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Originally Posted by gx_saurav
Modeling is going good, but nowhere close to how the reference looks like.
Texturing is bad, there are no bump maps, no displacement maps for skin. Skin shader looks like a colour.
Do you use 3Ds Max? port this model to that or Maya & refine there.
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Heh.. I know dude.. If you check my blog, you'll know that I've confessed that the model looks nowehere similar to the ref.. In fact.... I posted the reference to be fair on myself and not dupe you guys.
I feel the texturing is good. I haven't applied the Bump maps and displacement maps as the UV unwrap is stretched, hence the bump/dislpacement maps look awful. This only my first ever attempt.
As for refining it, Blender is more than capable.
Given the fact that I have learned all of it on my own and modeled a head within 3 days, prior to which my Blender knowledge was next to nothing, I'm happy with the results so far.
Saurav.... Can u show me some of your UV mapped Creations ?
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Originally Posted by blackpearl
Great modelling dude, considering you are not a professional.
Btw, have you seen the great Indian animated movie "Hanuman"? Even I can do better modelling and animation than that.
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Yeah, its really lame.