Re: Windows Vista beta 2: A user review
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Originally Posted by gxsaurav
ok, i will do that once i return, i got access to a Radeon 9600 Pro too, will try on it
so, there are 3 cards 9600 Pro, Geforce 6200 nU & Geforce 6600GT, & my FX card on which i can try Vista aero UI all with 128 MB Card, lets see how vista UI runs on it. & i have done shader programming, quite frankly 20 instruction are enough for the UI, how can u say that it needs more then that, it's just 2d textures parallel to the screen, drawn in the GPU memory
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LOL... all the UI elements are 3D objects  . If they aren't the effect at the bottom of the screen here is not possible. Every window is zbuffered 3D object which is texture mapped on the fly to make it look the way it is.
http://www.microsoft.com/windowsvist...s/default.mspx
There is no way you can do glow and blurring together with a few alpha blends in less than 20 instructions. It'll be atleast 10 lines of HLSL code which means quite a few instructions.
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Vista UI is not a 3D App, cos according to MS, a 3d App in vista cannot run in a "window mode", thats why, when u start a game, or the Medie centre in Vista the DWM closes, cos in full screen mode it's all 3d which doesn't require the compositing of the Vista UI
Vista UI is drawn by graphics card, but it's till 2D, not 3d, nothing like a game
although none of the monitor can go for 1600X1200, to which i have access
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LOL all 3D apps in windows still work with the compositing engine enabled. Try any dx9 sdk demo or the rhdribl demo which runs in a window if you don't believe me.
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& how do u have source code level access to MS, R U an MS employee? show us some proof
in the mean time, why don't u try it, cos since u have access, u must be having a copy of vista, u got any UI benchmark we can use?
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It doesn't matter who I am... and about the latter... well I'll check out.
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