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The reason why Direct X was not successful till DX7 is because it was harder to code. MS bribed EA to use DirectX on all their PC games.
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Bull crap, no source & no proof to back this statement I suppose. Just pointing to any article on net won't help. Even I can point articles that Apple bribed developers to use .mov insted of .avi in video editing apps & 3ds Max.
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EA develops OpenGL games too, but most of their PC games are DirectX-based.
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Yeah, obviously. PC means Gaming on Windows, the most popular X86 platform for games, so why make in OpenGL when you can make in DirectX & save time cos much of the code is already optimised & ready to use for Windows.