Ghost Recon Future Soldier (Xbox 360) Review Review
- Challenging gameplay
- Engaging storyline
- Vast weapons modification
- Visuals in certain portions look unpolished
- No option to save game at any chosen point
Ghost Recon Future Soldier not only adds new elements to the game, but also takes the unique features of the franchise to a whole new level.
From the searing hot landscape of Africa, to the frosty terrain of Russia, as a member of the Ghosts, you’re expected to conduct missions with the utmost stealth. A third person shooter that arms you to the teeth with futuristic (yet, oddly realistic) tech with a gameplay that employs a cover based system that seems like a fine blend of that from Gears of War and Call of Duty, the game promises to keep the player engaged. We got our hands on a copy to see for ourselves just how good of a job it does keeping us away from our computers and glued to the console.
The game opens with the Ghost Team Predator hot on the trails of a dirty bomb. During the recovery mission, the bomb is set off, killing all the members of “Team Predator”. Given the unexpected turn of events, another Ghost team with the call-sign Hunter is deployed to investigate the event.
The plot for Ghost Recon Future Soldier is pretty straightforward. You play as Staff Sergeant John Kozak and along with Master Sergeant Robert “Pepper” Bonafacio and Sergeant First Class Jimmy "30K" Ellison under the command of Ghost Leader Captain Cedric Ferguson. As part of team Hunter, you travel to obscure parts of the world, either eliminating threats or investigating questionable sites as suggested by the intelligence that keeps cropping as the gameplay progresses. The end goal is to hunt down and put an end to the terrorist faction named Raven’s Rock. What Raven’s Rock plans to do is not made clear at the beginning of the game, but is revealed in layers as the game progresses.
The story is well paced; with just enough suspense to keep our curiosity peeked, without having us feel completely lost as to what was going on and why we were doing what it was we were doing.
As a third person shooter that puts you in a team of three other very skilled soldiers, the AI in the game doesn’t do a lot to take away from the difficulty. The AI makes sure that the team members act more in a supportive role rather autonomously, going ahead and eliminating enemies on their own. The game is a third person cover based shooter that switches into first-person mode in combat situations, to allow for better accuracy.
The first thing we noticed about this game is the fact that trying to play it like Call of Duty or even Gears of War (two games from which it borrows some elements) will get you killed. Fast (like within seconds FAST). The whole idea of the game revolved around stealth. After the first level, you’re upgraded with adaptive camouflage, which allows you to be near invisible, but only when crouched or prone. Try to run, shoot or walk standing up straight and the camouflage turns off. It’s not a perfect system, which is what makes it believable. There is no way to complete a mission in “Gung-Ho” mode, meaning, you have to use stealth as killing an enemy raises alerts that end the mission. It isn’t just about the gun shot getting heard, but if the patrolling soldiers happen to chance upon any of their comrade that has fallen courtesy the finesse of your team’s head shots, an alarm is again raised and the level ends. We loved that the game forces us to think and strategize before making a move.
Moving on from stealth, the game also allows for marking up to four targets that can be taken out with a synchronized shot from each of your team-members. While this feature might seem straight out of Splinter Cell Conviction, Future Soldier does away with the direct-order based system and instead, uses it more like a kill-order. Once tagged, each of your teammates will pick a specific target and keep a lock on, waiting for you to take the kill shot on the fourth target, or give the kill order (in case you have tagged less than four enemies)
Complementing the tagging system is the Unmanned Arial Drone that your player carries in the back pocket. It closely resembles the Quadra Copters we have available today in the market, and will instantaneously be familiar to fans of the franchise from previous games. However, the Drones are capable of tagging enemies while in flight, and they can even turn into a virtually undetectable rover and puts out a sonic pulse to stun enemies. There really is no way to not feel like a bad ass as you strategize your kills using the drone, followed by your teammates taking them out with a clean synchronized shot.