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#32 (permalink) |
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Guest
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Yahoo, since my exams postponed, I started making artwork again in 3Ds Max, I was making a rest chair like they have on the beaches, but then decided to make the whole beach scene, so I made the umbrella with NURBS & Lathe, the chair with cylinders & box, added Mesh smooth to the box which is now the chair, made rocks with noise given on spheres & with a diffuse & bump map given with Max, the sky background is also given in Max along with the trees, so the only things I made was the chair, rocks & umbrella,
The texture for umbrella was made in Photoshop, just some kid like colors mapped by UVW map modifier so, what do U think, the file shown here is actually 1024X768, I made it a wallpaper, but tell me how is it & what else I can add to it,
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#36 (permalink) |
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Just some modification, to make it look more realistic I added lights to, just on my own, & came up with a sun light like look, so it's now a sunny beach with a umbrella, chair & table, & next I m going to add glass of wine to it. Also the umbrella is now a bit transparent, just like the real beach umbrella
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#37 (permalink) |
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Right Off the Assembly Line
Join Date: Jun 2004
Location: NOIDA
Posts: 17
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lol
Sikhaya kisne hai ....... NIKHIL took lessons from me on how to aearch for the software lol I was the one who took him to NAZA remember buddy ! Anyways really cool stuff in here by both GX and Nik ! GREAT WORK !!!! LUCKNOWITES ARE COOL IN DESIGNING !
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Ķîňģ Ó €ččëńŧŗîčš |
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#39 (permalink) |
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Broken In
Join Date: Sep 2004
Location: Bangalore, India
Posts: 154
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Gxsaurav you seem to be progressing fine. Keep it up.
At one time I also wanted to learn from the instutions like Arena and all, but gave up as at that time I couldnt justify the money as it did not fit into my bill. At that time my brother gave me a free working version of blender www.blender.org and since it was also available for Linux I started to experiment with it myself and learned a few things along the way. Since its release as an OSS product a year or so back, Blender have been growing in features at incredile pace, it have now become a very strong tool for learning and doing 3d modeling and animation especially for the begginers as it is ver powerful allow very good animation capabiites, have hos of other industry standard features and costs nothing. There is a very strong, vibrant and growing community of blender at www.elysiun.com If some of you guys want to learn blender you can become members there and start learning. I go by the name of varuag over there. Alternatively you can post your queries to me also. For the beginners and intermediate level users you can find some tutorials and other materials for download at my site. http://www.geocities.com/gauravnawani -Gaurav
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---------------------------------------------------- Blender India forums http://www.bestfreeforums.com/forums/blenderindia.html |
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#45 (permalink) |
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Broken In
Join Date: Aug 2004
Posts: 108
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hehe, but that will mean re-rendering of some videos, and some of my animations took abt 7 hrs to render at 320*240(avi format)
So, I'll just post only the static scenes for now, and will try to do something abt the videos later BTW, I'm learning everything from 3ds max 7 Bible, which is an excellent book for 3ds max
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Maaxxx, dearest of all my friends! |
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#46 (permalink) |
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Guest
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since my home is under renovation, I made a replica of my room, as it is right now, not of a lot of things there, it's made in such a way that I m sitting on the opposite direction & the place where the chair is in the scene, computer used to be, & right now there is no color on my walls, just cement
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#47 (permalink) |
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Broken In
Join Date: Aug 2004
Posts: 108
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Hey!
Modelling ur room!!Now theres an idea!! Furniture should be quite easy to make. I'm going to try it next Thanks for the idea mate Did u make the door manually or used the inbuilt one?
