grief.
While causing havoc through free roam players who have achieved certain things such as running the longest distance, earning the most money,
doing the most stunts or killing the most players/peds/police can earn them a place on the weekly hall of crime where their character's ugly mug will be displayed.
To keep things fair, players will be monitored by their weekly progression and not their overall stats. Some examples of titles could include:
Player1 is the Running man: Ran the furthest amount of miles that week.
Player2 is the Thrill seeker: Completed the most stunts and base jumps that week.
Player3 is a Homicidal maniac: Killed the most peds/players that week.
Player4 is a pig slaughterer: Killed the most police/survived the longest amount of time on 6 star wanted
Player5 is living the good life: Earned the most money that week.
Player6 is the man for the job: successfully completed the most online missions that week.
GTA DM/TDM is the counter part to normal DM/TDM similar to GTA Race and Race in terms of being hectic and more about fun than competitiveness.
With GTA TDM players would have access to a killstreak system which earns them various advantages depending on how much money they can accumulate without dying for example:
$300: Sprunk: Sprunk would give a small health boost aswell as allowing players to move faster.
$500: Drive by: computer controlled thugs can drive around the battle field and spray bullets everywhere.
$900: Jetpack: Gives the player the abillity to use a jetpack for a short duration.
While fighting, all players may find that they will have to fight under certain conditions which could be good and bad for them. Some examples include:
The jig is up: Every player will randomly earn a 4 star wanted level meaning they have to fight off the police aswell as the opposition.
However if players still manage to get kills they will earn 1.4 times the amount of xp/money they would normally earn.
Road rage: While Road rage is activated players will earn more money by achieving kills with a car.
The party's over here: A Glowing area will appear somewhere around the battlefield in which players can earn double money if they attain kills while standing in the area.
Hitman: Players may receive a text from a client to take out a particular player, Once the message has been received, the player will have a short time to not only kill their target but also take a photo of the corpse to send back to the client which will leave them extremely vulnerable to other players. Players that have enough skill and patience to complete this event will find they will be rewarded handsomely with extra money or in rare cases wastestreak favours.
Welcome to Vinewood: Once this event is activated players will receive up to triple money for being stylish while in battle this includes making explosive kills, attaining several head shots, killing players while in high speed vehicles, pulling off stunts without being killed and maintaining a streak.
As well as kill streaks GTA TDM would also allow players to interact with things they couldn't in normal TDM which could include:
-Hot dog stands (Alternative method of gaining health depending if the vendor is alive).
A painfully obvious game mode absent from TBOGT multi-player, Triathlon would work as another variation of Race as players Go through a range of vehicles end nvironments to reach the finishline.
Some examples of vehicles and actions that could be present through the various triathlon courses include:
Parachuting: Similar to the start of TBOGT races.
Cars: No explanation needed.
Mountain bikes: Could be interesting in a Mount Chiliad race to the finish.
Quad bikes: Could work well during a desert/off road courses.
Go karts: They may not be fast but who doesn't love Go karts biggrin.gif.
Aswell as preset vehicle options, players would be able to customise what vehicles would be used at certain checkpoints or if they felt lucky have a random set of vehicles chosen for them.
Renegade pilot (ubergoon1912)
Similar to lone wolf one player is chosen as the renegade pilot, his goal is to fly through checkpoints littered across the sky while the other players give chase in an attempt to shoot the renegade pilot down. Once the renegade has been killed, the player who managed to stop the renegade will become the new renegade pilot. As well as going past checkpoints the renegade will also gain extra money from shooting down opposing jets.
Catch the train
Two opposing teams both start off near the Los Santos train station, each player is equipped with a baseball bat and their own motorbike as they will have to follow the a train to a certain point on the map .
Players need to keep up with the train to reah a VIP currently traveling on the train who is worth a nice bounty for the team that can successfully kill them once they get off the train,
however the VIP has large amount of protection escorting them off the train to their destination which means it could take a while to successfully kill them.
Teams can ensure that they reach the VIP first by constantly killing the opposing team during the journey to keep them behind.
When players are killed they have to wait for 5-10 seconds then they spawn with a bike close to the front runner of their team.
Weapons will be scattered along the train track to ensure teams have enough weapons to take out the opposition as well as the VIP.
To prevent players from memorizing the route, the train will take multiple routes, also the VIP will sometimes get off at different stops.
Think of this like GTA's take on where's Wally/Waldo, both teams will be shown pictures of of 5 potential targets and the general area that they were last seen. Once players have been shown the targets its their goal to scan the area to kill as many of the 5 targets as possible however the targets will not be displayed on the map just the general area of their location will be displayed. As always players can kill each other for cash but they will need to kill targets to gain points.
Cops V/s Crooks
Cops and crooks is back with a few new features and variations such as:
SWAT v Crooks: Crooks have a harder time trying to escape as they are being chased by stronger more well equipped opponents while trying to get to their destination.
However If they do manage to escape the Money and XP earned is much higher than regular Cops V Crooks.
Cops v Crook: Inspired by the unofficial game mode busted on IV, one crook will need to escape up to 15 cops.
The difference here is neither the cops or crook will have any weapons meaning the cops will need to either destroy or trap the crooks car to win.
The Crook also can't change cars as their current car contains the money that the player will earn if they successfully escape.
