View Full Version : Showcase your 3D Animation & artwork
gxsaurav
24-05-2005, 10:16 AM
Just wanted to share this, I just started 3D Studio Max 7 in my insti, so far only one class, & basic info only, what are primitives, how to make them etc, but I went a bit far myself & learned Vertex & Edit Poly, along with Meshmotth modifier, not too much, just begining, I have made something I would like to share, let me know how it is, first is a pic of the temple static & other is the rendered movie of the Animation, only 42 KB, so anyone can download & play with quicktime
Camera View with global lights, no lights added by me
http://www.geocities.com/gx_saurav/max/art1.jpg
Download the animation
http://www.geocities.com/gx_saurav/max/art1.zip
h4xbox
24-05-2005, 10:20 AM
If u want a ebook for 3ds max7 pm me. :)
Calcatian
24-05-2005, 10:20 AM
:wink: Good start :!:
There shud b a separate sexion 4 GFX related stuffs...
shwetanshu
24-05-2005, 10:33 AM
:wink: Good start :!:
There shud b a separate sexion 4 GFX related stuffs...
Seperate section for member worx is much more needed, wat say???
Anyways gr8 work dood
escape7
24-05-2005, 12:09 PM
blitzkreig
cheetah
24-05-2005, 12:44 PM
hello gx can u tell me which institute ur studying in???
I recently completed 12th and wanna do something in multimedia. Can u guide???
Other guys also plz suggest......Is it good to do a 1 yr diploma in Arena-Multimedia or Maya Cinematics...
What after dat???? I am really stuckkk ...suggestions will be appreciated...
h4xbox
24-05-2005, 01:46 PM
Cheetah...arena multimedia course on maya wont teach u everything. Only the basics perhaps some intermediate topics.
To work like expert grab a copy of the gnomon workshop cd/dvd legally ?? yes legally. Order legally and watch the video tut in wmp/divx player and become elite.
cheetah
24-05-2005, 04:19 PM
I guess u dont know anything and i have asked Saurav and other multimedia professionals.
Reply Awaited Saurav....
King_Niral
24-05-2005, 04:43 PM
Its nice for a beginner !!!!
gxsaurav
24-05-2005, 08:20 PM
Wow, the responce is overwhelming, thank U guys
Cheetah, I m doing ADIM course from Arena Multimedia, & yes Arena only teaches U about 90% of Max or Maya, U have to find a few things yourself
I will try for the Video tutorial, legally if required
---------------------------------------------
Star Wars :Revenge of the sith is so good, do watch it
NikhilVerma
24-05-2005, 10:25 PM
I mastered Amapi 3d once... Just like photoshop.. Here is a small remain of the things I made outta it...
http://img190.echo.cx/img190/9397/amapi0rg.jpg (http://www.imageshack.us)
gxsaurav
25-05-2005, 12:15 AM
wow, nikhil, that is dam good, I wonder when I will make such art, transparent ball & that pen, yaar tu mjhe mil ja aur kuch extra classes de do
sunnydiv
25-05-2005, 06:54 AM
wow nikhil its clear
u got a lot of balls
NikhilVerma
25-05-2005, 09:56 AM
Actually once you use Amapi 3d you will get to know how easy it is to model objects in it.... (it's as easy as playing with clay)
Even digit(ch!p) rated it 5/5 for modelling fetures...
Also the effects like glass, refraction and reflection are much easier to apply in Amapi that 3DSMAX....
I have deleted amapi now and I'm still sorry for it... Coz as it turns out that Amapi is dead now.... It has been replaced by amapi pro which is a totally different thing...
cheetah
25-05-2005, 04:33 PM
Gr8 Nikhil.....I have never known about that hidden talent u have....I thought ur only gud at photoshop.....I am ur fan buddy, From today....
gxsaurav
28-05-2005, 02:01 PM
Well, I just learned the Material Editor by myself,so it's still in beta learning, but I added some texture the Model, have a look,
EDIT : Image removed
I got a problem, I think I presed somekey or changed some seting which I don't remember, but when I click on any object it changes to wireframe mode as long as the mouse button is clicked, how to solve this
rohanbee
28-05-2005, 04:21 PM
Exxcellent work.............wish i had the time to take up animation as well. know of a good book which can help me in self-learning. maybe a "Animation for Dummies or something.
gxsaurav
30-05-2005, 10:36 AM
Hmm, I have learned more of the material editor, I found a tutorial for creating a gold material & with that as reference I made my own Alumunium Material
& another tutorial for glass, now I know about 50% of material editor, Blinn, Metal & Phong
I made something, initially I was going to make the Lord of the ring, but I didn't found any proper tutorial teaching lightning basics, so I skipped it & came up with this, the legs for the table are not allised, but are jaggy cos U r watching a refracted body of it through the glass
Optimisation, if done nicely can result in really fast rendering
http://img277.echo.cx/img277/5735/ringtable8wm.th.jpg (http://img277.echo.cx/my.php?image=ringtable8wm.jpg)
NikhilVerma
30-05-2005, 11:29 AM
WOW MAN!
The glass effect is so cool.....
Can you please post the max file... Because I'm working my a55 off to get the glass effect... But I always fail...
BTW which site did you find for these kewl effects??!!
cheetah
30-05-2005, 11:37 AM
This one is better..
gxsaurav
30-05-2005, 07:06 PM
Well, I found the tutorials from the best site of all google.com
3Dnuts.com, xidium3d.com etc
I updated the glass table, the base plane, was initially a red color carpet, but I thought Y not marble floor, so I took my phone, snapped a pic of my room floor & placed it as a diffuse map, & came up with this new one, also created a Wood table, which defies all laws of physics, as it has heavy alumunium legs, so no one can lift it
Glass Table with Marble ground
http://img222.echo.cx/img222/9801/rng2be.th.jpg (http://img222.echo.cx/my.php?image=rng2be.jpg)
Wood Table
http://img191.echo.cx/img191/9074/wt5wy.th.jpg (http://img191.echo.cx/my.php?image=wt5wy.jpg)
Can somebady plz tell me how to export the materials I have used in a scene as a material library, so that I can use it in other scenes, I don't know it yet, so I m providing the whole Max scene, just open this & open material editor to see the various materials created, the base material might ask for a marble bitmap
Here is the Mat Library (http://www.geocities.com/gx_saurav/max/gxmat1.zip), 6 KB
Abhijit_T
30-05-2005, 07:33 PM
Absolutely superb gx, just awesome
I'm a little interested in 3dsmax, but I'm not going anywhere to learn
Can u or anyone on this forum suggest some good tutorials which start with the absolute basics of 3dsmax 7 and progress further?
I've no experience with 3dsmanx whatsoever, but do have some experience with Photoshop and PSP
Thanks
gxsaurav
30-05-2005, 10:05 PM
I recommend that U join a Institution which teaches Animation, but more then that, what is required is that U should be devoted for it, don't learn Animation just because everyone is learning, learn it because U want to do something in it, make a carrier in it,
U can learn the hard way, search for various tutorials on the net or buy a book for 3Ds Max
I have found a way to save my material as a material library, so I m removing the table for downloading & updating the link with the material library, just save it to your max\materials folder
http://www.geocities.com/gx_saurav/max/gxmat1.zip
NikhilVerma
30-05-2005, 10:27 PM
Can you export it to .3ds format?
coz I don't think I have the same version as you..
I am getting problems opening the file....
gxsaurav
31-05-2005, 01:13 PM
Well, I just started leering polygon editing, now since I got my 2nd sem exam date, I m quitting Max for a few days, this scene is still under construction, I m going to add a table lamp in it & proper chess pawns, but that later, right now I m going back to read premiere, Director & Sound Forge
http://img82.echo.cx/img82/993/scene5ue.th.jpg (http://img82.echo.cx/my.php?image=scene5ue.jpg)
Everything in this scene is made by my, except for the Chairs, although I added the metal material on it. The pawn is made by reading a tutorial & applying the gx gold material found in he material library posted above, the legs of the table are like an example of Polygon editing, the chess board surface texture was given with max, the texture of the table is taken by the pic of my own room table by my phone, also the wall has the real texture of my room wall
So, until I come back, think of a lot of ideas of what could be added, but think simple, don't think of adding a human figure, that’s too hard for me now, when I only know about 10% of polygon editing
cooljeba
31-05-2005, 04:04 PM
wow nikhil its clear
u got a lot of balls
rofl
ya i tried amapi too it's good I made some dice with it using the tutorial. You guys can try it out. I think once digit (was chip) gave the full version of amapi.
..:: peace ::..
Jeba
NikhilVerma
31-05-2005, 08:09 PM
BTW I have found out that Amapi 3d now comes by the name of Amapi Pro...
www.eovia.com
It great as usual.... But they have removed the ability to edit textures.... So it's basic purpose is modelling only..
Plus it only exports in 3ds format which for some reason doesn't open very well in 3Ds...
hard_rock
02-06-2005, 04:10 PM
GX........these are really cool man.Will u provide any good links for tuts.
Some other cool pics:
http://www.e-frontier.com/article/articleview/1107/1/303?sbss=303
gxsaurav
02-06-2005, 07:01 PM
not a compleate release, but I m releasing an intermidiate render of my scene, in the end, the robot made by Abhitjit_T will be sitting on one of the chairs & there will be wine in the bottle & glass, I managed to make the bottle & the glass, consider this as just a rough page
http://img92.echo.cx/img92/2248/scene9wz.th.jpg (http://img92.echo.cx/my.php?image=scene9wz.jpg)
can anyone refer me to a few tutorials for mesh editing, I need the basics, like the terminology etc
gxsaurav
03-06-2005, 08:16 AM
Hmm, I have learned curve editing via Splines & Nurbes Curvs, & made my own chess King & elephant pawn, the old rook was made with a tutorial, & I have also made that Bottle & flower pot, although the flower was given in max
I would say it's v1.3 of my work, the robot will be added later now
http://img107.echo.cx/img107/2438/scene4jb.th.jpg (http://img107.echo.cx/my.php?image=scene4jb.jpg)
gxsaurav
07-06-2005, 02:19 PM
Something done in 30 mins, with Loft, Lattice, i was just practising & came up with this, the pot is made by me while the foliage is given with 3D Max
http://img104.echo.cx/img104/2962/fpot4tr.th.jpg (http://img104.echo.cx/my.php?image=fpot4tr.jpg)
The material is a modified form of GX Gold
Also, I m updating the scene with the pot in it
http://img232.echo.cx/img232/8108/scene2jk.th.jpg (http://img232.echo.cx/my.php?image=scene2jk.jpg)
gxsaurav
16-06-2005, 05:25 PM
Yahoo, since my exams postponed, I started making artwork again in 3Ds Max, I was making a rest chair like they have on the beaches, but then decided to make the whole beach scene, so I made the umbrella with NURBS & Lathe, the chair with cylinders & box, added Mesh smooth to the box which is now the chair, made rocks with noise given on spheres & with a diffuse & bump map given with Max, the sky background is also given in Max along with the trees, so the only things I made was the chair, rocks & umbrella,
The texture for umbrella was made in Photoshop, just some kid like colors mapped by UVW map modifier
so, what do U think, the file shown here is actually 1024X768, I made it a wallpaper, but tell me how is it & what else I can add to it,
http://img167.echo.cx/img167/3964/beach9ip.th.jpg (http://img167.echo.cx/my.php?image=beach9ip.jpg)
NikhilVerma
16-06-2005, 06:51 PM
Whoah !
