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Originally Posted by amitava82
Well.. I was pointing to XboX360. There are other game consoles too which do not use directX.... So DirectX is not making job easier for them.
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Even if both XBOX 360 & PS 3 use OpenGL, the developers still have much work to do cos they are 2 different platforms. Sony gives Unreal Engine 3.0 with PS 3 Developement Kits, which is made in Pure DirectX 9c & OpenGL 2.0. It can be used in both PC & PS3.
On Windows front, Unreal Engine 3.0 is further optimised & enhanced to make full use of unified shaders, here is the thing. If previously the graphics card needed to do 100n of work to render a scene, then with DirectX 10 it needs to do 50n of work to render a scene, this saves the electricity & increses the efficiency. This saved 50n of work can be used to further enhance the graphics with DX 10 by doing more work, however this power needs to be tamed & will require some time.