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Call Of Duty 5 World At War (Ready 2 Fire)
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10-11-2008, 10:33 AM
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Ethan_Hunt
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Join Date: Jun 2004
Location: Bombay, India
Posts: 5,202
Re: Call Of Duty 5 World At War (Ready 2 Fire)
Just completed the first Level. The game is exactly a COD 2 rehash with better graphics. You can call it COD 2 with COD 4 engine. The same amount of action & same gameplay elements. Nothing seems to have changed. Even the weapons are exactly the same. The cut-scenes are done pretty realistically & has a good amount of gore in them. The intro level was to escape & destroy the Japanese fortification at Makin Island. The level started out with me having a standard pistol & then went to to grab M1A1 Thompson, Nambu 14, M1 Garand, Arisaka etc. The graphics are pretty good but nothing different then COD 2. The ground textures seem flat & no signs of bump mapping anywhere.
The sound is a bit disappointing this time as the audio effects seemed a bit dull or may be I didn't turn up the volume too much. The intensity is extremely high. Currently playing with everything high @1280x1024 & retaining 38Fps & goes upto 60Fps. I guess it not that optimised as COD 4 as the frame drop really bad at times when there are high amount of explosions. But not such a big deal as it will always stay above 35Fps which is more than enough for me.
This is just the first level impression but I guess the next levels will add some flavour. This game has nothing new, I repeat, it doesn't have anything new. Except the storyline may have shifted to yet another chapter of WWII but it's practically US against the entire world thingy.
Here are some screens:
More updates as and when we completed the game.
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