That is a great render man!
You are awesome....
Kannan
16-06-2005, 08:29 PM
Great work GX. http://members.shaw.ca/wenpigs/happy/clap.gif
What version of 3DS MAX did u use ? http://members.shaw.ca/wenpigs/confused/g.gif
gxsaurav
16-06-2005, 08:58 PM
3D Studio Max 7 SP1 with a few 3rd party plugins
gxsaurav
17-06-2005, 07:02 PM
Just some modification, to make it look more realistic I added lights to, just on my own, & came up with a sun light like look, so it's now a sunny beach with a umbrella, chair & table, & next I m going to add glass of wine to it. Also the umbrella is now a bit transparent, just like the real beach umbrella
http://img275.echo.cx/img275/4056/beach9cf.th.jpg (http://img275.echo.cx/my.php?image=beach9cf.jpg)
Dhawal_Verma
18-06-2005, 04:07 PM
lol
Sikhaya kisne hai .......
NIKHIL took lessons from me on how to aearch for the software lol I was the one who took him to NAZA remember buddy !
Anyways really cool stuff in here by both GX and Nik !
GREAT WORK !!!!
LUCKNOWITES ARE COOL IN DESIGNING !
gxsaurav
23-06-2005, 07:58 PM
Hmm, just a slight update, added the Wine Bottle & glass, I m learning the UVW mapping so will also be adding a label to the bottle,
http://img154.echo.cx/img154/7059/scene1ww.th.jpg (http://img154.echo.cx/my.php?image=scene1ww.jpg)
http://img283.echo.cx/img283/978/bottle8ga.th.jpg (http://img283.echo.cx/my.php?image=bottle8ga.jpg)
gauravnawani
24-06-2005, 04:29 PM
Gxsaurav you seem to be progressing fine. Keep it up.
At one time I also wanted to learn from the instutions like Arena and all, but gave up as at that time I couldnt justify the money as it did not fit into my bill.
At that time my brother gave me a free working version of blender www.blender.org and since it was also available for Linux I started to experiment with it myself and learned a few things along the way.
Since its release as an OSS product a year or so back, Blender have been growing in features at incredile pace, it have now become a very strong tool for learning and doing 3d modeling and animation especially for the begginers as it is ver powerful allow very good animation capabiites, have hos of other industry standard features and costs nothing.
There is a very strong, vibrant and growing community of blender at www.elysiun.com If some of you guys want to learn blender you can become members there and start learning. I go by the name of varuag over there. Alternatively you can post your queries to me also.
For the beginners and intermediate level users you can find some tutorials and other materials for download at my site.
http://www.geocities.com/gauravnawani
-Gaurav
gxsaurav
28-06-2005, 10:49 AM
I jut updated the beach scene with the bottle having a label & my logo on it
http://img167.echo.cx/img167/3964/beach9ip.th.jpg (http://img167.echo.cx/my.php?image=beach9ip.jpg)
The bottle is labeled by simply labeling the polygons, it's the easiest way to do it, that y it's not perfect & clear but still it shows what it was meant to be
http://img128.echo.cx/img128/3773/bottle8nx.th.jpg (http://img128.echo.cx/my.php?image=bottle8nx.jpg)
Abhijit_T
28-06-2005, 12:18 PM
Nice going gx, I'm also prgressing nicely, just not showing my stuff here!!
gxsaurav
28-06-2005, 07:39 PM
whats the problem in showing, your stuff, I say even U show what u r making
Abhijit_T
29-06-2005, 10:25 AM
Hard pressed for time, and will take quite some time to upload the animation videos, but now that ur saying, i'll try to show some of it soon
gxsaurav
29-06-2005, 02:08 PM
Animation video, cool, I m still doing static sceans
One advice, for all the good old dial up users like me, plz encode it to DivX 6 at 320X240 with 256 kbps bitrate, that will be enough & make the background white, it will render fast
Abhijit_T
29-06-2005, 08:28 PM
hehe, but that will mean re-rendering of some videos, and some of my animations took abt 7 hrs to render at 320*240(avi format)
So, I'll just post only the static scenes for now, and will try to do something abt the videos later
BTW, I'm learning everything from 3ds max 7 Bible, which is an excellent book for 3ds max
gxsaurav
01-07-2005, 11:43 PM
since my home is under renovation, I made a replica of my room, as it is right now, not of a lot of things there, it's made in such a way that I m sitting on the opposite direction & the place where the chair is in the scene, computer used to be, & right now there is no color on my walls, just cement
http://img108.imageshack.us/img108/2598/room2ao.th.jpg (http://img108.imageshack.us/my.php?image=room2ao.jpg)
Abhijit_T
02-07-2005, 01:54 PM
Hey!
Modelling ur room!!Now theres an idea!!
Furniture should be quite easy to make. I'm going to try it next
Thanks for the idea mate
Did u make the door manually or used the inbuilt one?
gxsaurav
02-07-2005, 02:29 PM
I made the door myself, first a box the exturded a few polygons at the front & then applied meshsmooth & then optimized the whole door for low polygons with good quality, do U want it
the handle is just a sphere, as the back part is not visible,
I m following one procedure, Y make something if in the end it won't be visible
gxsaurav
03-07-2005, 03:49 PM
This is a huge update to my room scene, I added the bed & table, removed the circular table & added texture to the walls & a color, this is infect the same color which will be painted in my room in a few days
I m also releasing an animation for a close up view of the room, some tinkering with the camera & auto key function, it's a DivX 6 encoded avi file, so make sure U have DivX 6 codec before downloading the file.
The original uncompressed rendering at 352X288 resolution took 9 minutes to render on my Pentium 4 3.06 Ghz with 1 GB RAM & GeForce FX 5900XT card, with the default scalene renderar, although it took 7 minutes with Mental ray, but for some reason the lightning in mental ray is weird, which I don't know why. The final file size for uncompressed avi was 120 MB, which came down to 1 MB with DivX 6, home theater profile, & insane quality, with noise reduction set to maximum & a bit rate of 640 kbps. Because of this there may be some blurriness, I recomend using the DivX decoder configuration application set the mode to "Fully Automatic"
For storage I converted the file to QuickTime movie with Motion JPG B codec & best quality, the file size came down to 15 MB
I have found some pretty good settings for rendering, with Max 7 default scanline rendered, as it is enough to render static sceans & simple animation, I will be releasing a tutorial soon
The rendered sceans with Mental Ray & Default renderer are given below
http://img212.echo.cx/img212/1408/room1dq.th.jpg (http://img212.echo.cx/my.php?image=room1dq.jpg)
http://img86.echo.cx/img86/4995/mray1oi.th.jpg (http://img86.echo.cx/my.php?image=mray1oi.jpg)
Download the animation file DivX 6 avi, 1 MB (http://www.geocities.com/gx_saurav/max/room.zip)
cheetah
03-07-2005, 05:02 PM
Great work gx...ur learning fast
gxsaurav
03-07-2005, 10:31 PM
just a small simple creation, a sa practise of lights & caustics
http://img274.imageshack.us/img274/3866/lightball0yj.th.jpg (http://img274.imageshack.us/my.php?image=lightball0yj.jpg)
siriusb
04-07-2005, 05:42 AM
There seems to be a rendering party going on here. Mind if I join too?
I have just started to use 3d studio max and have just matured past modelling petty things. My models aren't perfect, but it will work.
Here's one. I call him "squeezy" :)
As u can see it's dettol's liquid soap bottle. I made the label in photoshop since I couldn't find one to nick-off the web. Rendered in mental ray.
Edit: OOps, here's the image shacked one.
http://img137.imageshack.us/img137/9702/dettolliquidsoapcam3bd.th.jpg (http://img137.imageshack.us/my.php?image=dettolliquidsoapcam3bd.jpg)
I don't know much about uvw mapping myself. I just played around till I got the result I wanted. Here is my long version: http://myxp.blogspot.com/2005/05/be-100-sure.html
gxsaurav
04-07-2005, 11:52 AM
Can't see the pic, upload it on imageshack insted
but as U said it's a dettol liquid soap bottle with label, can U plz post a tutorial for UVW mapping if U know it, I need it, I m good at material editor, then modeling, but I suck when it comes to UVW Mapping
Also plz post your system specs & render times,alongwith Max version & rendering settings (press F10 in Max 7 for that)
gxsaurav
04-07-2005, 08:44 PM
just made something with Mental Ray, Glass Material made by me & Caustics, a simple shadow scene with realistic glass, tell me how real it is
http://img285.imageshack.us/img285/6460/causticsglass5fs.th.jpg (http://img285.imageshack.us/my.php?image=causticsglass5fs.jpg)
& U r going ot teach me UVW mapping I really need it
Abhijit_T
04-07-2005, 08:59 PM
Hey gx, I hope u don't mind if i post some of my work in ur thread
Just let me know if it bothers u...
Anyways, I said earlier that I was going to work on modelling my room, so here it is...an exact replica of my room-
Just a beta still, many materials not yet applied, and also there is no proper lighting, but this is just to show u a small preview of my work
I hope u guys like it
http://img44.imageshack.us/img44/6558/room5wd.th.jpg (http://img44.imageshack.us/my.php?image=room5wd.jpg)
gxsaurav
04-07-2005, 11:09 PM
My god, U even beet in some things, dam i need to learn UVW mapping fast, everytime I apply a texture on a few faces of an object it goes out of boundry or something like that happnes, expically if I made the texture in photoshop
The chair is good, U R better then me when it comes to modeling & UVW mapping, but i m sure I can beat U anyday in Material Editor & lights
@ siriusb
how u applied the texture to the bottle of dettol, can u please post a tutorial & maps U used it,
I m writting my 3 page pdf article on rendering optimisations, both Video & static, will be released soon
as for todays last creation, I m uploading the wine glass with caustics I just made in Max , rendered in Mental ray & took 40 seconds to render. It's a compleate wallpaper
http://img128.imageshack.us/img128/7850/wine0mr.th.jpg (http://img128.imageshack.us/my.php?image=wine0mr.jpg)
Abhijit, plz post your System specs & render times, so that we & the other can use it as a reference
Abhijit_T
04-07-2005, 11:37 PM
Can u tell me how to make a mirror effect in 3ds max?
I used flat mirror for reflection map, but it dosen't look right
And my lighting really sucks, i'm going to have to practice a lot on lighting
I'll note the render times the next time i render something and then post here
Hey gx, suppose I have one window in my scene and only 1 source of light(tubelight) on another wall, how should i go about the lighting?Can u help me please?
gxsaurav
05-07-2005, 11:47 AM
Hmm, a slight update to the existing wallpaper, made it more anti allised
http://img261.echo.cx/img261/5602/wineglass1sp.th.jpg (http://img261.echo.cx/my.php?image=wineglass1sp.jpg)
now, for the glass i m releasing my own material library in which all the materials I have made are stored, U can get glass, mirror & water from it, it will even render fine with the default scaline renderar, but if U want try with mental ray too, simply apply it
http://rapidshare.de/files/2813195/mat.zip.html
as for the lights, first tell me with respect to the above screenshot, where is the window going to be, then apply a m area target light outside the window, so that light comes in your room from outside the window, increse the intensity to 1.5 & make it white light, then apply another target at the place of tubelight & also if U R going to show the tubelight, make it, & put the light2 behind it, make the tube light transparent & white material based,
Enable shadows & caustics in mental ray, decrese the photon entry & volume to 100 from 100000, and render, move the lights till U get the result U want
siriusb
05-07-2005, 12:25 PM
wow, gaurav man, I can make stuff but can't dictate values off the top of my mind like you just did.
