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gxsaurav
28-10-2005, 09:39 AM
I compleated the fly scene, since i had an accident I won't be able to work for a while, so just rendering stuff with minute changes

the fly scene is made using crowd simulation, the room is the old one, & the flies are casting real time shadows, now only because of this real time shadow, i had to render each frame seperately, & it took a stagering 1 hr 27 mins to render the 100 frames at 1-4 Mitchel Super sampling at 352X288 resolution, quaite high for a 3 second video, if it wasen't for the real time shadows then i could have renered it in less then 40 mins, with same quality,

the flies are very low poly models, as U can't even see them properly, so Y make something if it won't be showing at a lage scale, what matters is the shape & color which resembles a fly, here is a pic of the fly

Download (http://www.fileupyours.com/files/2533/3dmax/flies.zip)
Requires Quicktime 7 to play, 190KB

http://img490.imageshack.us/img490/4568/fly5xr.th.jpg (http://img490.imageshack.us/my.php?image=fly5xr.jpg)

siriusb
28-10-2005, 03:30 PM
Regarding the barrel explosion scene, great work. But and the barrel's reaction to the explosion's strength is too small. I mean the gravity is too high. I like the sound of "crowd simulation" and the flies are good too. They look more like bees though.
Encouraged by your explosion scene, I wanted to make a diwali scen myself. Here's a 'Flower pot' (http://www.megaupload.com/?d=T4UEHDSM) (or Buss vaanam, as it is called in Tamil). Mind you, the file is around 2.7MB. I don't kow how to shrink it more than this though. I used 1-4 mitchell with 3ivx compression but still the file size won't come down. I want to add smoke and wind turbulence to the scene as well. The scen uses video post for the glow. I also used a UDeflector on the ground box to bounce off the sparks landing on the ground. I tried including the "lens highlight" effect, but it doen't do to augment the realism.

gxsaurav
28-10-2005, 06:31 PM
hmm, how many secodsn that video is, here's what U do

1) When rendering a Video animation, render to frames, insted of a avi, that is one image for each frame, I prefer TGA format

2) Then using the inbuilt RAM player, U can open the image sequence & save as uncompressed AVI. Or U can open the image sequence in Quicktime pro which i prefer

3) After that the best way, for storage, open the video in Quicktime 7 Pro, & export as mov file, with Motion JPG B compression, 25 frames/sec, & highest quality, for publishing, save the video as 80% quality, H.264, multi pass, & automatic bitrate, this will compress the video to a really small size

for even more detaild encoding, save as MPEG-4, H.264 Codec, 512 kbps bitrate

3ivx is too old now, don't use it, & better download the latest version of quicktime 7

gxsaurav
28-10-2005, 07:22 PM
just saw the animation U made, really good, plain & simple, now start teaching me

How did u made it, PFSource or Super spray, I in my case used 2 Super spray with 60% particles, but i didn't made them bounce off the ground, i made them like I had a cracker last yer, they dissapper in the air, after going up, how did u made yours this much dense

& just for the record, I re-encoded the animation with quicktime7, a MP4 fie with H.264 codec at 512 kbps bitrate, the file size came to 900 kb

siriusb
29-10-2005, 06:47 PM
Like you said, it was really simple thing. I used one SuperSpray which emits based on rate rather than on total. At the peak level of emission, the rate was 40 and a particle speed of about 0.7
The particles were instanced geometry of a low poly geosphere. I think I did this to control the size of the particles universally. To get the effect of the sparks getting longer with speed of emmision, I used the "direction of travel/MBlr"'s stretch parameter and increased it to 45.
And to make the particles stay for sometime, I used the "particle life" and it's associated "variation" attribute. I varied these values as increased the speed and rate of the particles. I also varied the spread, off-axis and off-plane of the particles with the rate of emmision to give a more focussed stream of particles as the fountain reached high speeds. I think these param changes gave the impression of high density sparks.
And finally, I used the gravity spacewarp, wind spacewarp, Udeflector, and currently, PBomb and mesh bomb modifiers, to the cone and the particle system. I made the udeflector object-based and selected the ground box as the object. I tweaked the bounce and friction values to some suitable values. I think you will be aware of the video post params.
I am currently working on a "Ground Chakkar" or whatever you call it. (In tamil it is called a "changgu chakkaram")

gxsaurav
29-10-2005, 07:44 PM
we call it "chakkri"