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Maaxxx, dearest of all my friends! |
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#48 (permalink) |
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Guest
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I made the door myself, first a box the exturded a few polygons at the front & then applied meshsmooth & then optimized the whole door for low polygons with good quality, do U want it
the handle is just a sphere, as the back part is not visible, I m following one procedure, Y make something if in the end it won't be visible |
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#49 (permalink) |
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Guest
Posts: n/a
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This is a huge update to my room scene, I added the bed & table, removed the circular table & added texture to the walls & a color, this is infect the same color which will be painted in my room in a few days
I m also releasing an animation for a close up view of the room, some tinkering with the camera & auto key function, it's a DivX 6 encoded avi file, so make sure U have DivX 6 codec before downloading the file. The original uncompressed rendering at 352X288 resolution took 9 minutes to render on my Pentium 4 3.06 Ghz with 1 GB RAM & GeForce FX 5900XT card, with the default scalene renderar, although it took 7 minutes with Mental ray, but for some reason the lightning in mental ray is weird, which I don't know why. The final file size for uncompressed avi was 120 MB, which came down to 1 MB with DivX 6, home theater profile, & insane quality, with noise reduction set to maximum & a bit rate of 640 kbps. Because of this there may be some blurriness, I recomend using the DivX decoder configuration application set the mode to "Fully Automatic" For storage I converted the file to QuickTime movie with Motion JPG B codec & best quality, the file size came down to 15 MB I have found some pretty good settings for rendering, with Max 7 default scanline rendered, as it is enough to render static sceans & simple animation, I will be releasing a tutorial soon The rendered sceans with Mental Ray & Default renderer are given below ![]() ![]() Download the animation file DivX 6 avi, 1 MB |
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#52 (permalink) |
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Wise Old Owl
Join Date: May 2005
Location: Chennai, India, Asia, the Earth, the Solar system, the Milky Way, the Local group, this Universe.
Posts: 1,171
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There seems to be a rendering party going on here. Mind if I join too?
I have just started to use 3d studio max and have just matured past modelling petty things. My models aren't perfect, but it will work. Here's one. I call him "squeezy" As u can see it's dettol's liquid soap bottle. I made the label in photoshop since I couldn't find one to nick-off the web. Rendered in mental ray. Edit: OOps, here's the image shacked one. ![]() I don't know much about uvw mapping myself. I just played around till I got the result I wanted. Here is my long version: http://myxp.blogspot.com/2005/05/be-100-sure.html |
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#53 (permalink) |
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Guest
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Can't see the pic, upload it on imageshack insted
but as U said it's a dettol liquid soap bottle with label, can U plz post a tutorial for UVW mapping if U know it, I need it, I m good at material editor, then modeling, but I suck when it comes to UVW Mapping Also plz post your system specs & render times,alongwith Max version & rendering settings (press F10 in Max 7 for that) |
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#55 (permalink) |
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Broken In
Join Date: Aug 2004
Posts: 108
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Hey gx, I hope u don't mind if i post some of my work in ur thread
Just let me know if it bothers u... Anyways, I said earlier that I was going to work on modelling my room, so here it is...an exact replica of my room- Just a beta still, many materials not yet applied, and also there is no proper lighting, but this is just to show u a small preview of my work I hope u guys like it
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Maaxxx, dearest of all my friends! |
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#56 (permalink) |
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Guest
Posts: n/a
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My god, U even beet in some things, dam i need to learn UVW mapping fast, everytime I apply a texture on a few faces of an object it goes out of boundry or something like that happnes, expically if I made the texture in photoshop
The chair is good, U R better then me when it comes to modeling & UVW mapping, but i m sure I can beat U anyday in Material Editor & lights @ siriusb how u applied the texture to the bottle of dettol, can u please post a tutorial & maps U used it, I m writting my 3 page pdf article on rendering optimisations, both Video & static, will be released soon as for todays last creation, I m uploading the wine glass with caustics I just made in Max , rendered in Mental ray & took 40 seconds to render. It's a compleate wallpaper ![]() Abhijit, plz post your System specs & render times, so that we & the other can use it as a reference |
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#57 (permalink) |
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Broken In
Join Date: Aug 2004
Posts: 108
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Can u tell me how to make a mirror effect in 3ds max?