About the wine and glass...don't you think ther's something wrong with the shadow? The shadow is spposed to show the transparency of the glass and the filter color of the wine.
I am not gr8 at telling how to things like you are, but here's what I did with the dettol can.
- I modelled the dettol can by lofting a few ellipses. The squiting apparatus was polygon modeled. The topmost cap was lofted from rectangle and then scaled and stuff.
- Then, drew the label in photoshop cs on a 1024x768 canvas. I used a mask the shape of the label and saved as .psd
- In 3dsmax, added a uvw map modifier to the can body. The shape of uvw map I used was "planar". Could've used box too, but left it at default.
- In material editor, I chose plastic material and in diffuse map, specified the .psd file. Tiling set to 1x. Alpha source set to "image's alpha". But since the image was not exactly the same size as the can's face, I had to increase tiling to 1.3 to make it fit. I could've avoided this by aligning the camera 90 degree to the can's face and taking a screen shot of it. Then try to draw the labelfitting in that area.
There's another method which involves adding another modifier called the "uvw unwrap". This gives you a map representing every point of the 3d object on a 2d map. You can just paint on this and assign it as the object's diffuse map. This method is the only method used in games and other 3d applications.
@abhijit,
I like the bed. Noce cushion effect.
I'll post some of my other things soon.
siriusb
05-07-2005, 12:42 PM
Here's a good ol' daisy:
http://img256.imageshack.us/img256/9373/mydaisy8ld.th.jpg (http://img256.imageshack.us/my.php?image=mydaisy8ld.jpg)
Used it to learn the settings of the Light Tracer plugin. Here's the daisy when I used too much bleeding and intensity:
http://img47.imageshack.us/img47/6028/bleedingflower26yy.th.jpg (http://img47.imageshack.us/my.php?image=bleedingflower26yy.jpg)
kinda modern art-like, huh?
Oops, I forgot:
I use 3d studio max 7.0, Photoshop cs.
I forgot how much time it took to render this though.
Here's my sysconfig:
------------------------
AMD64 3200+ (2GHz @ 2.2GHz)
Asus A8N-E motherboard
2x512MB DDR400 dual channel
2x80GB Seagate SATA (raid-0)
2x80GB samsung PATA
Synmaster 753s monitor
Abhijit_T
05-07-2005, 04:20 PM
@siriusb, thanks for the comment man, ur work is very nice too
@gx, the window is on the wall opposite to the one with the man utd poster(the wall can't be seen in the pic), and the tubelight has been included in the pic
This took 56 secs to render on my system, but obviously, most of the materials haven't been applied yet
http://img44.imageshack.us/img44/5046/room0cf.th.jpg (http://img44.imageshack.us/my.php?image=room0cf.jpg)
My sys config is-
AMD Athlon 1.7 Ghz
512 MB Ram
Geforce FX 5900 Ultra
gxsaurav
05-07-2005, 05:02 PM
good room, U got many chairs, I only got one, :(
@siri
man the dasy is cool, mind sending me the Flower as a .max file, I will use it in my room, also a tutorial of how u made "object" will be good, I can with better material make it look really close to the real thing
I have never seen a wine glas in my life, so don't know how it creates the shadow, will modify with what U say.
TV jindabad
U got a system even more powerful then me (A64 3200+ compared to P4 3.06 GHz), which gfx card u use
siriusb
05-07-2005, 08:14 PM
Yo abhijit, that's some neat modeling man. Good attention to detail. I still like the pillow and cot, but I guess u should apply a uvw map to the mattress and choose the "box" shape. That should cure the sides of the bed which currently looks "stretched". And is that tshirt a photo or texture. Can't wait to see the finished room.
@gxsaurav
I have a winfast 6600gt tdh pcix card.
No, I don't mind sending it. But just make sure you don't post a render of it anywhere. Which "object" are you refering to? The daisy or the dettol liquid soap?
Here's my watch I did some time ago:
Close-up:
http://img39.imageshack.us/img39/8720/mywatch4ts.th.jpg (http://img39.imageshack.us/my.php?image=mywatch4ts.jpg)
Far-out with strap:
http://img39.imageshack.us/img39/6550/mywatchskylight8qy.th.jpg (http://img39.imageshack.us/my.php?image=mywatchskylight8qy.jpg)
gxsaurav
05-07-2005, 10:44 PM
I will use the daisy in the next artwork I m making, I m going too fast, which might hurt so taking rest & doing other things, right now just compleated making the shelf in my room portrate
the daisy will look better if a better material for the pot is used,
nice reflection on the watch
plz also mention which mode U run 3D Max in, OpenGL or Direct3D
--------------------------------
Max 7 SP1, Direct3D 9
Abhijit_T
05-07-2005, 11:06 PM
@siriusb, thanks man, i'm not done with the final materials, hence i've not added the uvw map, i'll be sure to add it during the final render
Also, the shirt is an image which was created by me
BTW, ur watch looks awesome!!!
@gx, I'm running max7 under Direct3d 9
siriusb
05-07-2005, 11:30 PM
To Abhijit,
Ok, I understand you are yet to concentrate on the mats. You must be awesome with photoshop to do something like that shirt with the creases and all.
To gxsaurav,
For the reflection, I used a hdri image in environment map.
I run max7 in DX9 mode coz amd is good for running DX stuff than OpenGL. Why do you ask?
About the daisy...you have to understand that my models are not perfect. I make the models to look good as seen from the camera only. If this is ok with you, I can send it to you. Where do I send it to?
gxsaurav
05-07-2005, 11:50 PM
u can mail me at gx_saurav@yahoo.co.in, just tell me your mailing address via messanger, before i download the mail
Abhijit_T
06-07-2005, 01:00 PM
Finally finished entire modelling, now i've to apply materials and textures
Heres a test render with brushed metal material to tubelight and all shadows and global illumination on-
http://img299.imageshack.us/img299/4764/room8pd.th.jpg (http://img299.imageshack.us/my.php?image=room8pd.jpg)
It took 24 mins to render!!!!
gxsaurav
06-07-2005, 07:01 PM
24 mins to render this scene only, man U need some optimisation fast
NikhilVerma
06-07-2005, 07:22 PM
I just want to make a small comment...
In all of you guy's render's the shadows are coming very poor...
You should use some other plugin for rendering shadows maybe mental ray...
The default one sucks....
I saw a guy having a 4 hr render.. But the image quality was awesome...
Here it is....
http://www.pixelperfectgraphics.biz/cg_files/sss-glass.jpg
siriusb
06-07-2005, 10:50 PM
It's amazing that it took only 4Hrs to render that glass...contraption thingy. It's beautiful and eerily magnificient.
Here's one that took 10Hrs to render :shock:
http://img36.imageshack.us/img36/3523/poolscene7gs.th.jpg (http://img36.imageshack.us/my.php?image=poolscene7gs.jpg)
Basically, I wanted to create a wavy chair. Later I wanted a swimming pool to place it in. And later, needed some people to pose as using my chair. So, here it is. The ladies were default characters in Poser6 with a few, err, big changes and posed. Later I imported them into 3dsmax as meshes. Water is mental ray material. I know, there are a lot of mistakes in the texture. Also, the shadow on the lady looks pixelated, but I don't know why. I increased shadow map resolution to 2048, but still it is pixelated.
PS: Hey, gxsaurav, why did u want to know if we ran dx9 or OGL?
And, abhijit, post the entire room.
Abhijit_T
06-07-2005, 11:20 PM
ok, i've finished the materials as well, and have figured out the lighting also
Now, gx and siriusb, i need to know how to optimise the scene to improve render time, otherwise it'll take ages to render!!!!
Also, at what resoultion should i make the renders?
There'll be abt 4-5 different pics showing different views of the room
gxsaurav
07-07-2005, 01:20 PM
I have made the windows & wall cut shelfs in my room animation, but since my room is under paintjob i can't post it right now, I m in a cybercafe right now, will soon post, the window was painted with multi-sub materials with material IDs for differnet faces, kinda UVW Map but done manually
now tackeling the problems one by one
nikhil
even with mental ray the shadows won't look good if the settings & photon values are not given properly, remember that scene took 4 hrs to render an artificial shadow, but in real life shadows are different, they are better termed as soft shadows, they blur as U move far from them, because of which the shadow will look darkest or most dence clsoe to the cam but less dence when it is far from the camera, that shadow is not realsictic, the shadow U see in Abhijit's room or my room is close to reality (in my room I have yet to give photon volumes & values)
siriusb
i wanted to know which mode U run Max in as this can help a lot in running max viewport, nvidia GeForce 6 or FX cards will run max better in Direct3D mode as the opengl driver for these consumer lavel cards are not made to run max 7 & maya etc, try running in OpenGL & U will see serious performance degradation & visual loss
The water materials could have been optimised by decresing the noice lavel & placing another copy of water below the primary water, creating an illusion of water while still maintaining low polygon count, & don't forget the Optimize modifier, use it where ever u can use it
Abhijit
If U R suing the defalut scaline rendere, then first remove everything which U don't need & place different cameras to show what u want to show, one simply isn't enough
what type of lights U R using, if they are omni or m area spot or target then change the color of shadow from black to light gray & select shadow map insted of ray traced shadow, also if u r using photon emition then try rendering without it, since the room is closed I guess that won't make a big quality difference anyway, select light effect shadow color
rendering at 640X480 with Sharp quadratic anti allising & hammersity sampleing set at .5 quality is enough, if there are no glass in the view then disable raytracing & set the ray trace value from 9 to 2, that is enough (above the "enable raytrace" checkbox)
in case U R using mental ray, however for this scene the default will do fine too, decrese the photon values to 100 or 500 from 10000 or high, disable scaline
U need to do R & D, yourself, disable whatever which isn't required, & then render, do not go for balckman or camulet - rom AA as they will make the image sharp & anti allised but that isn't required,
do not render field but frames & disable camera effects,
if possible, U can post the .max file here, in rar format & we wil also render it at our place, I will optimise the materials too & this will show u what to do next time
-------------------------------------------------
big post
Abhijit_T
07-07-2005, 02:48 PM
OK, heres a small non-optimised render of my room with all lights, shadows, etc.