hmm, a lot of things U did, mine was simple, as this is how the annar was when i saw it, particles going up, sparkeling & not coming back to ground, well some of them did came back to ground & jumped, but most of the particles vanished in the air

gxsaurav
30-10-2005, 03:58 PM
just a re-render of the old room scene, this time i made the bed sheet using clothFX, & refined a lights, now there is only one target direct light in the room

http://img483.imageshack.us/img483/9183/render0bx.th.jpg (http://img483.imageshack.us/my.php?image=render0bx.jpg)

gxsaurav
02-11-2005, 12:11 AM
even though it's diwali, i just rendered the old room scene, in toon shader, it's simple, with falloff map applied for the light

http://img483.imageshack.us/img483/5001/cellshaded3ci.th.jpg (http://img483.imageshack.us/my.php?image=cellshaded3ci.jpg)

gxsaurav
03-11-2005, 01:23 PM
i compleated by Diwali project, just added some text to the cracker video, take a look

since i m mailing this to a few other frieds who are non geeky as diwali greeting, i had to encode in mpg1, so that it can be played everywhere, because of which there is a severe quality loss

http://www.fileupyours.com/files/2533/Diwali.mpg

gxsaurav
18-11-2005, 02:00 AM
3d max as per course books is about to end, & I still haven't mastered a lot of things, seems like 6 months is too low for 3d Max, I still have to learn Outdoor lightning, NURBS Modeling & Charecter modeling


Reactor has started in my institute, & I m making a real comples scene, it's a compleate soccer animation, which might take about 1 whole minute, i m already shvering thinking about the rendering time

right now just the modeling first, as soon as i can get the lights fine, I will start working in reactor for the animation. This is just a beta 1 render, the maps have changed now, & also the ground texture, can someone plz provide me a good ground texture for the stadium

http://img447.imageshack.us/img447/9415/beta14ig.th.jpg (http://img447.imageshack.us/my.php?image=beta14ig.jpg)

How to make it more sunny

gxsaurav
18-11-2005, 05:01 PM
i just made the football, all by NGonss, it was tough to model it, as it required exect value for roation & size, i took help of some Lightwave Tutorials for making soccerball & made in Max, take a look, render taken at front viewport

now i m making the lightning for the daylight scene, but also thinking of making a 4 light source based night game scene, lets see which givs me better quality

http://img426.imageshack.us/img426/9678/ball8hi.th.jpg (http://img426.imageshack.us/my.php?image=ball8hi.jpg)

gxsaurav
22-11-2005, 05:25 PM
the soccer animation is 50% compleated, i m making the biped animation for the player who will kick the ball, but just rendered a test animation, to check how does the net behaves to the ball hitting it

the quality is sevearly low due to H.264 compression, the scene has lost it's glow at all, U can compare by a still render of the field & the animation, there is a huge difference in quality due to compression of video

http://img452.imageshack.us/img452/7731/field4zb.th.jpg (http://img452.imageshack.us/my.php?image=field4zb.jpg)

Download (http://www.fileupyours.com/files/2533/3dmax/Football.zip) 200 KB, H.264, requirs quicktime 7 or Quicktime alternative v7

let me know what & where should i improve, it takes me 43 seconds to render one frame for this animation at 1-4 Mitchel Super sampling & FG value of 4000

I m now trying to make the scene more lit by ambiant occulsion map, but that will be rendered in a final version only

kato
23-11-2005, 09:38 PM
kool football dude me is now on premiere pro and it will be flash next so i keep my fingers crossed

gxsaurav
23-11-2005, 11:05 PM
r u also in arena multimedia?

kato
23-11-2005, 11:29 PM
yeah me in arena multimedia too if u go back some pages u might find that i told to u that earlier itself

gxsaurav
10-12-2005, 01:36 PM
we just got the project in our institute, all the 3D Max batches in the institute are given the same project, to make a 3 mins walkthrough of a whole city

basically, this is a test for our modeling skilles, even if we don't render it, with lights, but modeling & mapping are what is required in it

so far, from the last 10 days, i have been roaming my city & taking pics of evry building i can find, the city is a normal "current world" city, but with a few bells added to make it more efficiant, & now i have started modeling it, the plan for the city is compleated but it's still open for modification,

if u wanna see a closest city like this, take a look the ciities of NFS series, usually all the models are low poly but with mapping they are made what u see, so this is what i intedn to do,

the first models i made is this bridge, this is the main connecting point of the city, there will 3 such bridges in a circular arc, which connects the 3 parts of the city