It seems like you have moved up in the world but as we all know with more money comes more problems which comes in the form of a rival gang trying to destroy your business. Two teams will each have control of territory where their business operates. it is both teams job to defend the area where their business operates aswell as trying to destroy the other teams this is where a bit of strategy will be needed as players will have a range of decisions to make such as choosing a role in the team which includes:
Defender: protects the business by anymeans possible which includes killing members from the rival gang protecting builders while they repair buildings and resources and supporting computer controlled members who stay to defend. Player will have access to several rooftops in their teritory which can be used as sniping spots
Attacker: destroys the other teams business by any means possible including shooting buildings/throwing explosives at buildings, destroying resources and killing builders and rival gang members.
Provider: does a range of side tasks to increase the businesses funds such as stealing vehicles for parts for extra money or to give to members to help them get to the rival businesses terioty faster. Providers may also chose to give a small percentage of the money they earn during kills towards the businesses fund and they will get double the amount of money they gave to the business if their team wins.
Aswell as this each team will have a budget which can be spent on a range of things such as
.Extra members to attack the rival business or defend yours.
.Extra builders to repair damaged buildings and resources.
.Upgraded Gun vans to better equip your team mates aswell as player controlled members (There will be 5 levels of upgrades).
Teams will need to make sure they use their budgets wisely depending if they want to focus more on defending or attacking the other team.
Once the timer runs out the team with the least damaged buildings and resources wins, however if someone manages to plant a bomb on the rival team's main building and eventually detonate it the game will automatically be over.
Mob Rule (vincentmillidge)
The city falls into anarchy with pedestrians lynching and looting, marauding gangs either protecting property/areas or taking property/areas whilst cops, swat and eventually the home guard try to quell the masses with players getting a choice between becoming
.Emergency law men
or joining the rampaging masses
Players will have access to a playlist of various missions that them and their friends can play through to earn money. Some examples of missions that can be found here include.
All hands on Deck II
This mission is a throwback to the mission a mission on Vice city similar to what IV did with Bomb Da Base II.
Players start off by driving to the dock in which they have to help a drug lord escape San Andreas on a ship.
Players will need to work together and hold of the opposition and keep the drug lord and the boat safe,
however this will be difficult as there are several entrances and openings in which enemies can reach him from.
The answers out there
A group of 4 players need to travel to area 69 and infiltrate the base to steal whatever is being hidden there.
Players can utilize group stealth to attract less attention,
or go in guns glazing at the cost of much tighter security which includes sealed off areas and heavily armored guards.
The team will need to hurry once they are in the base as the whole area will eventually be sealed off once the time limit is finished.
Once the team has acquired the the technology they will need to drive to the drop off point while trying to shake off a 5 star wanted level.
To be continued......
More game modes coming soon....
There are a few features that can improve the experience for both the host and the players while waiting for a game to start including:
We really need a way to communicate to players in our lobby for crowd control.
I don't know about you but i'm tired of impatient players either kicking or leaving a lobby because they don't understand that you want more people to join.
Either give us chat options or a way to display how many players you want to join before starting a game e.g Host would like 8+ people.
While playing Duke Nukem forever's multiplayer I was kind of inspired by the idea they had to give players their own customized living space Shown here.
However I think the idea could be expanded on in GTA by making the host's Living area a player lobby for people to play around in
while waiting for a game to start. While ranking up more items would become available to customize our areas
aswell as increasing the size of our areas for example rank 1 players would have a cramped apartment for people to wait in,
whereas a rank 100 would have a Tommy Vercetti/Tony Montana style Lobby room to show off.
Ranks and rewards
One problem with IVs multiplayer was the small amount of Ranks only going from 1-10 which meant it too long to rank up from 1 level to the next.
For GTAV the ranking should go up to 1-50, 1-69 (if we are being silly) or possibly 1-100.
As an insentive to get us to level up we need more rewards which leads nicely into the next point.
The bonus of getting more clothes in IV was nice but it could be vastly expanded on such as:
Along with giving us more variation of the clothes themselves like:
.Ridiculous costumes like a gimp suit, a cluck'n bell costume
And to top it off a Crown/Tiara and cape for Rank 100 players. Some other examples of rewards could include weapon skins, Titles similar to RDR and items for a player's lobby room mentioned above.
The phone could also have more importance to the player during the multiplayer as it could include some features from the single player as well as brand new ones including:
Texting will work as in game chat for players without mics. Players will be able to send messages to a single player or every player in their game session.
Players will be able to store a certain amount of pictures that they have taken both in single player and multiplayer on their phone.
Aswell as taking pictures, players will also be able to send pictures to their in game friends or players in the same game session as them.
Making phone calls
During free roam players will now have to ability to call for various services including 911, players will be able to use this to their advantage or other player's dismay.
Similar to UnchartedTV players that submit montages or funny clips to youtube may be chosen to have their video shown on GTA TV, GTA TV can be shown both in single player on TVs or electronic bilboards (provided the player is connected to the internet) and in multiplayer via lobby rooms mentioned earlier. Additionally if a player achieves an impressive feat online such as beating a world record of surviving a 6 star wanted level the longest a news flash might appear showing the players name and what trouble they have been causing for example Player123: has been on the longest gunfight with the police in Los Santos history at XHours and X minutes.