Let me know if it looks ok, then i'll render using some of the tips posted by gx
BTW, i'm using mental ray renderer
http://img94.imageshack.us/img94/4420/room21ju.th.jpg (http://img94.imageshack.us/my.php?image=room21ju.jpg)
gxsaurav
07-07-2005, 04:53 PM
there seems to be over bright lightning, at the top of the almirah, did u also tried with the default scaline renderer, render at 640x480 atleast, unless u r making a video at 352X288
the mirror is not looking like mirror but another almirah, try placing the light to a bit right side, there should be a glare at the mirrors
Also, post a new render with the optimisation i told u to do,
& mail me a tutorial about how u made the pillow & the pillow max file, dam, it's so Pillow-e
wall is good already as for indoor wall, U have a wallpaper I have none so my walls shine more then usual
remember, remove all the unrequired polygons, also post the render time
gxsaurav
07-07-2005, 07:09 PM
Yahooo, back to my room & computer, first thing first, uploading the latest version of window & room,
the window is made by simple boxes, & the materials are applied by multi sub material, at last started learning UVW mapping
http://img299.echo.cx/img299/5808/shelfwindow3au.th.jpg (http://img299.echo.cx/my.php?image=shelfwindow3au.jpg)
Also, the room is now properly layed out, I don't have many things in my room, the big space in front is where the computer table is supposed to be with the computer, that is still under construction, infact not even started,
Use of HDRI in indoor sceans is useless, so using simple omni X2 & M area target
http://img298.echo.cx/img298/1684/main9kz.th.jpg (http://img298.echo.cx/my.php?image=main9kz.jpg)
Abhijit_T
07-07-2005, 07:51 PM
OK, heres the first final render, i know it sucks, but thats the best i could do
After posting all the views, i'll put up the max file, so u guys can render the scenes urselves
I opted for closed window with curtains, so thats it looks more elegant, hence there is no sunlight, and the only sources of light are the tubelight and the light above the mirror
lete me know what u guys think
BTW, can u tell me why i can't see the shirt display and its appearing black?
http://img110.imageshack.us/img110/6811/room6fk.th.jpg (http://img110.imageshack.us/my.php?image=room6fk.jpg)
gxsaurav
07-07-2005, 10:57 PM
maybe cos there is no light falling on it, I can't say exectly without taking a look at the max file, need to see the light target
siriusb
08-07-2005, 08:35 AM
That shoe looks good. Did u model it? Maybe u have to increase global illumination photons and bounce count to get light to those hard to reach places. Other than that, the scene is awesome.
Abhijit_T
08-07-2005, 09:16 AM
No, the shoes weren't modelled by me, they were from some site which was offering some free models, same with the flower vase
Anyways, my gf has given me an ultimatum because i'm spending way too much time on 3ds max(according to her), so i'll be taking a break for about a week or so
Both my wrists were hurting like hell anyway, so maybe this is a good thing afterall
I'll continue posting on the forum to comment on u guy's work, but no 3ds max for me for about a week or so :(
gxsaurav
08-07-2005, 03:36 PM
Hmm, gals first, Max can sux
Well, we will be waiting for U here, in the meantime, I m busy in making my room "Animated", moving the camera as the whole room except for the computer is is compleated
siriusb
08-07-2005, 05:38 PM
Yea, abhijit. I think u need to change ur sig :p
Abhijit_T
08-07-2005, 08:10 PM
eh, just saw Sarkar, its a nice movie
Can u believe its only the third hindi movie i've seen?
Really tempting to get back to max, but i won't, i have self-control(atleast i think i do)
Looking forward to see more of u guys work
gxsaurav
08-07-2005, 09:53 PM
yo dhakkan, watch a romantic movie man, Sarkar sux for a date
Abhijit_T
08-07-2005, 11:00 PM
Wasn't my choice, was it now?
I would've gone for batman begins a 7th time if i had it my way!!! :)
gxsaurav
10-07-2005, 01:36 AM
Saturday night & there is no one to talk, so I decided to walk alone & continued my work on the room Project. Almost 80% of the stuff in my room is modeled, except for the computer table, sunlight outside my room falling inside & the mighty switch board
I m releasing 4 different views of my room, the layout, rest left is to add the flowers behind my computer table & a few wire covers, which hides the wires in my room, along with the usual stuff like cloths & hangers. oh! & not to forget the books on the shelf behind table
No animation this time, as I will release the compleate animation only when everything is in the room
I make every object seperately, not in a single sceane, so there is a seperate .max file for the window, for the bed, for the table etc, & then add them as XRefs, this is not only light on memory as the models are linked only but also updates the models in the scene automatically as I update their own .max file
Hmm, wall has no texture this time, as the paintjob in my room just ended, & the color is extremely light purple, which reflects light inside my room, althugh not the color U see right now in the pics, it is even more light
the poster is not the one shown here, it's a sceanery, in fact I got 4 postars of sceaneries in my room, but haven't taken their pic yet
Bed Cam
http://img220.echo.cx/img220/4531/bed9pm.th.jpg (http://img220.echo.cx/my.php?image=bed9pm.jpg)
Primary Cam
http://img298.echo.cx/img298/1684/main9kz.th.jpg (http://img298.echo.cx/my.php?image=main9kz.jpg)
Shelf & Table
http://img298.echo.cx/img298/3403/shelftable0ul.th.jpg (http://img298.echo.cx/my.php?image=shelftable0ul.jpg)
Window Cam
http://img299.echo.cx/img299/5808/shelfwindow3au.th.jpg (http://img299.echo.cx/my.php?image=shelfwindow3au.jpg)
-------------------------------------
Abhijit, the Pillow U made is really good, mind mailing me the Pillow .max file, at gx_saurav@yahoo.co.in, i can use it on my bed
durgesh
10-07-2005, 05:14 AM
Just wanted to share this, I just started 3D Studio Max 7 in my insti, so far only one class, & basic info only, what are primitives, how to make them etc, but I went a bit far myself & learned Vertex & Edit Poly, along with Meshmotth modifier, not too much, just begining, I have made something I would like to share, let me know how it is, first is a pic of the temple static & other is the rendered movie of the Animation, only 42 KB, so anyone can download & play with quicktime
Camera View with global lights, no lights added by me
http://www.geocities.com/gx_saurav/max/art1.jpg
Download the animation
http://www.geocities.com/gx_saurav/max/art1.zip :lol:
expertno.1
10-07-2005, 09:40 AM
@durgesh
why you have posted the image to enlarge the contents without any comment ??????
always saying lol is not good
gxsaurabh is a respected member
siriusb
10-07-2005, 11:18 AM
Nice modelling gxsaurav. But I am a bit uncomfortable with that room's proportions. For ex, the window looks larger than that iron beaureau. Then again, maybe that's how it really is in ur room?
I am right now modelling my bathroom. Got the sink right but am struggling with the "Throne". Here's a taste of my bathroom (yuck, wrong choice of words)
http://img228.imageshack.us/img228/6319/sink2ux.th.jpg (http://img228.imageshack.us/my.php?image=sink2ux.jpg)
gxsaurav
10-07-2005, 04:12 PM
Hmm, slight update, added the tiles, which are now final to be plastered in my room, with the postars on the door,
Window looks larger then the Iron Beaureau, hmm I didn't get what U mean, I can post a pic of my room with the window inside for comparison if U want, I placed the camera like that
& room tak thik tha, but bathroom, no way i m modeling it, it's private
although nice, sink
EDIT: Images updated, look below
siriusb
10-07-2005, 04:32 PM
tak thik tha
what's that mean?
Your room's coming along nicely. BTW, that's Hammersley. But, why do you need hammersley than the default one for draft rendering? Even in final render there won't be much quality difference. Is it that hammersly is faster?
I too startd on a bedroom (not my bedroom), but I got trouble with some glass materials and so just left it. Let me take it up again. But right now I am really frustrated with the potty (in the virtual bathroom, ofcourse). So I am turning in to gta:sa for some time.
gxsaurav
10-07-2005, 05:01 PM
tak thik tha = was good till that, don't u know hindi?
Hammersley (oops) is better then Max 2.5 star, in terms of quality, although it is slower, but it is really good when it comes to sample low res textures, none of my textures are bigger then 256X256, & what u r watching is the final rendering
listen to my advice, don't make the bathroom, it's not a good idea
gxsaurav
10-07-2005, 10:20 PM
slight update, added the computer table, the computer is still under construction
Also added the wall borders as they are in my room, in cherry color
Edit: Images Updated, Look below
gxsaurav
11-07-2005, 02:54 PM
Huge Update, 95% of my room is made, now all is left is the UPS & Computer cables, except for that everything is done, this is my room, The animation will soon follow
Edit: Images updated
gxsaurav
13-07-2005, 12:40 AM
Well, the room is compleate, I added the sunlight to it as it fallls in my room from outside the window, although the lights still needs to be worked on, I will modify it when I will be taught lights in my insti, the lights incresed the rendering times by about 6 seconds
Bed Cam
http://img336.imageshack.us/img336/5489/bedcopy3pf.th.jpg (http://img336.imageshack.us/my.php?image=bedcopy3pf.jpg)
Primary Cam
http://img336.imageshack.us/img336/8418/primary7cl.th.jpg (http://img336.imageshack.us/my.php?image=primary7cl.jpg)
Shelf Cam
http://img336.imageshack.us/img336/408/table9go.th.jpg (http://img336.imageshack.us/my.php?image=table9go.jpg)
Window Cam
http://img336.imageshack.us/img336/1830/window1sz.th.jpg (http://img336.imageshack.us/my.php?image=window1sz.jpg)
At first it might seem that there is not much difference, but even in reality the only source for sunlight in my room is that window, so not a lot of light,
I m taking a break from the Raster sceane creations & now will be making animation, my first try is this cloth simulation I made in 3D Max 7 with Reactor, it's very simple & easy, I wanted to create a silk material for it, but ended up creating rubber material or something like that
the animation is just 62 frames, 2 seconds & the given file is only 130 kb divx 6 avi file, I will slow it down tomorrow, as I don't have premiere CD,
Download (http://www.geocities.com/gx_saurav/max/cloth.zip) 140 kb DivX 6 AVI
Dhawal_Verma
13-07-2005, 12:45 AM
GREAT STUFF MATE !
WAY TO GO !
siriusb
15-07-2005, 12:28 PM
Haven't really thought about animation, but i am gonnal try after seeing that cloth sim.
After so many tries, I couldn't get that bathroom thing, so I am not doing it for sometime. Here's a wierd hall that I am working on. The table was inspired from a real one in google. Unfortuantely, the camera don't catch the glass top of it very well.
http://img345.imageshack.us/img345/4797/hallscene018sk.th.jpg (http://img345.imageshack.us/my.php?image=hallscene018sk.jpg)
I still don't know what this hall will turn out to have. It's so empty.
gxsaurav
16-07-2005, 06:34 PM
3 days without internet & today with computer, hmm, life is changing
siriusb
the room is quite good, specially the stairs & lightning, although the camera needs some work
this was made 3 days ago, but i was not able to upload it, just an example of super spray, in one word
all done with Mental ray, 60 fps, took 7 mins to render, now i know y big movie production houes use render farms to render their work
the water is ray traced, which is the toughest thing to render, so that is what took all the time, rendered with 1 - 16 Sample anti allising, with mitchel prtofile, shadow sample at 6, & ray traced water
http://img321.imageshack.us/img321/3900/shower5tx.th.jpg (http://img321.imageshack.us/my.php?image=shower5tx.jpg)
The video is a DivX 6 avi encoded at HD profile, because of which the bitrate is at 3000 kbps, it's the closest thing to uncompressed, although it still looses some color detail compared to uncompressed
for archiving purpose, better use Quicktime MOV format with MJPG2, thats real close to the uncompressed video wven with same color 7 light
Download (http://rapidshare.de/files/3101563/Shower_Raytraced.avi.html) 400 kb
Dhawal_Verma
16-07-2005, 09:42 PM
Another nice animation !!!!
gxsaurav
17-07-2005, 02:39 PM
Thank U,
well no more animation for a few days, i got net at home but won't be able to work as the room firsh is being tiled (in reality)
siri, post a tutorial for the wash basin U made for your bathroom scene, how did u managed to make a shape like that, I need to know as I will update it in my bath tub
ASH18MARCH
18-07-2005, 01:02 AM
guys u guys are doing some great work keep it up realy like going through ur work i will join u guys too and soon as i set up my new rig and learn the tools of trade guys u done great work if poosible do try to model a charcter model best of luck guys take care
siriusb
18-07-2005, 01:26 AM
Hey gxsaurav,
I made that basin by following a wonderful tutorial on cross-section modelling a good few months back. I am searching for the tutorial again myself for help with other ceramics (u know).
