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Old 18-04-2007, 01:32 AM   #10 (permalink)
gxsaurav
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Join Date: Jan 2007
Location: New Delhi
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Default Re: Adobe CEO responds to Microsoft's Silverlight

Now that article is really written by a MS hater. I don't want to turn this into fight club ok. So no point in arguing.

Quote:
They are constantly looking for new ways to create more blocks. Some of these blocks are directx, drm, application/windows APIs, network interoperability (or the lack thereof), WGA/WGN lie, FUD, patents.
Windows is there product. Is it wrong to make DirectX so that game developers have an easy to use paltform for making games for Windows ?

MS is not creating DRM. They must support it if they want to run DRM based content imposed by recording industry in ther own OS. Is it wrong to make your product more compatible with everything out there? They are forced to support it remember this.

Application & Windows API, again windows is there product, what you saying that it is wrong for maruti to make better cutions for swift 1 year after it is relesed? (example). Windows Application & API are made so that developers can easily make things for there product. Whats wrong in making it easier for developers?

Umm... i will pass this, not a network guy here. Unless you call seting up a LAN between Windows Vista & a laptop some networking genius

WGA, here is the thing. Windows is the most pirated OS out there. Now I myself don't like WGA nags but is it wrong to protect your product? Example, is it wrong for Maruti to seal the seat covers so that people don't tinker with it. Well, they paid for it & they can do whatever they want with the covers but the Maruti will not be responsible. Same goes with Windows, if you don't like WGA means you are pirating Windows in which case sorry MS won't care for you. If you have original Windows then WGA never nags you unless you tinker with the WGA files etc.

FUD, Patents????? umm...ok I do agree to the patent part, companies patent studpid things. Last I heard, some company patented the feature in which you can operate a Phone by touching it with fingers. Decoders should be free & open to all.
Quote:
Writing for OpenGL means you are writing for multiple platforms which gives a greater overall share
Yup, & add to this Lack of optimisation & proper native OS code. Do you know why game developers use DirectX for Windows more then OpenGL? thats cos DirectX is native to Windows & is optimised for Windows unlike OpenGL which cannot be optimised for an OS. (it can be optimised for the hardware though just like DirectX such as Gaming consols)

Quote:
. Only a small percentage of sales are from systems integrators and the odds of getting one that is dishonest is even more minuscule. Today it is the essential arm-twisting/drafting of the hardware manufacturers to comply with their draconian DRM/CRM procedures.
plz send this guy to India, or Lucknow. plz plz...& he will see how small the percentage of people is who actully buy Windows.

Quote:
Their APIs, not just DirectX, are also locking blocks, that block you from other platform development. Most companies don't have the time to learn multiple platform APIs in order to develop software.
Lolz....just read above. DirectX is made so that developers can make games for Windows easier then they can in OpenGL for Windows.

Quote:
That's another reason why it is just silly to have game developers writing for directx instead of for OpenGL.
Gamers of Gaming section of this forum, your reply is appriciated here. Crysis, Halo 2, WoW, NFS series...umm, they all suck in graphics right?

Freebird, plz stop acting stupid posts, just who the hell wrote this article anyway?

Now can we plz go back to topic. Adobe CEO is afraid of some nascent competition. They just proved again how afraid they are of competition which might break there monopoly in Multimedia market.
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Last edited by gxsaurav; 18-04-2007 at 01:43 AM.
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