this is the latest from the mobile gfx card scene:-
A demonstration of a cell phone development unit running videogame " MotoGP " at the Consumer Electronic Show was particularly impressive, with good image quality and a frame rate of perhaps 20 frames per second. The same game running in typical software rendering mode was quite ugly and so slow it would be unplayable. At 100MHz, the maximum expected chip performance, it delivers a 100 megapixels fill rate. That's one pixel pipeline with one texture unit.
also chek out this:-
http://www.eetimes.com/story/OEG20030305S0012
http://abcnews.go.com/sections/scite...ag_040112.html