BTW, I suppose u could've made the spray a bit more spread out at the source so that it will seem to emnate from all the pores of the showerhead. And I suppose showers send out almost parallel streamers of water than cone-out like that. Sorry, but I my observations in my bathroom seemed to conflict your sim, that's all.
PS: I would rather you called me siriusb or atleast sirius than "siri". I just feel wierd being called that.
gxsaurav
18-07-2005, 07:10 PM
ok sirius black :D , i mean sirius
I will repair the pipe soon, dam local pipe company, this is just like a example of super spray, not the real thing, which will have more effects, like water being filled in the tub
just send me the tutorial or link to it, if u find it
in the mean time, i m now going for polygon modeling, u know connect join etc, weld, i need to learn this before going any further
& shocking news, according to my sir, we have learned only 10% of 3D Max in our course so far, dam,
gxsaurav
20-07-2005, 11:56 AM
Well, back to internet
I found that I can stay away from internet i I try to, 6 days with very little internet that too from Insti only, 10 to 15 mins, hmm, just refined my real social life
neyway, back to 3D Max, I m now making my new room scene, will render with mental ray & realistic lightnings, right now only 30% compleate with no lights
default scaline renderer, 3 seconds, Sharp quadratic & no Super sampling, & only default lights, in other words no lights
http://img225.imageshack.us/img225/9716/room29vl.th.jpg (http://img225.imageshack.us/my.php?image=room29vl.jpg)
The flower is made by sirius
siriusb
20-07-2005, 04:33 PM
Actually, I nicknamed myself for the white dwarf star SiriusB that orbits the Dog star (sirius or siriusA), and not after sirius black. But now u see the connection between "dog star"=sirius=padfoot?)
So u are going to an academy to learn 3d smax? I didn't know that. Which academy?
I am trying to change the petal material to make it look more leathery. It looks kinda oily.
I always wanted to model a simple light sabre just to get that laser effect in video post, and here it is. I wouldn't say this is the effect I wanted because I just can't get the metal look like brass. Given that the metal is brass-looking in the mat editor, I suppose that it the reflections that evade me. So, consider this a test render.
http://img93.imageshack.us/img93/9751/lightsaberpost00015ft.th.jpg (http://img93.imageshack.us/my.php?image=lightsaberpost00015ft.jpg)
The image is 2000x1000 bmp when rendered in mental ray with GI on and took 3 to 4 minutes, I guess.
PS: Don't u think that this thread's topic needs a change? Think of an appropriate one and pm the mods, perhaps?
siriusb
20-07-2005, 05:03 PM
Just for laughs, I used poser again to pose a lady and imported her to hold the sabers in her hands. Here's the render:
http://img53.imageshack.us/img53/7315/jessewithsabrespost3py.th.jpg (http://img53.imageshack.us/my.php?image=jessewithsabrespost3py.jpg)
The reason she looks ...er..unappealing is because I haven't yet figured out how to import hair into 3dsmax from poser.
gxsaurav
20-07-2005, 11:55 PM
hmm, good light sabar, defies all the laws of physics
add a few lights, enable raytrace & u will get chrome material effect
gxsaurav
29-07-2005, 08:46 PM
atlast, I got sify 96 kbps so called broadband, although it's not as fast as dataone, but still it's twice the speed of my previous dial up, so lets get online
I was in a state of hybernation for quite somewhile, some social work & life related work
i m making things for my room scene, the 2nd room is still under construction, I just made a phone as the one in my room, it's a cordless BPL phone, landline, actully, I m releasing the tooned version of this phone, painted with the toon shader & ink n paint material given in max, since it is a raytraced material it took a lot of time to render, at Sharp Quadratic AA & Hammersley Super sampling, & 640X480 it took 3 mins to render
http://img83.imageshack.us/img83/7803/phonetooned3bj.th.jpg (http://img83.imageshack.us/my.php?image=phonetooned3bj.jpg)
Ashis
30-07-2005, 01:11 AM
Wow...................
Good Stuff!
But as U Said......I expected some animation !!!
gxsaurav
30-07-2005, 10:01 AM
it's a simple phone, what animation should i add to this????
however, static sceans are foundtation of animation, this will go in my room animation
siriusb
30-07-2005, 02:27 PM
Neat. I have not tried toon shading as I am much more interested in learning realism simulation.
I have found coding to be interesting again than 3d so it will be some time before I fire-up 3dsmax. But I will keep watching this thread for ur creations.
gxsaurav
31-07-2005, 09:32 AM
This one is a big update today; I re-rendered the caustics glass scene & added finally working caustics to it, took me 2.5 hrs to make it work good
I first rendered the scene at 640X480, 1-16 Samples Super sampling with Mitchell Filter,
Mental Ray indirect Illumination
Energy - 3, 00,000
Caustics Photon – 2, 00,000
Decay – 2.0
GI Photons – 10,000
Rendering Algorithm -> Ray trace with Large BSP
Caustics – 1000 samples
GI – 500 Samples
Average caustics photon per light – 1000
Final Gather – 500 samples
It took me a staggering 10 minutes to render, & I as an idiot, just rearranged the light & re-rendered which took me again 11 mins, then I increased the light intensity to 1.5 & took me 15 mins to render, Dam
After this I came to my senses & started optimizing it, I disabled GI & Final gather from the rendering menu, decreased the energy to 1, 50,000, decreased the caustics photos to 50, 000 & GI photos to 10,000 for the light
I found that for at least this scene, going to 1-16 Mitchell Super sampling was useless, it provided almost negligible difference over 1-4, although it did helped when I streached the image to 1024X768 with Photoshop, the quality loss was negligible due to high value of sampling, & then re- rendered, with hardly any noticeable difference in caustics the rendering time decreased to 3 mins
http://img324.imageshack.us/img324/760/caustics2mc.th.jpg (http://img324.imageshack.us/my.php?image=caustics2mc.jpg)
To further increase the caustics sharpness, all which is required is to increase the value of Caustics photons to even higher, maybe up to 2, 00,000 & set the light intensity to 2.0
siriusb
31-07-2005, 10:56 AM
Woah, I never go over 200 with my energy. Instead of increasing caustic/gi photon to >1000, just increase the avg amount of photons per light to 150,000 or more. Fine tune by softening with sampling radius.
This was what I learnt from 3dsmax reference on metal ray r/s. Why don't you try one more render and see which method is better?
gxsaurav
01-08-2005, 01:03 AM
well, I just compleated reading tutorials from 3D kingdom, about lightning basics, like 3 point light, & the really nice tutorial to create realistic lightning with out radiosity & only with default scaline renderer,
This is a work in progress, contains the key light, which is asun & 4 omni's as the fill lights in sphere
I simply used my old objects in the room,
remembar the lightning is still under construction
http://img167.imageshack.us/img167/8470/lights9qc.th.jpg (http://img167.imageshack.us/my.php?image=lights9qc.jpg)
Default scaline, Hammersley at 1.0, Sharp quadratic
gxsaurav
02-08-2005, 12:58 AM
well, huge updates again today, I finally compleated creating the caustics & got 80% realistic lights in my room with only default scaline renderer
Take a look & all of U tell, does it looks like sunlight falling in, I still have to get a proper layout of fill lights & use glow effect on the windows
http://img152.imageshack.us/img152/995/room23if.th.jpg (http://img152.imageshack.us/my.php?image=room23if.jpg)
Default scaline, Hammersley 1.0, Sharp quadratic, took me only 22 seconds to render, without using radiosity
siriusb
02-08-2005, 06:47 AM
That's impressive for a 22 secon render. One thing I couldn't get in ur render is the scale in ur scenes. That is, the hand rest of the sofa looks immense than what I am used to. How do you recreate your room proporionally? I use a scale or a tape measure to measure my objects.
And to make it look like sunlight falling for one of my old scenes, I used a target direct with intensity=2 and a yellow tinge. Take a look:
http://img160.imageshack.us/img160/1445/newmodernbedroom3eh.th.jpg (http://img160.imageshack.us/my.php?image=newmodernbedroom3eh.jpg)
As u can see, it's no way near perfect. Took me 20 or 30 minutes with mental ray. I wanted to perfect the render before showing it here. But I am a slow learner and I have stoped all my 3d work for now.
gxsaurav
02-08-2005, 11:59 AM
Welll, Ok I will reproportionate the room accordingly
I will be needing your help in Lightning, the tricks for good lightning in One key light, a few fill lights & a depth light, this all still has to be made,
& plz plz, mail me a tutorial on how to make a pillow
gxsaurav
02-08-2005, 04:40 PM
I created the sofa again from scratch, tell me how is the model for sofa now, does the room looks more in proportation then before
also I changed the light only a little
tell me what do u think, with mental ray i get really sharp shadows & green color shadow for the pot
http://img341.imageshack.us/img341/4645/room2wc.th.jpg (http://img341.imageshack.us/my.php?image=room2wc.jpg)
siriusb
02-08-2005, 06:14 PM
My pillow's not as good as abhi's but since u asked, instead of the tutorial, I will mail u the max file. I haven't collapsed the stack so u can even see the base box. I used the same pillow to create the small square ones and the long head rest pillows.
Yea, now it's looking more believable. One thing u already know about the sofa is to make the cushion look more cushion-like and chamfered. Perhaps make some cuts on the cushion, extrude those cuts and then smooth it. This will give it some creases like it was used recently or something. I have another version of my above posted bedroom in which I am trying just this.
About the light, I myself am struggling with the 3 point thing. Don't ask.
gxsaurav
02-08-2005, 07:07 PM
Last update for today & maybe till friday, it's the same scene but this time I addded pillow given by Siriusb, thanx for that
let me know what intensity of light is in your above posted scene
The layout of the scene is compleate, now I will refine the light to make it look more realistic & add a few show pieces to the shelf
http://img152.imageshack.us/img152/7128/room1qv.th.jpg (http://img152.imageshack.us/my.php?image=room1qv.jpg)
NikhilVerma
02-08-2005, 09:35 PM
Hey gx...
I think in your scenes there is a lot of global illumination thing...
I mean most of the objects are lighted uniformly...
I don't know much about 3ds MAX, So I sugeest that you should keep the lighting strength a bit lower...
gxsaurav
02-08-2005, 11:04 PM
i m not using GI
hmm, good point though, everything is unifrmly lit to some extent
I m using one target spot as the kyelight & 4 omni with different colors & intensities at different apropriate places
scene updated, is it looking better now, I turned on far attenutation for key light
http://img15.imageshack.us/img15/587/room9or.th.jpg (http://img15.imageshack.us/my.php?image=room9or.jpg)
------------------------------
Braking news, Max 8 is out
ASH18MARCH
03-08-2005, 12:37 AM
yup max 8 is out so is maya 7 , lightwave 9 and also xsi softimage 5 is out softimage upgrade is the best and it now a real powerfull software next best upgrade is of light wave then follwed by maya and i max unfortunatly has upgraded slightly over 7.5
siriusb
03-08-2005, 05:51 AM
I especially like the center table. I can't find max 8 in my usual source sites ;) so it has to wait till tommorroe for "buying".