I used flat mirror for reflection map, but it dosen't look right And my lighting really sucks, i'm going to have to practice a lot on lighting I'll note the render times the next time i render something and then post here Hey gx, suppose I have one window in my scene and only 1 source of light(tubelight) on another wall, how should i go about the lighting?Can u help me please?
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Maaxxx, dearest of all my friends! |
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#58 (permalink) |
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Guest
Posts: n/a
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Hmm, a slight update to the existing wallpaper, made it more anti allised
![]() now, for the glass i m releasing my own material library in which all the materials I have made are stored, U can get glass, mirror & water from it, it will even render fine with the default scaline renderar, but if U want try with mental ray too, simply apply it http://rapidshare.de/files/2813195/mat.zip.html as for the lights, first tell me with respect to the above screenshot, where is the window going to be, then apply a m area target light outside the window, so that light comes in your room from outside the window, increse the intensity to 1.5 & make it white light, then apply another target at the place of tubelight & also if U R going to show the tubelight, make it, & put the light2 behind it, make the tube light transparent & white material based, Enable shadows & caustics in mental ray, decrese the photon entry & volume to 100 from 100000, and render, move the lights till U get the result U want |
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#59 (permalink) |
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Wise Old Owl
Join Date: May 2005
Location: Chennai, India, Asia, the Earth, the Solar system, the Milky Way, the Local group, this Universe.
Posts: 1,171
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wow, gaurav man, I can make stuff but can't dictate values off the top of my mind like you just did.
About the wine and glass...don't you think ther's something wrong with the shadow? The shadow is spposed to show the transparency of the glass and the filter color of the wine. I am not gr8 at telling how to things like you are, but here's what I did with the dettol can. - I modelled the dettol can by lofting a few ellipses. The squiting apparatus was polygon modeled. The topmost cap was lofted from rectangle and then scaled and stuff. - Then, drew the label in photoshop cs on a 1024x768 canvas. I used a mask the shape of the label and saved as .psd - In 3dsmax, added a uvw map modifier to the can body. The shape of uvw map I used was "planar". Could've used box too, but left it at default. - In material editor, I chose plastic material and in diffuse map, specified the .psd file. Tiling set to 1x. Alpha source set to "image's alpha". But since the image was not exactly the same size as the can's face, I had to increase tiling to 1.3 to make it fit. I could've avoided this by aligning the camera 90 degree to the can's face and taking a screen shot of it. Then try to draw the labelfitting in that area. There's another method which involves adding another modifier called the "uvw unwrap". This gives you a map representing every point of the 3d object on a 2d map. You can just paint on this and assign it as the object's diffuse map. This method is the only method used in games and other 3d applications. @abhijit, I like the bed. Noce cushion effect. I'll post some of my other things soon.
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http://myxp.blogspot.com ----------------------- Winchester 3200+ @2,500MHz LeadTek 7900GT VOLT MODDED @ 680 core, 1800 mem 2x1GB Transcend DDR400 @ DDR454 2.5,3,3,5,1T |
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#60 (permalink) |
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Wise Old Owl
Join Date: May 2005
Location: Chennai, India, Asia, the Earth, the Solar system, the Milky Way, the Local group, this Universe.
Posts: 1,171
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Here's a good ol' daisy:
![]() Used it to learn the settings of the Light Tracer plugin. Here's the daisy when I used too much bleeding and intensity: ![]() kinda modern art-like, huh? Oops, I forgot: I use 3d studio max 7.0, Photoshop cs. I forgot how much time it took to render this though. Here's my sysconfig: ------------------------ AMD64 3200+ (2GHz @ 2.2GHz) Asus A8N-E motherboard 2x512MB DDR400 dual channel 2x80GB Seagate SATA (raid-0) 2x80GB samsung PATA Synmaster 753s monitor
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http://myxp.blogspot.com ----------------------- Winchester 3200+ @2,500MHz LeadTek 7900GT VOLT MODDED @ 680 core, 1800 mem 2x1GB Transcend DDR400 @ DDR454 2.5,3,3,5,1T |
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