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Old 04-10-2009, 10:38 PM   #8 (permalink)
sagargv
Wise Old Owl
 
Join Date: Sep 2005
Posts: 1,503
Default Re: The First DirectX 11 Game - BattleForge

Quote:
Originally Posted by quan chi View Post
name some i will reply accordingly.in that way i think i will make myself more clear.

btw read my statement again.

and no offence meant but i dont type things just by going on through some forums or by reading others reviews.there is something called experience.

leave that btw i have enough evidence to prove it and that made me type that.even the people who are promoting dx11 knows what they are doing.

dx10 still is in its evolving stage it has not been used properly till now due to various limitations.

in short it took almost 4-5 years for the developers to utilise the properties of dx9 completely.dx10 does not even comes to the picture properly.
therefore is there any necessity of dx11 now.
What exactly do you want me to name ?

i'd be more than happy to hear more specific details as to why you think dx9 is not used to its max potential today.

Well , by experience , if you mean personal opinion , i wont ask any more. But if you are suggesting that u've done more work than other reviewers and/or drawn different conclusions from the results, then post them.Readers will be more than glad to see them.

necessity of dx11 ? it brings so many features along with it. Tessellation , free AA , more shader programmability . .i hardly think these are "publicity stunts".
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