All this rendering and stuff got me back to my scenes. I read a few mental ray rendering optimizing articles and got interested. Here's my latest draft of the bedroom scene.
http://img74.imageshack.us/img74/313/newmodernbedroomfinalrender3ht.th.jpg (http://img74.imageshack.us/my.php?image=newmodernbedroomfinalrender3ht.jpg)
The scene itself is not complicated and uses only boxes and cylinders and ...boxes. But I wanted to learn lighting and mental ray rendering here.
There's a lot of artifacts in the scene which I will correct and post again. But the one thing that stumped me was that when I enabled final gather, the sunlight (area light) was not visible. Only a small portion of the sunlight on the girl's head is visible. Gotta find out the reason. Probably has to do with the glass window that is filtering the sunlight into the room.
Just the rendering took 45minutes. Calculation of caustics+gi took another 10 or 15 minutes. FG samples=500.
Mahesh Babu
03-08-2005, 06:17 AM
hey thats superb absolutely brilliant
but whers is the face of the lady? :evil:
gxsaurav
03-08-2005, 11:58 AM
even with boxes u have created a nice effect
just like my caustics scene didn't require final gather, try without it & also disable GI for a trial render
how did u made that gal, charectar studio?
the layout is preety good, especially the use of matching colors
first update for today & maybe the last one, as I got a lot of work to do today
added texture to the walls, & refined the light with far atteunation or typo
added silk material made by me to the sofas
all done with default scaline renderar, took 38 seconds to render with Hammersley 1.0, sharp quadratic AA & Ray trace at 6
http://img303.imageshack.us/img303/6417/room8lk.th.jpg (http://img303.imageshack.us/my.php?image=room8lk.jpg)
I used my real home furniture to make the furniture, tell me how close my modeling is
The real sofa in my home, taken when home was under renovation & sofa was outside
http://img296.imageshack.us/img296/2889/sofa18an.th.jpg (http://img296.imageshack.us/my.php?image=sofa18an.jpg)
siriusb
03-08-2005, 03:20 PM
Thx. But the girl's face is not the focus of the scene. It's about the (or supposed to be) morning laziness and a sense of ownership she has to her room. Whatever.
As with all the gals I use, this one's from Poser as well. Pretty default. I mean..just default.
Ofcourse, I don't use fg or caustics for drafts.
Your modeling is accurate. But the lighting needs some tuning i guess. I can see a lot of dark-as-night areas on the sofas. Also, try using a real picture of the chair and cloth material to use as texture in ur scene and see how it looks.
gxsaurav
03-08-2005, 10:08 PM
the dark as night effect is due to far attenutation, if that is so I will re-arrange the light a bit towards the sofa, right now it's pointing towards the ground & add a few omnis
the next update is just intermidiate & needs some advice, I have seen that many sceans on the net contain over exposed windows, I tried to create the same with glow effect, take a look, will it be good to use the glow effect or not
http://img327.imageshack.us/img327/522/rg7xb.th.jpg (http://img327.imageshack.us/my.php?image=rg7xb.jpg)
I have used the carpgray.jpg fabric on the cloth texture, since the color is dark & it's giving an illusion of being a color it, I will increse the bump
siriusb
07-08-2005, 02:21 AM
The glow don't seem to belong in that room's light. Decrease the glow intensity or light the whole room with a pearly white light.
Here's a barstool and glasstop that I saw on a furniture website and modelled it. There's still one more item in this set that is left (a dinner cart), which I will post later. I just couldn't resist showing this one in here. The set is called 'spiro'.
http://img96.imageshack.us/img96/5394/bistrotableandchair3da.th.jpg (http://img96.imageshack.us/my.php?image=bistrotableandchair3da.jpg)
Mental ray with render time of an hour because of Mitchell sampler(4x4) with .02 contrast, GI, castics, 3 omnis (i know, bad) and hdri environment. Must work more on optimization.
Is there a way to stop the walls from participating in GI?
gxsaurav
07-08-2005, 08:09 PM
good to be back, i luv the net
ok here's the thing, the table is something out of this world for me to model, I can't model it right now in any way, really great work
I will remove the glow, & give a pearly white light all over,with GI
In the mean time, I just refined the old caustics glass scene, I saw a 7 Up bottle in a canteen close to to my insti & got this idea of colored caustics, the material is glass - physics_phen material of mental ray, due to which rendering became very fast
1-16 Sampling Mitchel, Caustics Photon 2L, & Energy at 1.5 L, 8 Mins to render, no GI & Final gather
http://img184.imageshack.us/img184/6272/coloredcaustics2ro.th.jpg (http://img184.imageshack.us/my.php?image=coloredcaustics2ro.jpg)
& I also made this flower hanger in my room, all made with cylinders & spheres, KISS Theory
http://img184.imageshack.us/img184/1026/flowerhanger3jc.th.jpg (http://img184.imageshack.us/my.php?image=flowerhanger3jc.jpg)
The real thing, thankx to siriusb for the flower
http://img184.imageshack.us/img184/593/pic9ex.th.jpg (http://img184.imageshack.us/my.php?image=pic9ex.jpg)
escape7
07-08-2005, 10:10 PM
check out this (http://www.e-frontier.com/imagecatalogue/image/list/24?sbss=510)
sanolution
08-08-2005, 11:37 AM
u guys ve done a great job...... i die for animating stuffs ....... i wanna know how can i get jump strated to all these things ..... somehow i ve managed to get 3ds MAX to my comp ...... but i am blank..... i ve some basic knowledge in photoshop and some several others....... can u people gimme some info.......
gxsaurav
08-08-2005, 11:49 AM
2 ways
either join an institution, like me Arena Multimedia, which will also give u certification, helpful for jobs
Or buy Max 7 bible, & learn with that
ASH18MARCH
08-08-2005, 04:26 PM
pkease go through this is for all 3d guys this will clear all hard ware related doughts
http://www.gamepc.com/labs/view_content.asp?id=a64x2&page=7
http://www.xbitlabs.com/articles/cpu/display/athlon64-x2-3800.html
gxsaurav
08-08-2005, 06:59 PM
AMD Athlon64 X2 3800+ is going in the right direction, right now it costs Rs 17k, when converted from $, & not even available in India,
Intel Pentium 4 with HT rocks in 3D Work, as we get 2 threads & also realy chaep, I still prefer intel for 3d work, over AMD, even though AMD gives better "Gaming" performance only, & quite frankly I don't do gaming only
Although other then the Intel 6xx series CPUs, others run very hot
now, i m simply waiting for this X2 3800+ to lower in price, will be good to upgrade to a compleate new plateform, with PCI-E & DDR2 (maybe)
Although the above given links do not solve all the quaries of us 3d guys, it's simply a new CPU review
siriusb
08-08-2005, 09:02 PM
The previous post's barstool was grossly wrong. Here's the modified version along with the tea-cart:
http://img37.imageshack.us/img37/5834/bistrobarset9kc.th.jpg (http://img37.imageshack.us/my.php?image=bistrobarset9kc.jpg)
Rendering time 40 minutes. Used:
Mitchell (3x3) min:4, max:256
Contrast (.03rgba)
FG @800samples
1 sunlight @2.0 intensity
I didn't use a shadow casting light because rendering takes so long.
Design inspired from this page:
http://www.designerfurnitureshowroom.com/spiral.html
@Sanolution:
I started out max just like that too. I downloaded max and didn't know what to do. I used the 3dsmax r3 bible from my college library to start me up.
@ASH18March,gxsaurav
Until amd dual cores come along, Intel's processors are for rendering because rendering don't seem to care about IPC, but rather raw clock cycles and he number of threads.
gxsaurav
08-08-2005, 11:09 PM
True Siri, since games are all single threads, AMD Athlon64's high IPC & Registers gave them the benifit, & now they are touted as best, if that is so then Y do we see all workstation on Xeons, & only a few Opetron Workstation, simple, cos all the 3D modeling softwares favor Intel
U better post a tutorial on how u made that spiral thing in table, it's dam cool
I can model the chair, but not the table, well, I haven't tried yet
u plz mail me the cloth material, my material sux, or give me a tutorial to make one,
the tea trolly can be made with cylinders, what are the materials u r using, mental ray or standerd shaders
ASH18MARCH
09-08-2005, 01:53 AM
http://www.gamepc.com/labs/view_content.asp?id=a64x2&page=7
amd dual cores are coming to india i have comformed this
sorry but i differ in opninon from u guys about intel
the thread above compares amd x2 series with intel pentium d (commen user like u and i use this)
when u talk about xenon u have to compare them with opterons (this are magorly used by servers or for rendering farms
in both the case intel comes hands down especailly in 3d
and amd 3800 x2 will be coming to india as this will be the new budget range for customers like us the intel articture is atleats 2 years older then the amd one.true amd used to be a gamers pc around a year befor dual core was realesed but not any more most of the servrs during this time were made using xeon dual core but today opteron is a clear cut winner .results reviews prove it and mind u opterons are not meant for 3d enthusast they are ment for studios so the price is alwasy on the higher side coming to normal consumer market intel d has not had a good response because of its heating issue and intel arctiture of the chip also performance wise it has been defeted by the amd x2 series sure they write a lot about hyper threading and all but they just dont have any result which would validate their calms . the opterons are just another league when comapred to xeon sure they are pricy but the qualty is something a company looks at sure alot of studio right now like i&l are working with xeon but they are atleast 1 to 2 years old and most of them are switching to amd . so will the home user segment because amd not only perform beetr but also the upgardation cost is minimised like u dont have to frequently buy mother board with a processor upgrade also ram pricess of ddr 2 are very high
i always belive a litlle bit of research is helpfull rather then article which read out this is good and that is bad it is better to vist site like www.cgtalk.com
and u will seethat most of the profeesional are making a switch for opterons ,amd x2 series rather then intel and they prefer a linux based os
beyomd this its one own choice
ASH18MARCH
09-08-2005, 02:06 AM
boxx is one of the major buldiers of for workstaion to work on 3d alson with alien ware many have a mis conception that alein ware is a gaming pc only but it is not it is a pc after boxx most prefferd by 3d artist to work with and right now both of them have amd dual cores on them and not intel dual core and note boxx pc are specailly made and tested for 3d appliction like maya , 3d max urly there must be some logic to go with amd rather then intel and some logic for 3d artist to simply adore boxx becaus ei still feel its a myth when in todays situation when people say amd is bad at 3d and intel is good but results simply prove otherwise
siriusb
09-08-2005, 04:03 AM
I did say that amd x2, but not the plain amd is better than intel. Reviews from xbitlabs and other cpu reviews confirm that.
@gxsaurav:
Hmmm...I will try to give you a hint on how I made it. Since I use incremental saving, I have all the versions of the scene with me.
The first picture of the table that I posted was made as shown in this screenshot.
http://img22.imageshack.us/img22/37/spiromakingofusingguidecircles.th.jpg (http://img22.imageshack.us/my.php?image=spiromakingofusingguidecircles.jpg)
I first created "guide circles" and then drew a line in the front view from the bottom circle to the top one. Then in the top view I just moved the vertices of the line so that it conformed to the circle at different angles. It's kinda difficult to explain but I guess u will understand from this. This method was so tedious and error prone that I was struggling with it for more than an hour.