3D Max 8, Mental ray 3.4, 1X16 Mitchel, Compleate box modeling, using vertex modeling, which is something i prefer now, rendered in 10 seconds, with light GI & FG, modeled in 10 mins. u can take it as alpha 1 version

http://img233.imageshack.us/img233/1360/brdgalph10ru.th.jpg (http://img233.imageshack.us/my.php?image=brdgalph10ru.jpg)

kato
10-12-2005, 01:56 PM
yeah if u remember i told about a guy using rendering farm was working on the project u r talking about he made a walkthrough of a city

gxsaurav
10-12-2005, 04:01 PM
well, good for him, i have to make the whole thing from scratch

here is the compleate layout, i m making the street lights right now

http://img230.imageshack.us/img230/4199/brdgealpha16wm.th.jpg (http://img230.imageshack.us/my.php?image=brdgealpha16wm.jpg)

gxsaurav
10-12-2005, 11:52 PM
last render for today, i had no idea that mental ray 3.4 with 3D Max 8 is faster then mental ray 3.3 for 3D Max 7, not only the results are as good as v3.3 at half the FG value, but it's also faster

the current scene is the the final layout of the bridge, the red orbs in the sky are my imagination, as the city is futuristic, consider this, the orbes are basically plasma container, & the surface is a red color surface, which with the help of high power lenses embeded in the orb light is actully focused at a point, in this case, 2 street lights for each bridge in both directions, this is highly efficient compared to many small lights, like we have today, more like small sun in night. It is red, so that flying choppers can see it in the sky. the are in the sky, static, cos they are using megnatic force to repel from the ground, the bridge, much Like North-North pole repaltion, it's a woerd idea, but this is theorotically possible, plasma emitting light, like sun

anyway, tell me how it is, Rendered at 1-16 Mitchel, 800 FG, & 800 GI, other optimisations, & glow effect by video post, i will refine later, but right now i have to model rest of the city

the centar stage is unaccessable to general public, & i have decided to make a city control centre tower there, from which U can see the who city, & it houses the vital networks & power supply node info, much like the citadel in half life 2 City 17, but not in-human like that

http://img261.imageshack.us/img261/6007/brdgealpha19lq.th.jpg (http://img261.imageshack.us/my.php?image=brdgealpha19lq.jpg)

kato
10-12-2005, 11:56 PM
dude cant see the image on second last post

gxsaurav
11-12-2005, 09:46 AM
as soon as i update the render, i delete the lat image posted here, the most recent update is the one next to it, with the orbs

gxsaurav
11-12-2005, 03:31 PM
i started modeling on the city core building, i would like suggestion on that,

this render is for the core layout, the bridge are now final, what u r watching is the the final version of bridge, although the materials are temp

i added a base plane, so that u can see how it will look on ground, I added real plasma effect to the orbs with video post, how does the bridge looks, there is only the street lights U see in the scene, they are illuminating the world by final gather & GI, i added a IES Sky though

http://img215.imageshack.us/img215/6167/bridgebeta10pa.th.jpg (http://img215.imageshack.us/my.php?image=bridgebeta10pa.jpg)

kato
11-12-2005, 04:04 PM
dude i guess the building can be made a lot taller to give a futuristic effect

siriusb
11-12-2005, 05:16 PM
So 3dsmax 8 is faster? Let me get it then.

And yea, pay attention to proportions gx. unless you wanted the roads to be half-a kilometer across, you need to increase the size of the central tower. otherwise, the plasma balls look cool. But the light coming from them is white and too focussed. So it doesn't look correct. Work on the modelling for now and forget the textures. That's how most artist I've seen proceed. Keep going.

gxsaurav
11-12-2005, 06:15 PM
i m scaling it accordingly, the bridge is 2 km long, so the tower will be .5 km tall, 500 Meter

I can't seem to make a good model of it, dam, just tried for 2 hrs & still not a good model, i think my head needs a brake, i m thinking of making a tower building & above it an antena

gxsaurav
12-12-2005, 12:31 AM
i did it, finally did it,

3 hrs and I was able to create nothing, then all of a sudden, 40 mins & I created this, atlast i scrapped the old round tower idea, & now making the tower as U see it, kinda edgy, but final version will be different, i made this in paper first, in my drawing book, thats how i m gonna make everything now, let me know how this building looks like, is it is proportion or not, the bridge is 2km long, so accordingly the tower is about .5 km tall