The later, more faithful, version of the table was made this way:
http://img201.imageshack.us/img201/1818/spiromakingof2ep.th.jpg (http://img201.imageshack.us/my.php?image=spiromakingof2ep.jpg)
I just created the four inner, curved legs that u can see to set the scale of the table. Then I drew out a Helix on the top view and modified its height in the side view so that it forms a good shell over the four rods. Then, I edited the helix at the leg side to make it look more like the one in the photo. Since in the reference table there are 4 legs with two helix per leg, I rotated and cloned the helix 45degrees seven times.
This method only took me 5 minutes to make this table.
Actually, the entire scene is made from lines (well, splines) that were given a renderable thickness value. It would've been difficult to the same with 3d solids.
For the material, I used the default "Brushed metal" under Reflection Maps matlib. Their environment was set to uffizi_probe.hdr. Lighting is so tuff, that I didn't bother much with it. Just used one sunlight with final gather set to 700.
For the cloth, it was default too. I just used "carpttan.jpg" as diffuse and bump in an architectural material with template set to Fabric. It is my default way of creating a cloth. For the cushion, I had already sent the cushion to you.
Hope it helped.
ASH18MARCH
09-08-2005, 11:08 PM
sirsub good stuff u are doing great keep going
ASH18MARCH
12-08-2005, 02:00 AM
this is a sad new i got on www.cgtalk.com
http://www.opengl.org/
According to news floating around, Microsoft VISTA(Virus Infection,Spyware,Trojan,Ad-ware), the upcoming OS Flagship of Microsoft current plan for OpenGL is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. If an OpenGL ICD is run - the desktop compositor will switch off - significantly degrading the user experience.
In practice this means for OpenGL under Aeroglass:
OpenGL performance will be significantly reduced - perhaps as much as 50%
OpenGL on Windows will be fixed at a vanilla version of OpenGL 1.4
No extensions will be possible to expose future hardware innovations
Source Opengl.org
http://www.opengl.org/discussion_bo...c;f=12;t=000001
This REALLY sucks for us using Maya,XSI etc that utilize Opengl for various stuff (hardware rendering, viewport !!!)
this will mean u will be only be able to play direct x games no open gl games
link to the thread i read
http://forums.cgsociety.org/showthread.php?t=265311&page=1&pp=15
siriusb
12-08-2005, 04:02 AM
Thx for ur encouragement.
Yea, I read it too. Even carmack long must rewrite his doom code to d3d, i guess. That must have huge impact on gaming industry now. For example, doom3 was available for linux only because it was written in ogl and easily ported. I am not so sure about it now. Winex can ofcourse be used, but that is costly, i heard.
I wonder if we can play doom3 on vista without it running like a screen saver.
Regarding the viewport, isn't there an option to switch it to d3d? 3dsmax has it.
gxsaurav
12-08-2005, 10:49 AM
The situation is considered all worng
OpenGL is a open architecture, & MS was also a part of the OpenGL group, even if they resigned from there, they are bound to support it
MS knows that there is a big market of 3D Modeling & Pro application out there, where ones before the arrival of Windows XP, Mac used to rock, but with XP & X86 based powerfull CPUs, Mac are not frequently used any more for 3D Modeling, I don't think MS will deny something like this
Vista is still under beta, & even if 3D Max can revart to D3D for viewport, remembar all the workstation cards, Quadro, FireGL & Wildcat are made to work with OpenGL due to easy & direct hardware implementation something not possible with D3D as of now, so it has to support OpenGL
However, i think now MS want the gfx card makers for the compleate driver support, remembar Nvidia just started giving OpenGL 2.0 support for GeForce 6 & 7 series gfx cards, which won't be used on desktops for a while, even D3 uses OpenGL 1.5
ASH18MARCH
12-08-2005, 02:55 PM
this is what one of the opengl developers had to say about this and yes microst is very much capable of doing what they have said
First of all it is true, I am a member of the openGL ARB, the organization developing GL (it includes ATI, nVidial 3dLabs and many others), I was in the room at Siggraph when this was anounced. We in the ARB has known for some time, but havent been able to say something because may of us have been under Ms NDA (Non disclosure Argeement). But now its out.
And yes, this means very much for this comunity. in windows vista GL will run in 2 different modes:
Either not using a vendor driver, but microsofts own OpenGL 1.4 driver running on top of Direct X, this means crappy performance and that the cards wont be able to access the new cool shader hardware that OpenGL 1.4 doesnt suport. basicly all your new cool hardware will turn 2-3 years back in time.
The other option is to by pass the windowing system (thats composits the desktop) and run you vendor provided driver, this means , full speed, full functionality (shaders GL2 and so on). but since the windowing system is by passed py you wont have any graphics provided by windows, no desktop, no windows, no buttons, no menues, nothing but the GL viewport. Try running your 3D app without any other interface then the view port! So this mode basicly only works for games that run full screen and compleatly take over the user experience.
This is a disaster for any one using Profesional 3d appliactions since almost all are designed for OpenGL. My suggestion is that you protest this to Microsoft, or the hardware people (like DELL, HP and so on) and tell them that you will not accept anything but Good GL graphics performance (they will tell Ms)
I have been a member of the ARB for 5 years, im not pulling this out of my ass, it is real.
And by the way Opengl.org is the official OpenGL ARB site they dont post rumours.
gxsaurav
12-08-2005, 03:24 PM
Doomed, MS is now doomed compleately, all the market due to Pro 3D Modeling software will shift to Linux & Mac, more on Linux as it got the power of X86
I wonder, if they can implement OpenGL 1.4 over Direct3D like they are saying then Y not OpenGL 2.0 over Direct3D
siriusb
12-08-2005, 05:47 PM
I made a little heart shaped golden locket on a golden chain. As is with all my models, this one is pretty simple as well. Wanted to work with the spacing tool and reflections.
http://img358.imageshack.us/img358/6582/heartchain57ml.th.jpg (http://img358.imageshack.us/my.php?image=heartchain57ml.jpg)
I think I've found a very fast yet a bit realistic way to render things. It is to use a skylight with final gather and a very sharp sampler. Ofcourse, it can't be used when u want a visible caustic in ur render or a well defined and thick shadows.
I had made this chain more than a month ago. I used a different lighting way and then touched it with a little of photoshop cs. Unfortuantely, the chain was black because I had not made it two sided (i guess). Here it is:
http://img354.imageshack.us/img354/3269/heartchainonfloor2posteditcs1v.th.jpg (http://img354.imageshack.us/my.php?image=heartchainonfloor2posteditcs1v.jpg)
ASH18MARCH
12-08-2005, 08:41 PM
yes this means shifting operating system or going to mac or use xp not vista . because the top leading appliction works on opengl maya,lightwave and xsi with max the only one left for a ms user and with max loosing its fan base quickly one will not be sure what to do as tommoros 3d war is going to be between maya and softimage xsi but both might be ported to mac or will need u to use linux things are going to get complicated
gxsaurav
14-08-2005, 01:47 PM
I m not doing a lot of work in 3D Max these days, I spended the whole week running for my admission, now it's done, so back to Max
The following scene is a result of my HDR practice & reflection, all done with Mental Ray, kind of Pseudo HDR as I have not used any HDR Map as of yet
Mental Ray, 1-16 Sample Mitchel, the materials are Architectural Metal
http://img213.imageshack.us/img213/6550/balls7sv.th.jpg (http://img213.imageshack.us/my.php?image=balls7sv.jpg)
gxsaurav
14-08-2005, 09:49 PM
updated the scene, this time Added a real HDR Map as the background to it, the color of the balls is changed, the material is Architectural Metal,
The HDR map is the kitchen_probe.hdr file i found on the net,
Mental Ray, 1-16 Mitchel, Large BSP Ryatrace, 3 Point Lights, took just 2 mins to render
http://img355.imageshack.us/img355/5986/hdriballs7nc.th.jpg (http://img355.imageshack.us/my.php?image=hdriballs7nc.jpg)
Sourabh
15-08-2005, 12:18 PM
Good work going in here guys.
gxsaurav
15-08-2005, 06:59 PM
A new modeling , after many days the previous HDRI had simply a sphere model
This is the shelf I have in my living room, this will be added to my Room scene later, took me 2 hrs to model, all time was used in making it accurately with splines, the rendering took 10 seconds, with Default scaline render, Hammersle at 1.0, &Sharp Quadratic AA
http://img234.imageshack.us/img234/5507/shelf5ct.th.jpg (http://img234.imageshack.us/my.php?image=shelf5ct.jpg)
Sirius, in your Furniture scene, can u plz tell me the material u used & your rendering settings, I m not getting how to make the infinite plane
escape7
15-08-2005, 08:57 PM
are there any free softwares by which we can do this stuff...
siriusb
15-08-2005, 11:00 PM
If it's the spiro bistro furniture scen u are asking, I have already posted the settings in the post where I told you how I made it.
If u want an infinite plane of white or some coler, create a box or geosphere (or bottomless hemispher, if u are using skylight) enclosing the scene, add a normal modifier, go to it's properties and make it not to receive or cast shadows.
AFAIK, gmax and blender are the best freeware options in modeling.
gxsaurav
16-08-2005, 10:15 AM
Thanx for the infinite plane thing, I just rendered my furnitures with it, & belive me for representation this style rocks
The wood looks too plane though,
http://img79.imageshack.us/img79/8686/furniture4bj.th.jpg (http://img79.imageshack.us/my.php?image=furniture4bj.jpg)
gxsaurav
16-08-2005, 03:00 PM
The primary purpose for the creation of the 2nd room was not only to create a good interior scene but also to create realistic lights without the use of Radiosity or any other such plug-in, & only by Default scaline render & Omni's
But, i wasn’t getting the result good enough, I m still working on it, a lot to try & test, I rendered the room scene again with Radiosity this time, took me 10 mins to render with default scaline render, Hamersley at 1.0, Sharp Quadratic Anti aliasing, & ray trace, the file size increased from 400 KB to 37 MB, this is with GI
http://img220.imageshack.us/img220/5967/room9yz.th.jpg (http://img220.imageshack.us/my.php?image=room9yz.jpg)
Also refined the HDRI objects,
http://img220.imageshack.us/img220/5053/hdriobjects0cx.th.jpg (http://img220.imageshack.us/my.php?image=hdriobjects0cx.jpg)
http://img237.imageshack.us/img237/2750/hdriballs8zc.th.jpg (http://img237.imageshack.us/my.php?image=hdriballs8zc.jpg)
escape7
17-08-2005, 11:25 PM
Well, I started 3d modelling just today, Its great fun, after going through a few tuts, here is what i managed to make(an air ship). I'm not familier with all the tools so its just a plain 2 colored image.
http://img332.imageshack.us/img332/9232/17et.th.png (http://img332.imageshack.us/my.php?image=17et.png)
http://img332.imageshack.us/img332/2050/22ld.th.png (http://img332.imageshack.us/my.php?image=22ld.png)
http://img332.imageshack.us/img332/5121/38fi.th.png (http://img332.imageshack.us/my.php?image=38fi.png)
Thanks to ImageShack for Free Image Hosting (http://imageshack.us)
gxsaurav
18-08-2005, 02:44 PM
I added the glow effect again, but this time in a different manner, i got remarks that the windows look like paintings on the wall, so i added a little ammount of glow to it, not the best, as I m trying to create consentrated glow, with no fog like effect
No radiosity this time, insted E-Light
http://img296.imageshack.us/img296/400/intmdt6xm.th.jpg (http://img296.imageshack.us/my.php?image=intmdt6xm.jpg)
Nice blimp, how did u made the wings Escape7,
escape7
18-08-2005, 05:54 PM
@ gxsaurav : for the wings i used the "extrude" feature and then keeping the crease to zero, and then using "smooth" levelled the surface to a factor of 4.