http://img344.imageshack.us/img344/3580/fullbeta1presentation0ma.th.jpg (http://img344.imageshack.us/my.php?image=fullbeta1presentation0ma.jpg)

gxsaurav
12-12-2005, 07:49 PM
i just modeled a simple traffic light, which i think might not appeal to the overall scape, so i may acrap it later, but as a traffic light it is quite effective & simple, i have made it such that, it will be hanging in the air, by magnetic repultion, have a look, i have also included an animation of how i intend to use the spheres. In case u guys can give me some ideas for traffic lights of the future, let me know

http://img216.imageshack.us/img216/4449/trafficlight6ez.th.jpg (http://img216.imageshack.us/my.php?image=trafficlight6ez.jpg)
Model

http://img225.imageshack.us/img225/424/traficlightbeta17zj.th.jpg (http://img225.imageshack.us/my.php?image=traficlightbeta17zj.jpg)
Rendered

for the video, quicktime 7 is required. Download (http://www.fileupyours.com/files/2533/3dmax/Traffic%20Light%20Animation.zip)

gxsaurav
15-12-2005, 10:45 PM
this is a huge update, took me 2 days, to model, well, infact 5 hrs if calculated

I made the city residential area buildings, this is some really hig poly mode, & eat a lot of graphics card RAM in viewport, anyway, this is now final, with a few modification here & there, 5 such building in an arc shape will hold the whole population of the city, about 10 lakh people this is huge,

I will render a new full city scene tomorrow with proper ratio, as i got to do other works today, next up is a hospital building, which I will draw tonight.

The idea of traffic light is now scrapped, for now. Take a look & tell me how is the modeling, rendered at draft quality with light tracer & 300 light samples, Default scnaline renderer, one skylight with 1.5 multiplier

http://img506.imageshack.us/img506/7152/residentialbuilding7bn.th.jpg (http://img506.imageshack.us/my.php?image=residentialbuilding7bn.jpg)

gxsaurav
16-12-2005, 07:26 PM
just made the power station, this is compleately my imagination, it's a nuclear power station, now i have never seen such plant in my life, neither i know how it works, so i just made a plant, it might look like a rocket :d, but it's not, i will modify the support pillers if required, they are only extruded splines, let me know how the model is & where should i modify it

http://img222.imageshack.us/img222/4656/powerstation9yh.th.jpg (http://img222.imageshack.us/my.php?image=powerstation9yh.jpg)

the top hydra is a light, which will blink during night time so that passing aeroplanes can see it

also given is a full city view, just to show everything, the layout is not this for the final city

http://img222.imageshack.us/img222/8017/full4ki.th.jpg (http://img222.imageshack.us/my.php?image=full4ki.jpg)

siriusb
16-12-2005, 08:30 PM
It looks cool. But make the body of the power station more "interesting". And the "control tower" building looks too simple (reminds me of mayan pyramids :) ). Add more curves, perhaps.

gxsaurav
16-12-2005, 11:03 PM
i m gonna change the power plant a little, insted of those splines I will add cylinders, even that will ook, "Solid"

i made 4 models this week, now no more modeling for the weekends

gxsaurav
17-12-2005, 04:54 PM
for some reason, & some of my institute rivals coming here & copying my ideas, i m removing all the renders shown here, & also heavily changing the models shown to something really high poly & magnificant, but i won't be posting anything here now. Until it's done, it's a secret

siriusb
14-01-2006, 07:35 PM
What happened to your city gx?

Here's my computer cabinet Zebronics Elegance. I haven't finished modelling it yet. Those edges sticking out above the dvd writer arent there in design mode and is driving me crazy. So I am going to model from scratch, again. Before that, I thought of showing a render.
http://img362.imageshack.us/img362/1715/zebronicselegancetest2mt.jpg
And this is the same room, as always, in a 'different light':
http://img527.imageshack.us/img527/2046/newmodernbedroom3ly.jpg (http://myxp.blogspot.com/2005/12/rise-and-snooze.html)

cool_dude_prav
15-01-2006, 06:35 AM
wow... Nikhil, SiriusB and Saurav...

U guys totally rock. I know these words are not enough appreciation, but I cant say anything more...

U guys have a cool future...

gxsaurav
15-01-2006, 11:22 AM
My city is going fine, 40% done, i m now making the road plan for it, well, infact it's hovercraft roads, so kind of different

i cannot show the stuff here, but i can mail u, as some of the institute rivals visit this site, & i don't want them to see & copy my stuff

although this is something they can never make, i just made this fountain, for the city, on the crossways, & inside a shopping mall, this is still under construction, the material & lights are only temp, i haven't added & PF Source in it yet, which i m still making, as once one fountain is made it's easy to make copies

anyway here is a preview, the grass is all green, which i have rectified now, it now has some brown dry grass too, also it looks better because of the lights, in this preview there is only one Omni

Edit: See below

But your Cabinet is marvelous man, give me a copy of the plastic material u r gonna use, & better , if u make a whole computer insted, & since u r making a computer also make a table, & since u r making table, also make a room :D

gxsaurav
15-01-2006, 10:38 PM
the fountain layout, maps & lights are finalised. Lights will change once this is added in the city scenes, so that is just a preview, let me know how the grass concrete etc. Grass is made using HairFX

http://img411.imageshack.us/img411/3630/back3mt.th.jpg (http://img411.imageshack.us/my.php?image=back3mt.jpg)

the animation is yet to come, i have to render 100 rames, & then the compositing will be done using After Effect, which has just started alongside 3D Max

siriusb
15-01-2006, 11:01 PM
The grass is adorable. Got to learn hairfx.
For my cabinet, I searched for metallic paint but couldnt find any tutorial for making one. Right now I am just using a standard mat with a grey color. It just looks better because of skylight and fg.

gxsaurav
15-01-2006, 11:39 PM
i got a plastic material, also a car paint like metal paint & a few other mental ray metal shaders, want it

gxsaurav
17-01-2006, 12:33 PM
well, it takes a lot of time to render, 48 mins to be exect, anyway, i have skipped the naimation for now, will make it later when i make it with PF Source

here is the final layout, material of the scene are final,just that the lightning will change

http://img14.imageshack.us/img14/5191/fountain7me.th.jpg (http://img14.imageshack.us/my.php?image=fountain7me.jpg)

cycleinmars
21-01-2006, 12:30 PM
hey guys
i am cycleinmars
i am an amature animator who has a lot of creativity can anyone tell me whewre can i get the best free or shareware softwre for my animation
and how can i upload my files on the net so that everyone can veiw it

i have created more than 100 designs and animated a feww

where can i find good tutorials and other tools related to my animated carrer


i work in 3ds max r7

gxsaurav
21-01-2006, 07:21 PM
welcome to 3d animation, pal

U can search on google, for 3D tutorials, also visit many such sites, like evermotion.org, 3dkingdom.org, 3dtotal.com & many more, whose link u will find there

for image hosting, u can use imageshack.us (www.imageshack.us), also for video, U can simply use rapidshare.de or megaupload.com

kindly tell us your system specs, prefered renderer, area of experties, & a few renders of yours

gxsaurav
25-02-2006, 09:27 AM
i m recreating the room sceen, this time with better & realistic materials, using Mental ray DGS materials, tell me, which color combo, & which floor looks best

http://img509.imageshack.us/img509/8126/beta16qw.th.jpg (http://img509.imageshack.us/my.php?image=beta16qw.jpg)

http://img69.imageshack.us/img69/934/full37lz.th.jpg (http://img69.imageshack.us/my.php?image=full37lz.jpg)

http://img108.imageshack.us/img108/4227/full16du.th.jpg (http://img108.imageshack.us/my.php?image=full16du.jpg)

ShekharPalash
25-02-2006, 10:33 PM
wow cool work GX :)

gxsaurav
26-02-2006, 12:16 AM
i asked a few people & they said, that the green one looks better, as the blue one looks kind of dull, so i m sticking to green walls

gxsaurav
22-03-2006, 02:38 PM
lot work compleated....they look good enough for now...but not photo realistic

I switched to vray... the setup of lightning is easier then mental ray but materials are hard to make. I miss the DGS & Lume shaders

here are the updated render...they are not compleate though

My Room Render, need to change the bedsheet

http://img130.imageshack.us/img130/7615/finalconversion2gv.th.jpg (http://img130.imageshack.us/my.php?image=finalconversion2gv.jpg)

My Room Model

http://img128.imageshack.us/img128/3381/model4qd.th.jpg (http://img128.imageshack.us/my.php?image=model4qd.jpg)

Living Room Model

http://img93.imageshack.us/img93/3748/model6vs.th.jpg (http://img93.imageshack.us/my.php?image=model6vs.jpg)

Living Room render, I need to work on the wood

http://img128.imageshack.us/img128/5414/final28wp.th.jpg (http://img128.imageshack.us/my.php?image=final28wp.jpg)