I used textures & lighting on this one :
http://img290.imageshack.us/img290/9445/61wb.th.png (http://img290.imageshack.us/my.php?image=61wb.png)
escape7
18-08-2005, 07:24 PM
I was working on an aeroplane, my coloring has been horrible, (on smoothening the surface the boundaries re-draw themselves with the colors):
http://img363.imageshack.us/img363/3411/70tc.th.png (http://img363.imageshack.us/my.php?image=70tc.png)
http://img363.imageshack.us/img363/1931/84ua.th.png (http://img363.imageshack.us/my.php?image=84ua.png)
wireframe :
http://img363.imageshack.us/img363/64/98ay.th.png (http://img363.imageshack.us/my.php?image=98ay.png)
gxsaurav
18-08-2005, 08:59 PM
hmm, good going, modeling first in anything 3d world,
if u want, mail me the max file, the final version & I will add lights to it, & some great multi-sub materials, as i excel in materials, tehn in modeling, & last in lightning, I suck i lights
siriusb
18-08-2005, 10:11 PM
It is very good model for a beginner. Start to learn the basics of texturing, lighting and rendering slowly. Then light and texture ur scene yourself. I am not discrediting gxsaurav, but this way you'll be more happy witth your airplane.
What s/w are u using?
gxsaurav
18-08-2005, 11:07 PM
hmm, one by one, tru
yo sirius, I was just saying that so that i could try texturing it myself for practise,
never mind, I m making my own Chopper now
escape7
19-08-2005, 12:17 AM
What s/w are u using?
3d Canvas freeware edition :(
I m making my own Chopper now
would love to see it. :D
I was trying to make a windmill, again the coloring went haywire :oops:
http://img240.imageshack.us/img240/1296/109tk.th.png (http://img240.imageshack.us/my.php?image=109tk.png)
Thanks to ImageShack for Free Image Hosting (http://imageshack.us)
siriusb
19-08-2005, 12:48 AM
Don't worry about the coloring or texture this early (as I see that u've just begun). One good way to quench ur beginner thirst would be to look at a lot of related models by artists or pictures of real ones and then trying out the textures.
I suppose ur texture in the cloth material is a bit too strtched. Search ur help for tiling and mirroring.
Here's my model of a windmill house that I saw somewhere:
http://img325.imageshack.us/img325/7605/windmillhouse18at.th.jpg (http://img325.imageshack.us/my.php?image=windmillhouse18at.jpg)
This one is a few months old. I made another version with trees, compund walls, grass and stuff, but let me perfect the render and then post it.
gxsaurav
19-08-2005, 11:31 AM
Wow, windmill is a good idea to make, espicially when I m trying to create Fake lights with default scanline renderar, my next artwork, & I will add chopper to it,
gxsaurav
20-08-2005, 11:32 AM
well, now i m going back to modeling & taking a break from lightning,
since i learned the basics of 3 point lightning & Fake GI, I rerendered the old room scene, this time with better lights then before, in term of reality, tell me is it better then before or not, I found that theold scene was lit everywhere, while in reality some parts of my room are not that lit
http://img395.imageshack.us/img395/8612/primary2pp.th.jpg (http://img395.imageshack.us/my.php?image=primary2pp.jpg)
Defalut Scanline, Hammersley at 1, Sharp Quadratic, E-Light script
ASH18MARCH
23-08-2005, 12:02 AM
good going guys
also here is a article for u i found on the net
here is a from the article has been taken
http://arstechnica.com/news.ars/post/20050818-5220.html
Intel: we rushed the dual-core P4 to market
8/18/2005 12:57:03 PM, by Eric Bangeman
We suspected as much, and Intel has confirmed it: the dual-core Pentium 4 was a hack. Speaking at the Hot Chips conference in advance of next week's Intel Developers Forum, Intel engineer Jonathan Douglas said that the dual-core Smithfield was rushed out the door because of competitive pressures from AMD. "We were behind," and Intel needed a "competitive response" to the dual-core CPUs in development by its rival.
Smithfield made it through testing and out the door in about nine months, which is remarkably quick by Intel standards. The need to get a dual-core CPU into the market as a response to AMD meant that Smithfield lacked features of the dual-core Opteron and Athlon 64 like independent memory buses for each core. In addition, the need to put two Pentium 4 cores on a single die led to additional signaling problems as the transistors were even closer together on the new dual-core CPUs.
Since the release of Smithfield, Intel has been working hard on its next generation of dual-core CPUs. The company has moved up the debut of the dual-core Xeon (Paxville) from early 2006 to the fourth quarter of this year (which will allow Dell to finally offer an alternative to the dual-core Opterons). Unlike Smithfield, Paxville will feature a dedicated memory controller for each core on the CPU.
At the IDF next week, Intel is expected to provide an update on the progress of its next-generation CPUs. Merom and its brethren are all departures from the Pentium 4's Netburst architecture, based on the Pentium M instead. Fabbed at 65nm, those CPUs are expected to start shipping in 2Q/3Q 2006, and may very well power the first generation of Apple's Intel machines.
[ Discuss ]
ASH18MARCH
23-08-2005, 12:11 AM
suarav the room is done prteey good especailly the proportion evrthing is nice but the only thing that make s it look a bit artifal acoording to me is the textures in some places and i cant tell a lot about lighning as i feel it is good enough but the texture is the only thing which i feel is not allowing the scence to bllom to its best
gxsaurav
23-08-2005, 10:55 AM
hmm, ok I will refine the textures, & plz this is the general section & this thread is for 3D rendering, not hardware news, better post all Dual core news in the hardware section of this forum
ASH18MARCH
23-08-2005, 11:55 PM
weel ok i will take care in future i just posted it so u are kept informed as dual core are most important to people in 3d animation
gxsaurav
24-08-2005, 10:00 AM
we already know that, even HT helps a lot
now I missed to post something here, this is a outdoor scene i m working on right, in the end it will be a daylight scene, with building in the backround, which I m still making, & a proper atmosphiaric sky
it took 8 mins 22 seconds to render via Mental Ray, with 1-4 Mitchel AA, Finel gather at 400 samples & GI at 500 samples, the grass is the most comples one & takes a lot of time to render
although with Default scanline renderer, at sharp quadratic & Hammersley at 1, it took only 4 mins but i had to give some Omnis for the Fake GI
http://img397.imageshack.us/img397/3505/lights5hx.th.jpg (http://img397.imageshack.us/my.php?image=lights5hx.jpg)
devilhead_satish
27-08-2005, 07:29 AM
Trying to create a Rubik Cube game using DirectX 9 and VC#.net Will post the game and if my friend agrees the source file of it too.
forsan77ever
29-08-2005, 11:52 AM
I tried out some in photoshop. I feel I can get some feedback here. Please do suggest improvements.
http://img372.imageshack.us/img372/3797/malaika1gz.jpg
siriusb
29-08-2005, 11:59 AM
Move the face more towards left and it wud be great. U drew the hair, I suppose, in which case it is well done. But u need to look into the details a bit, i think, near the mouth and ears, make the left eye smaller and u are done.
Those are my critics but mind u, I haven't drawn hair in ps myself, but I've seen tuts on it. Excellent looking, btw.
forsan77ever
29-08-2005, 12:01 PM
This is another one I made after I got my new Fastrack. I like "watch"-ing it u know :D
http://img372.imageshack.us/img372/1254/fasttrack38bz.jpg
forsan77ever
29-08-2005, 12:04 PM
thanks siriusb!!
I will certainly apply the changes u suggested. Thanks again
forsan77ever
29-08-2005, 12:08 PM
Also regarding the hair. I made a custom brush (large sixed) added some jitters (not much though) and then painted using airbrush.
siriusb
29-08-2005, 12:39 PM
That's brilliant! I have only a very faint idea as to how u did that watch. Ppl will have to look twice to know it's a fake. Gorgeous too. I have modelled my watch in 3d (http://www.thinkdigit.com/forum/viewtopic.php?p=212810#212810) too. But it comes nowhere near urs.
NikhilVerma
29-08-2005, 01:24 PM
@forsan77ever
I think you made this in Photoshop right?
forsan77ever
29-08-2005, 02:32 PM
Thanks a lot.........
I also had a look at yours watch and I must say thats really cool. You used the reflection element very well and the glass material too.
I am not that used to 3D MAX. I do my stuff in PS only. I hope u can help me out in learning 3D MAX??
forsan77ever
29-08-2005, 02:32 PM
NikhilVerma
right
gxsaurav
30-08-2005, 11:36 PM
I tried a lot for the realistic lights with only Default scnaline renderer, but I m not getting it right, i m scraping the idea, & restarting from scratch, using mental ray
A friend of mine created dam realistic lights with VRay which took 6 hrd to render on his Athlon 64 3000+ venice, Vray is dam slow, it's not good for single frame scene, as it takes a lot of time to render & save the lights in cache because of which the later frames are rendered lot faster
I m making the lights for my scene with Mental Ray, GI & FG, just as a beta I mreleasing this scene, only 1 m area spot , as a direction light applied applied, with color.
Using GI & FG default, consider it beta 1
http://img244.imageshack.us/img244/8300/beta19mm.th.jpg (http://img244.imageshack.us/my.php?image=beta19mm.jpg)
anyone knows if u calculate FG & if the layout of the room is fixed do I need to recalculate it if i change the fill light a bit, or can i simply use the previous cache
technoexplorer
31-08-2005, 06:10 PM
And so to think only I was trying to get those things running on my AMD 64 3000+. I use Maya 6.0 and I am working all on my own. Would love to show you a piece but the upload is pathetic. The 5 sec clip took 15 min to render and still the thing is jerky. The avi was encoded at 32 fps (1024x768). Know how to set it right?
gxsaurav
31-08-2005, 06:55 PM
And so to think only I was trying to get those things running on my AMD 64 3000+. I use Maya 6.0 and I am working all on my own. Would love to show you a piece but the upload is pathetic. The 5 sec clip took 15 min to render and still the thing is jerky. The avi was encoded at 32 fps (1024x768). Know how to set it right?
Well, i would like to see your scenas made in Maya 6, which renderer u use for that
i don't know about maya but for 3D Max & animation 640X480 reslution with quadratic AA & hammersley sampling is dam good
gxsaurav
01-09-2005, 05:37 PM
Well, i studied final gather basics & a lot of GI & Self illumination for interior. rendered these sceans from scratch
the first one took 18 mins to render, with Mental Ray 1-16 Mitchel AA, Finel gathe samples at 2000 & GI Photons 1000000, sample 500, here only one light is used, a single m area spot
http://img371.imageshack.us/img371/3624/alpha16or.th.jpg (http://img371.imageshack.us/my.php?image=alpha16or.jpg)
the 2nd one contains anothe direct light illuminating the wall, taken with