Computer tabel , just started on the lights

http://img129.imageshack.us/img129/8386/render5sq.th.jpg (http://img129.imageshack.us/my.php?image=render5sq.jpg)

My Airtel Modem

http://img234.imageshack.us/img234/166/render120jo.th.jpg (http://img234.imageshack.us/my.php?image=render120jo.jpg)

MY CPU

http://img234.imageshack.us/img234/2440/render27sc.th.jpg (http://img234.imageshack.us/my.php?image=render27sc.jpg)

CPU, Model

http://img95.imageshack.us/img95/5792/render15ex.th.jpg (http://img95.imageshack.us/my.php?image=render15ex.jpg)

CPU & Modem were made in rhino3D, using Power solids & PowerNURBS

siriusb
25-03-2006, 06:58 PM
Hey gx,
The renders are awesome. Keep it up man. How did you do the keyboard? I wanted to model it but am a bit lazy to model it.
I learnt basics of vray but am yet to try it out because I have to learn the new materials.

gxsaurav
26-03-2006, 12:20 AM
keyboard is made using splines & simply boxes for the buttons, since i find it very easy to work in splines. I tried Rhino3D & it's quite good, although not compleate i have to convert to IGES & 3D Max mesh anyway

anyway, i m adding new things & details to the scene, since my computer table is quite clean, i don't have CDs or books everywhere...i even posted on cgtantra forum & they said , add some uneenness, which i m trying to add

there are no wires yet, it will be added in the end. I modeled the TV Remote in Rhino

http://img149.imageshack.us/img149/2987/model6rm.th.jpg (http://img149.imageshack.us/my.php?image=model6rm.jpg)

here is the old render of room, light setup is now evening or night, like what i have right now, no sunlight or skylight, only using photometric light. I used a tube (cylinder with vraylight material) to give the light

http://img61.imageshack.us/img61/8610/bulbtest7yj.th.jpg (http://img61.imageshack.us/my.php?image=bulbtest7yj.jpg)

Charan
26-03-2006, 12:59 AM
Awesom dude. how much time did you take to make the whole thing from scratch??

gxsaurav
26-03-2006, 01:21 AM
the computer table, umm, 7 months :D

well, i modeled it previously, but then started reading materials & lightning, so i was using my old models, but now , i m finalising it so restarted the modeling. The old models were made long back, when i just started reading 3d max, & i was preety bad at it, at that time. Insted of chamfer i used to give 2 iterations of meshsmooth :oops: & all models used to be highest poly, since i had more RAM

as i m finilasing it these days, I m remaking the models wherever required, like that keyboard is made of 16000 polys, but for this scene i remodled it, in just 2000 polys

rarudhran
08-04-2006, 06:02 PM
IT IS A COOL ONE. THERE WAS AN ANOUNCEMENT IN THIS MONTH DIGIT ABOUT FREE 3DS MAX. CAN YOU GUIDE ME ABOUT THAT.

NikhilVerma
14-10-2006, 05:10 PM
Sorry for bumping the thread now ... But i've just started practicing in 3ds max ... and learned most of it's basics... but first I wanted to make my renders look realistic so I have put more efforts in rendering than modelling ... so here is an example of a render I made ...

It's done in 3dStudio Max 7 with Vray 1.5 it took 461 seconds on my two PC render farm ... One is a 2.8 Ghz P4 ( I disabled the HT in it ) and the other is a AMD Athlon 64 2800+

http://img227.imageshack.us/img227/1957/outputip7.th.jpg (http://img227.imageshack.us/my.php?image=outputip7.jpg)


Hope u guys like it ... I wanna make some indoor renders too before I start to concentrate on modelling.

blackpearl
14-10-2006, 05:23 PM
Thats fantastic!! And the modelling is perfect.

NikhilVerma
14-10-2006, 05:31 PM
hehe ... actually the teapot is a predefined shape in 3d studio .... what I did in this scene was manage all the lighting , textures and materials ... and ofcource rendering parameters ....

rajasekharan
07-07-2007, 01:32 AM
look what i dug up...:)
i never knew , there was a 3d post going on here....http://www.dslr-forum.de/images/smilies/eek.gif

gaurav_indian
16-11-2007, 10:38 PM
This is a good thread.I will soon contribute to it.

gsoul2soul
17-11-2007, 10:26 PM
wow nikhil its clear

u got a lot of balls

He he he... i can see that too :D "three balls to be precise"